These abilites take up a magic item slot but doesn't count as a magic item for the purpose of Ring of Corin etc. However if a model is wielding the Sword of Destruction he cannot have any abilities.
Thick fur - 5 pts
The characters Save is increased by +1,the model suffer no additional movement penalty.
The Save may not be increased to better than 1+.
Resilient - 50 pts
The character Toughness is increased by +1.
Enduring - 50 pts
The character gain +1 Wounds.
Black Hunger - 25 pts
The character will lapse more easily into the Skaven killing frenzy known as the Black
Hunger. For each original attack that hits the Skaven can roll to hit for another attack.
EG the Skaven has 3 attacks and hits with 2, he then roll to hit with 2 additonal attacks.
Note that even if the original attacks autohit the second set of attacks must be rolled
for.
Tinkerer - 10 pts
The character has tinkered with his handgun or pistol to increase its range. Each time the
model uses its missile weapon add an artillery dice to the range of the weapon. However on
a misfire the weapon explodes and the model takes a hit as if hit by the weapon. If the
weapon explodes it is useless for the rest of the game. This ability may only be used with
a hand gun, pistol, jezzail or any other gunpowder or warplock weapon.
Clan Skryre only
Two heads -
The character is a mutant with two heads and can thus look in two separate directions. The
characters charge arc is increased to 180 degrees, but he cannot use this increased arc if
he is with a unit. In addition the models Iniative is increased by +2. If this ability is
combined with the Many arms mutation the model may fire two missile weapons in the same
turn.
Lighning thrower - 20 pts
The model is able to throw throwing stars at an incredible speed. The model may throw as
many throwing stars as he has attacks in the same shooting phase.
Clan Eshin only
Many arms - 25/50 pts
The model is a mutant and has grown extra arms. One arm cost 25 pts and the model may
carry an additonal hand weapon giving +1 Attacks or a shield giving +1 Save. Two arms cost
50 pts and the model may carry an additional hand weapon and shield for +1 Attacks and
Save+1 or two additonal hand weapons for +2 Attacks or two additonal shields for +2 Save.
The save may not be increased to better than 1+. The cost of the mutation includes the
cost for handweapons and shields.
Disciple of Pestilens - 50/75 pts
The characters Toughness is increased by +1 and the model is effectivly a member of Clan
Pestilens for all purposes. At a cost of 75 pts the model may also be subject to Frenzy.
The Disciple of Pestilens can be combined with the Resilient ability for T+2.
Clan Pestilens
No honour - 10 pts
If the Skaven character is challenged he will duck away and hide as a clanrat. The
character is not moved to the rear ranks and may continue to fight. However he may only
use a single attack and may not use magic items, including a magic weapon, as that would
give him away as a character. The model may not be singled out for an attack, even if he
is in base contact with a character, he simply cannot be attacked. Once the character has
decided to hide among the clanrats he may not revert back to full character status until
the combat is over, IE one side breaks and flees. In addition if the character is the
general other units may not use his Leadership. A Battle standard bearer may not have this
ability as he is an obvious target carrying a large standard. If a wizard uses this
ability he may not cast or dispell spells, but may store a Wind of Magic card.
White fur - 15 pts
A born leader among Skaven is marked by his white or grey fur and will boost the morale of
the Skaven around him. If the character is in a unit its LD is increased by +1, up to a
maximum of 10.
Strong - 50 pts
The Character is very strong and his Strength is increased by +1.
Black Fur - 35 pts
A natural born killer among Skaven is marked by his black fur. The Characters Attacks and
Weapon Skill is increased by +1.
Lightning Reflexes - 5 pts
The characters reflexes are unnaturally fast and he has an Initiative of 10.
Clan Eshin only
Swift feeted - 5 pts
The characters Movement is increased by +1.
Clan Eshin only
Swiftness - 10 pts
The character can always march even if within 8" of an enemy.
Clan Eshin only
Hide in shadows - 60 pts
Enemy that want to charge, shoot or cast spell at the Character must first spot him on a
D6 roll of 5+. The character can't use this ability if in a unit or in combat.
