Tobaro Bestiary

Tobaroans are short, stocky, dark-complected people with glossy black hair and dark eyes. They resemble the other peoples of Tilea in their general racial stock, but they have adapted to life amongst the caverns and high valleys of their city-state, becoming stronger and hardier than their fellows who live in gentler environments. They are hard-working, but somewhat solemn people. The work ethic is very strong in them and they are the finest craftsmen of Tilea. They are renowned for their metal-working skill, and their many fine gem cutters. They make the finest of armour, weapons, and jewelry to be found in all of Tilea. Their navy is not as large as the other city-states, but it has a reputation for good leadership, seamanship, and the discipline of their crews.

The Osprey Guard

The Osprey Guard is an elite made up of female warriors from the noble houses that ride giant ospreys and patrol the boundaries of te city-state and scout for the city-state's armies when they go to war. They are renowned for their archery from the backs of the giant hawks. They are also renowned for the loyalty between rider and mount.

Profile M WS BS S T W I A Ld
Osprey Guard 4 3 5 3 3 1 5 1 8
Giant Ospreys 2 4 0 3 3 1 5 1 7

Weapons/Armour: The Osprey Guard are armed with sword, light armour, spear, longbow, and shield.

Save: 4+

Special: Fly: Giant Ospreys are big birds of prey and can fly as described in the Warhammer rulebook.

Skirmish: The Osprey Guard are skirmishers. They always skirmish as described in the Warhammer rulebook.

Points: 38

Miners

These are men that have spent their lives digging in the mines for the riches that the mountains around the city-state hold.

Profile M WS BS S T W I A Ld
Miners 4 4 3 4 4 1 3 1 8

Weapons/Armour: Miners wear light armour, and are armed with picks (hand weapon) and shield.

Save: 5+ (light armour and shield)

Points: 14 points.

Spearmen

Spearmen are the workers of the city-state who are called out to fill out the ranks in times of war. They are part-time militia trained in the use of spear and shield.

Profile M WS BS S T W I A Ld
Spearmen 4 3 3 3 3 1 3 1 7

Weapons/Armour: Spearmen carry a spear, hand weapon, and shield.

Save: 6+

Points: 7

Militia Pikemen

Militia Pikemen are citizens that are trained to stand in pike formation and fight shoulder to shoulder with their long pikes that are over 20 feet in length. These troops form up in a dense formation several ranks deep, with their wicked pikes thrusting in a hedgehog to the fore.

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7

Weapons: Pike and hand weapon.

Special: When fighting in pike formation, they may fight three ranks deep due to their long pikes, but they do not recieve an armour bonus for their shield, as the pike is a two-handed weapon.

Points: 8+ armour and further equipment

Billmen

Billmen use a wicked hooked halberd-like weapon that can also dehorse a mounted foe. The bill has an 8-10' haft, with a two and a half foot blade that has a sharp edge running along both sides, one side curves back upon itself in a visciously pointed hook that can pierce armour and drag mounted troops from the saddle.

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7

Weapons: Bill and hand weapon

Special: The bill has the same stats as a halberd, with the addition that, when used against mounted troops, on a die roll higher than the opponent's Initiative (this is a separate die roll made immediately after any successful to hit die roll made by the user of the billhook), the opponent is dismounted. A die roll of 6 is always successful, even if the opponent has a higher Initiative.

Points: 9+ armour and further equipment

Greatswordsmen

These are men who have trained for years in the use of their greatswords. They make up the guard of the city council and are used as a bulwark force for the battle line.

Profile M WS BS S T W I A Ld
Greatswordsmen 4 4 3 3 4 1 3 1 8

Weapons/Armour: Greatswordsmen carry a double-handed sword and a hand weapon, and they wear heavy armour.

Save: 5+

Points: 13

The Seaguard

This is a unit made up of the very finest of the City-State's Marines. It is assigned to the prince's palace and makes up a special guard for his galleon when he takes to the seas. It also accompanies him whenever he leads the City-State's armies to war. They wear ornate light armour and fight with halberds when on land and they wear light armour and use heavy boarding axes when at sea.

Profile M WS BS S T W I A Ld
Seaguard 4 4 4 3 4 1 4 1 8

Weapons/Armour: Sea: light armour, boarding axe, crossbow; Land: light armour, halberd, crossbow.

Save: 6+ (5+ dodge)

Special: Due to their life aboard ship, the Seaguard have become very agile and have a dodge ability that gives them a 5+ save in addition to their armour save (this is a dodge, not an armour save, and should be rolled before the armour save).

Points: 20

Sailors

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Sailors 4 4 3 3 4 1 5 1 7

Weapons/Armour: Pistol and hand weapon.

Save: 5+/4+ dodge.

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Points: 15.

Back to Warhammer Armies: Tobaro

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