Seawolves are human lycanthropes who assume the shape of a combination wolf and seal. They roam the seas in packs attacking ships and killing their crews. Seawolves have a hybrid form that is a wolf-man, a humanoid shape that retains the Seawolf's teeth, claws, and fur.

There are also Greater Sea Wolves who are the pack leaders and are larger and more powerful. They are also more cunning, and they are, if possible, more bloodthirsty than the lesser variety.

Shezar (Greater Sea Wolf)..............................180 points

Shezar was one of the fiercest pirate cpatains to ever sail the southern seas. He was unfrightened by force and his raids were well-known for the high death toll amongs his victims, and the visciousness of his attacks. It came to a time when only those pirates with an unquenchable taste for blood would sail with him. Shezar's evil is without measure, and when he was attacked himself by a Sea Wolf, he became a Greater Sea Wolf and his whole crew were infected and became Sea Wolves themselves. He and his crew now ply the sea lanes seeking blood as much as they seek booty on his pirate galley, the Mare Lupus.

Shezar has cleverly hidden his affliction and he and his men are frequent visitors to Sartosa and he holds a place on the council of captains.

PROFILE

M

WS

BS

S

T

W

I

A

Ld

Human

4

6

6

4

4

3

6

4

10

Female Greater Sea Wolf
Hybrid

5

7

5

5

5

3

8

4

10

Male Greater Sea Wolf
Hybrid

5

7

5

6

5

3

7

4

10

EQUIPMENT: Any weapons may be chosen from the weapon list for the appropriate points cost. The Greater Sea Wolf may not choose armour as it interferes with his shape change.

SAVE: 5+ (Special - See below.)

OPTIONS: The Greater Sea Wolf may choose up to a total of four Magical Items for the points indicated. The Greater Sea Wolf may use a shield at an additional cost of +1 point.

SPECIAL RULES: Greater Sea Wolfs are extremely vicious and full of blood lust and are affected by the psychology rules for frenzy. The shape of the Greater Sea Wolf in his hybrid man-wolf form is a horrid sight for normal humans and causes terror as described in the Warhammer rule book . Remember, creatures that cause terror also cause fear as well. Greater Sea Wolves have a natural armour save of 5+ that is only modified by magic weapons.

Sea Wolf Champion Taglor..............................65 points

Taglor has been Shezar's mate for many years and he is as viscious and bloodthirsty as his master.

PROFILE M WS BS S T W I A Ld
Champion 4 4 4 3 3 1 3 1 7
Sea Wolf Champion
Hybrid
5 5 4 4 4 1 4 2 8

EQUIPMENT: Sea Wolf Champions must be armed and equipped exactly as the units they are leading.

SAVE: 5+ (Special.  See below.)

OPTIONS: Sea Wolf Champions may be given shields at an additional cost of +1 point per model, or other weapon chosen from the weapon list at the appropriate points cost. Sea Wolf Champions may choose two Magical Items for the points indicated.

SPECIAL RULES: Greater Sea Wolves are subject to frenzy. Greater Sea Wolves have a natural armour save of 5+ that is only modified by magic weapons.


Sea Wolves...........................................20 points

PROFILE M WS BS S T W I A Ld
Human 4 3 3 3 3 1 3 1 7
Sea Wolf
Hybrid
5 4 3 3 3 1 3 1 7


EQUIPMENT: Sea Wolf carry a sword or other hand weapon.

SAVE: 6+ (Special. See below.)

OPTIONS: Any regiment of Sea Wolves may be given shields at an additional cost of +1 point per model, or other weapons chosen from the weapons list at the appropriate points cost.

SPECIAL RULES: Sea Wolves are extremely vicious and full of blood lust in their hybrid forms and are affected by the psychology rules for frenzy. The shape shifting of Sea Wolves is frightening for normal humans to behold. Therefore the psychological rules for fear apply as well. Sea Wolves may skirmish. Sea Wolves have a natural armour save of 6+ that is only modified by magic weapons.


Back to Warhammer Armies: Sartosa

E-mail me!


This page hosted by GeoCities Get your own Free Home Page

1