Clan Eshin only
Cloud of Flies - 30 pts
The character is surrounded by a cloud of buzzing flies. The flies will get in the eyes of
enemy models. Any model in basecontact with the character suffer a -1 penalty to all to
hit rolls. Members of Clan Pestilen or followers of Nurgle are immune to this effect.
Clan Pestilen only
Hideous Appearence - 35 pts
The Characters body is ridden with open sores, numerous pus spilling blisters and his
rotting flesh is likely to come off any minute. The character causes Fear.
Clan Pestilen only
Tail Attack - 25 pts
The character can use his tail as a weapon and increases his attacks by+1.
Massive Horns - 25 pts
The character is a mutant with massive horns. The character gain an additional attack in
the turn he charges, this attack is not doubled for any reason such as Frenzy or
Deathfrenzy.
Skaven special abilities and mutations
These abilites take up a magic item slot but doesn't count as a magic item for the purpose of Ring of Corin and similiar items or spells. However if a model is wielding the Sword of Destruction he cannot have any abilities. Skaven Assassins are allowed to buy a single Clan Eshin only ability. Champions may buy a Clan ability to make them in line with their unit, this ability may be bought in addition to a single magic item or another ability.
Beastmaster - 5 pts
The character belong to Clan Moulder, the beasthandlers, and the character is
effectivly a member of Clan Moulder for all purposes. He can ride a monster from the
monster list, including a Rat Ogre at a cost of 43 pts. If he join a unit of Pack Masters
he counts as a Pack Master for all purposes. A champion may buy this ability in addition
to a single magic item or Skaven ability.
Clan Moulder ability
Disciple of Pestilens - 50/75 pts
The character belong to Clan Pestilens and his body is ridden with diseases, rotten skin
and his pain treshold has increased. The characters Toughness is increased by +1 and the
model is effectivly a member of Clan Pestilens for all purposes. At a cost of 75 pts the
model may also be subject to Frenzy. The Disciple of Pestilens can be combined with the
Resilient ability for T+2. A champion may buy this ability in addition to a single magic
item or Skaven ability, but they only pay 10 pts and get T+1 and Frenzy.
Clan Pestilen ability
Assassin Adept - 30 pts
The Skaven is a fully trained assassin of Clan Eshin and is capable of superhuman feats.
The Skaven is effectivly a Clan Eshin member for all purposes. The Skavens Movement is
increased by +1 and he has a special dodge save of 5+ against each hit. The Skavens
Leadership is raised to 8 when he is alone or with a unit of Gutter Runners. A Gutter
Runner Champion may buy this ability in addition to a single magic item or Skaven ability,
but their LD is not raised.
Clan Eshin ability
Engineer - 25 pts
The character is a member of Clan Skyre and is armed with a Jezzail (may buy a Clanrat
with a jezzail rest at a cost of +6 pts) or a supply of Poison Wind Globes. The character
is a effectivly a member of Clan Skyre for all purposes. A champion may be assigned to a
unit of Poison Wind Globadiers, Jezzails or Warp Fire Throwers. In the case of Warp Fire
Throwers the champion is equipped with Poison Wind Globes and not a Warp Fire Thrower, the
champion isnt stupid enough to handle such an unstable device. A champion may buy this
ability in addition to a single magic item or Skaven ability.
Clan Skryre ability
Fearless - 15 pts
The character is not impressed by fearsome monsters, he hunts them down and drag them back
to the Hell Pit for breeding. The character is immune to Fear and Terror caused by
monsters.
Clan Moulder only
Thick fur - 5 pts
The characters Save is increased by +1,the model suffer no additional movement penalty.
The Save may not be increased to better than 1+.
Black Hunger - 25 pts
The character will lapse more easily into the Skaven killing frenzy known as the Black
Hunger. For each original attack that hits the Skaven can roll to hit for another attack.
EG the Skaven has 3 attacks and hits with 2, he then roll to hit with 2 additonal attacks.
Note that even if the original attacks autohit the second set of attacks must be rolled
for.
Tinkerer - 10 pts
The character has tinkered with his handgun or pistol to increase its range. Each time the
model uses its missile weapon add an artillery dice to the range of the weapon. However on
a misfire the weapon explodes and the model takes a hit as if hit by the weapon. If the
weapon explodes it is useless for the rest of the game. This ability may only be used with
a hand gun, pistol, jezzail or any other gunpowder or warplock weapon.
