THE ORDER OF GREY SEERS

by Tommy Punk

The Grey Seers are the Horned Rat's representatives and servants among Skaven society. They are free of all Clan loyalties, and answer only to the Council of Thirteen and the Horned Rat himself. Grey Seers are highly respected and feared in Skaven society, few dare to interfere in Grey Seer activities and even fewer would think to attack the Grey Seer as any intervention in Grey Seer affairs is immediately punishable by death.

Army Selection:
Characters: 0-50%
Regiments: 25%+
Monsters: 0-15%
Warmachines: None
Allies: 0-25%

CHARACTERS

The Grey Seers are the Horned Rat's representatives and servants among Skaven society. They are free of all Clan loyalties, and answer only to the Council of Thirteen and the Horned Rat himself. This also mean that they are free to pursue their own agendas and even though they are not allowed to maintain a standing army of their own they comission troops from loyal Warlord Clans. The "armies" of the Grey Seers can reach almost anywhere in Skavendom and they often raid surface settlements in search of gold and slaves to boost their personal power.

1+ GREY SEERS
The Grey Seers are ruthless Skaven with great magical and political power. Even the lowest Grey Seer Champion is higher than a battlehardened Chieftain in political power.

Grey Seer Lord at 340 pts.
Grey Seer Master at 225 pts
Grey Seer Champion at 145 pts
Apprentice at 56 pts

Profile M WS BS S T W I A Ld
Grey Seer Lord 5 6 6 4 4 4 7 4 7
Grey Seer Master 5 5 5 4 4 3 6 2 7
Grey Seer Champion 5 4 4 4 4 2 5 1 6
Apprentice 5 3 3 3 4 1 5 1 5

EQUIPMENT: Grey Seer Staff and a hand weapon.
WEAPONS/ARMOUR: A Grey Seer or Apprentice may be armed with any combination of weapons from the equipment list, they do not wear armour as it hinders their spell casting.
MAGIC: A Grey Seer Lord has a Magic Level of 4, a Grey Seer Master has a Magic level of 3, a Grey Seer Champion has a Magic Level of 2 and an Apprentice has a Magic Level of 1. The Grey Seers take their spells from the Skaven deck and may use Grey Seer-only spells, Apprentices take their spell from the Skaven deck but may not use Grey Seer-only spells.
MAGIC ITEMS: A Grey Seer Lord is entitled to up to 4 Magic Items, a Grey Seer Master is entitled to up to 3 Magic Items, a Grey Seer Champion is entitled to up to2 Magic items and an Apprentice is entitled to up to a single Magic Item.

SPECIAL RULES
PROTECTIVE ROBES: The robes of a Grey Seer are inscribed with runes of protection that give the wearer a basic save of 5+, this save is modified by the strength of the hit as usual and it is treated as a normal non-magical armour save.
GENERAL: A Grey Seer Master or Grey Seer Lord may be the Army General.
MAY RIDE: Any Grey Seer may ride a monster. A Grey Seer Master or Grey Seer Lord may ride a Screaming Bell. An Apprentice may not ride anything.
APPRENTICES: An Apprentice is not yet a Grey Seer so any special rules for Grey Seers do not apply to them, they are included to allow higher Grey Seers to have an assistant (some would say servant) with them and to make the list complete. They may not use Grey Seer-only spells and do not wear Grey Seer robes.

 

THE VERMINLORDS
A Verminlord is two or three times the size of a Skaven and their heads are bedecked with twisted spiralling horns and sloughing flesh, in mimicry of their Patron Lord. They are surrounded by an aura of creeping decay and inscrutable knowledge. Their bodies are leprous and Warpstone charms hang from or are incorporated into their very flesh. Some Verminlords wear robes similar to those of the Order of Grey Seers with red runes painted over them. A Verminlord is wiser and more wicked than any living Skaven and yet retains its mortal lust for power and love of betrayal. In particular, the Verminlords work ceaseless to gain access to the mortal world and are prepared to offer anything to those foolish or weak enough to listen.

See Warhammer Armies Skaven. Although the cost should be 500 pts and the magical level and Doom Glaive should be bought as Daemonic rewards from the Realm of Chaos. The Doom Glaive cost 50 pts.

