Characters

1 General..................................125 points

The army must include a general to lead it. This will be either the Ard Rhi, a Rhi, or a chieftan appointed to lead it.

Profile M WS BS S T W I A Ld
General 4 7 6 4 4 3 7 4 10
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: Sword

Weapons/Armour: The General may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.

May Ride: The General may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).

Magic Items: The General is a Lord character and is entitled to up to three magic items chosen from the appropriate magic item cards.

0-1 Battle Standard......................96 points

The army may include a Battle Standard together with its bearer who will be a champion worthy of the task.

Profile M WS BS S T W I A Ld
Battle Standard

Bearer

4 5 4 4 4 1 5 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: Sword and battle standard

Weapons/Armour: The Battle Standard Bearer may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.

May Ride: The Battle Standard Bearer may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).

Magic Items: The Battle Standard Bearer is a champion character and is entitled to one magic item chosen from the appropriate magic item cards, this may be a magic standard, thereby turning the army's banner into a magic standard.

Heroes........................................76 points

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage.

Profile M WS BS S T W I A Ld
Hero 4 6 5 4 4 2 6 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: Sword

Weapons/Armour: The Hero may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.

May Ride: The Hero may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).

Magic Items: The Hero is entitled to up to two magic items chosen from the appropriate magic item cards.

Champion............................45 points

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors.

Profile M WS BS S T W I A Ld
Champion 4 5 4 4 4 1 6 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: A Champion is always armed and equipped in the same way as the rank and file members of his unit (see the equipment list for points values).

May Ride: The Champion may ride a Warhorse (+3 points) or a chariot.

Magic Items: The Champion is entitled to up to one magic item chosen from the appropriate magic item cards.

Wizards

The army may include as many battle wizards as you wish within the normal limitations of the points available. Wizards may be selected from any of the four levels of wizards at the appropriate points cost shown below.

Wizard (magic level 1).....................................56 points

Wizard Champion (magic level 2)................118 points

Master Wizard (magic level 3).......................190 points

Wizard Lord (magic level 4)............................287 points

Profile M WS BS S T W I A Ld
Wizard 4 3 3 3 4 1 4 1 7
Wizard Champion 4 3 3 4 4 2 4 1 7
Master Wizard 4 3 3 4 4 3 5 2 7
Wizard Lord 4 3 3 4 4 4 6 3 8
Warhorse 8 3 0 3 3 1 3 1 5

Magic: An Albion Wizard has one Battle Magic spell per magic level.

Equipment: Sword

Weapons/Armour: A Wizard may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Wizards wear armour they are unable to cast spells so they so not normally do so.

May Ride: A Wizard may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).

Magic Items: A Wizard character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Wizard can have depends on their level and is indicated below:

Wizard........................1 magic item

Wizard Champion.....2 magic items

Master Wizard...........3 magic items

Wizard Lord...............4 magic items

Ship's Captains............................75 points

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Ship's Captain 4 6 5 4 5 2 7 3 8

Weapons/Armour: Pistol and hand weapon.

Save: 5+/4+ dodge.

Options: A Ship's Captain may be armed with any combination of weapons/armour allowed by the Equipment List, with the exception of Warhorse, barding, heavy armour, lance, bill, and pike.

Magic Items: The Ship's Captain is entitled to up to three magic items chosen from the appropriate magic item cards from Warhammer Magic.

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Sailor Champions............................40 points

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Sailor Champions 4 5 4 4 4 1 6 2 7

Weapons/Armour: Pistol and hand weapon.

Save: 5+/4+ dodge.

Options: A Sailor Champion is always armed in the same way as the rank and file members of his unit.

Magic Items: The Sailor Champion is entitled to up to two magic item chosen from the appropriate magic item cards from Warhammer Magic.

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Ogre Leaders

Champion..................................55 points

Hero............................................89 points

Mighty Hero.............................110 points

If the army includes a unit of Ogres, then it may be led by an Ogre leader. Most Ogres are not all that bright, but there are some who are quite intelligent and possess great natural cunning (some can even read and write!). These more intellegent Ogres naturally rise to the top and are often found leading bands of Ogre mercenaries.

Profile M WS BS S T W I A Ld
Oge Champion 6 5 4 5 5 3 5 2 9
Ogre Hero 6 6 5 6 6 4 6 3 9
Ogre Mighty Hero 6 7 6 6 6 5 7 4 10

Weapons/Armour: Hand weapon and light armour.

Save: 6+

Options: Ogre leaders may be given two handed weapons at an additional cost of +2 pointd, or an extra hand weapon at +1 point, or a halberd at +2 points, a shield at +1 point, and/or they can exchange their light armour for heavy armour at +1 point.

Magic Items: Ogre Champions may be given up to one magic item chosen from the appropriate cards in Warhammer Magic. Ogre Heros may be given up to two magic item chosen from the appropriate cards in Warhammer Magic. Ogre Mighty Heros may be given up to three magic item chosen from the appropriate cards in Warhammer Magic.

Dwarf Heroes............................................104 points

The army may include as many Dwarf Heroes as there are Dwarf units within the normal limitations of the points available.

Profile M WS BS S T W I A Ld
Dwarf Hero 3 6 5 4 5 2 4 3 10

Weapons/Armour: Axe, hammer, or other hand weapon.

Options: A Dwarf Hero maybe armed with any of the weapons or amour indicated in the Equipment List. See the separate Equipment List for summary and points values.

Magic Items: A Dwarf Hero is entitled to up to two magic items. These may be chosen from the appropriate cards in Warhammer Magic, or they can be runic items as described in Warhammer Armies: Dwarfs.

Dwarf Champions.................................48 points

Any Dwarf regiment may include a Dwarf Champion armed and equipped like the ret of the unit (see Equipment List for points values). Thunderer Champions may be armed with one or two pistols instead of a hand gun.

Profile M WS BS S T W I A Ld
Dwarf Champion 3 5 4 4 4 1 3 2 9

Weapons/Armour: A Dwarf Champion is always armed and equipped in the same way as the rank and file members of his regiment (see Equipment List for points values).

Magic Items: A Dwarf Hero is entitled to a single magic item. This may be chosen from the appropriate cards in Warhammer Magic, or it can be a runic item as described in Warhammer Armies: Dwarfs.

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