Clan Skryre only
Lighning thrower - 20 pts
The model is able to throw throwing stars at an incredible speed. The model may throw as
many throwing stars as he has attacks. This ability includesenough throwing stars to last
the entire game.
Clan Eshin only
Many arms - 25/50 pts
The model is a mutant and has grown extra arms. One arm cost 25 pts and the model may
carry an additonal hand weapon giving +1 Attacks or a shield giving +1 Save. Two arms cost
50 pts and the model may carry an additional hand weapon and shield for +1 Attacks and
Save +1 or two additonal hand weapons for +2 Attacks or two additonal shields for +2 Save.
The save may not be increased to better than 1+. The cost of the mutation includes the
cost for handweapons and shields.
Two heads - 25 pts
The character is a mutant with two heads and can thus look in two separate directions. The
characters charge arc is increased to 180 degrees, but he cannot use this increased arc if
he is with a unit. In addition the model's Iniative is increased by +2. If this ability is
combined with the Many arms mutation the model may fire two missile weapons in the same
turn.
No honour - 10 pts
If the Skaven character is challenged he will duck away and hide as a clanrat. The
character is not moved to the rear ranks and may continue to fight. However he may only
use a single attack and may not use magic items, including a magic weapon, as that would
give him away as a character. The model may not be singled out for an attack, even if he
is in base contact with a character, he simply cannot be attacked. Once the character has
decided to hide among the clanrats he may not revert back to full character status until
the combat is over, IE one side breaks and flees. In addition if the character is the
general other units may not use his Leadership. A Battle standard bearer may not have this
ability as he is an obvious target carrying a large standard. If a wizard uses this
ability he may not cast or dispell spells, but may store a Wind of Magic card. This
ability only works in a unit of Clanrats, Stormvermin or Plague Monks. The character may
of course not ride a monster or otherwise be substantially larger than the unit he tries
to hide in.
White fur - 15 pts
A born leader among Skaven is marked by his white or grey fur and will boost the morale of
the Skaven around him. If the character is in a unit its LD is increased by +1, up to a
maximum of 10.
Black Fur - 35 pts
A natural born killer among Skaven is marked by his black fur. The Characters Attacks and
Weapon Skill is increased by +1.
Lightning Reflexes - 5 pts
The characters reflexes are unnaturally fast and he has an Initiative of 10.
Clan Eshin only
Swift feeted - 5 pts
The characters Movement is increased by +1.
Clan Eshin only
Swiftness - 10 pts
The character can always march even if within 8" of an enemy.
Clan Eshin only
Hide in shadows - 60 pts
Enemy that want to charge, shoot or cast spell at the Character must first spot him on a
D6 roll of 5+. The character can't use this ability if in a unit or in combat.
Clan Eshin only
Cloud of Flies - 30 pts
The character is surrounded by a cloud of buzzing flies. The flies will get in the eyes of
enemy models. Any model in basecontact with the character suffer a -1 penalty to all to
hit rolls. Members of Clan Pestilen or followers of Nurgle are immune to this effect.
Clan Pestilen only
Hideous Appearence - 35 pts
The Characters body is ridden with open sores, numerous pus spilling blisters and his
rotting flesh is likely to come off any minute. The character causes Fear.
Clan Pestilen only
Tail Attack - 25 pts
The character can use his tail as a weapon and increases his attacks by+1.
Massive Horns - 25 pts
The character is a mutant with massive horns. The character gain an additional attack in
the turn he charges, this attack is not doubled for any reason such as Frenzy or
Deathfrenzy.
Plaguelord Lepri of Clan Pestilen
Tommy Punk - UIN: 9946419 - Kalmar, Sweden
Please CC private mail to both emails.
tommypunk@telia.com - Home email
tommy.fransson@kommun.kalmar.se -
Work Email
http://hem2.passagen.se/angel8/Index.htm
- Archive Skaven
http://hem1.passagen.se/pestilen/index.htm
- Archive Pestilen
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