PERSONAL CHAMPION
Each Grey Seer may be accompanied by a single Personal Champion. They are the best warriors drawn from the Seer Guard and have sworn to defend the Grey Seer or die trying. The Personal Champion is the Grey Seers personal bodyguard and they take their assignment very seriously. The Grey Seer can often command more Seer Guards to guard his temple but the bodyguard is always present.

Hero at 59 pts
Champion at 27 pts

Profile M WS BS S T W I A Ld
Champion 5 4 4 4 3 1 5 2 5
Hero 5 5 5 4 4 2 6 3 6

EQUIPMENT: Hand Weapon.
WEAPONS/ARMOUR: The Personal Champion may be armed with weapons and armour from the equipment list.
MAGIC ITEMS: A Champion is entitled to up to one magic item and a Hero is entitled to up to two items.

SPECIAL RULES
BODYGUARD: The Champion is the Grey Seers bodyguard and must stay in base-contact with the Grey Seer at all times If separated he must move at fastest speed towards the Grey Seer, if the Grey Seer is involved in hand-to-hand then the Champion must charge into the fray.
IMMUNITY TO PSYCHOLOGY AND BREAK TESTS: The Champion is immune to Psychology and does not need to take break tests. If the Grey Seer flees he must move with him until he rallies. If the Grey Seer is broken in hand-to-hand then the Champion may remain in place to cover the retreat of the Grey Seer, no pursue takes place as the combat continues.

0-1 BATTLE STANDARD
The Grey Seers are very proud of their ancient Battle Standards and often bring their it to the battle.

See Warhammer Armies Skaven

CHAMPION
See Warhammer Armies Skaven, the Clan Skryre Champion is a normal Champion.

 

REGIMENTS

The Order of Grey Seers does not have a standing army of Clanrats nor are the allowed to have one. They do control numerous Warlord Clans and frequently comission troops from them to fight on their behalf with the Grey Seers as generals.

0-1 SEER GUARD REGIMENT at 9.5 pts per model
The Seer Guard is the bodyguard and police force of the Order of Grey Seers, they have sworn to defend their masters or die trying. On the battlefield they form a highly motivated and trained force and it is unheard of that a unit should have abandoned a Grey Seer in the heat of battle.

Profile M WS BS S T W I A Ld
Seer Guard 5 4 3 4 3 1 5 1 5

EQUIPMENT: The Seer guards wear Light armour and carry a hand weapon.
OPTIONS: The Seer Guard unit may be armed with either spear (+1), halberds (+2) or double handed weapons (+2). The unit may carry shields (+1) and may upgrade their light armour to heavy armour (+1). The unit may carry a magic standard if they wish. The Unit may not have a unit Champion as these positions are filled by the Personal Champions.

SPECIAL RULES
STANDARD OF THE HORNED RAT: The unit always carry a standard inscribed with the mark of the Horned Rat himself to remind them of their duty to protect the Horned Rats chosen prophets. The unit may re-roll psychology tests and break tests, though you may not re-roll a re-roll (EG for Army Standard within 12"). The standard may still be a magic standard as the effect of the standard is not due to magical powers.

CLANRATS
The Order of Grey Seers frequently comission troops from loyal Warlord Clans to fight on their behalf with the Grey Seers as generals.

See Warhammer Armies Skaven.

 

SLAVES
The Grey Seers care little of the slaves that they order to screen the Clanrats.

See Warhammer Armies Skaven.

 

MONSTERS

The Order of Grey Seer do not keep monsters in their holds so if you want to include monsters in your Grey Seer army then you have to buy them as allies from the Clan Moulder army list. A monster mount for a character is bought as an ally but its cost is considered toward the 50% character limit. There are however always plenty of rats available that can be whipped together in swarms and sent against the enemy.

Ratswarms
Although the Grey Seers don't employ monsters in their armies there is a use for the ratswarms that inhabit their strongholds and lairs. The rats can overwhelm even the stoutest dwarf tunnelfighter and buy their larger cousins valuable time to close the distance.

See Warhammer Armies Skaven.

Plaguelord Lepri of Clan Pestilen
Tommy Punk - UIN: 9946419 - Kalmar, Sweden
Please CC private mail to both emails.
tommypunk@telia.com - Home email
tommy.fransson@kommun.kalmar.se - Work Email
http://hem2.passagen.se/angel8/Index.htm - Archive Skaven
http://hem1.passagen.se/pestilen/index.htm - Archive Pestilen


Back to Skaven

E-mail The Old Sage!


This page hosted by Geocities.

1