WARHAMMER ARMIES: TROGLODYTES

REGIMENTS

Trogg Wynn Riders………………….20 points each

These Troggs ride Wynns into battle and prepare to gore the enemy.

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Equipment: The Wynn riders carry hand weapons and wear light armour and shields.

Save: 4+ ( light armour + shield + steed)

Options: The regiment may include a magical Standard from Warhammer or Warhammer Magic

 

Trogg Spearmen…………………….10 points

These Troggs wield spears and are very skilled with them.

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Equipment: The Spearmen carry spears and hand weapons, they wear light armour and a shield.

Save: 5+ ( light amour + shield )

Options: The regiment may include a magical Standard from Warhammer or Warhammer Magic

 

 

Trogg Archers……………………….10 points

These Troggs are superb archers and stick an enemy full of arrows.

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Equipment: The Archers carry shortbows and hand weapons and light armour.

Save: 6+ ( light armour )

Options: The regiment may include a magical Standard from Warhammer or Warhammer Magic

 

Trogg Scouts………………………..15 points

These Troggs are skilled in infiltration.

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Equipment: The Scouts are armed with hand weapons and light armour.

Save: 6+ ( light armour )

Special Rules: Before the first turn of the game but after the deployment. The Scouts burrow underground. They go D6" more forward than the rest of the army. This is done at the same time as the other scouts in the opposite army.

Options: The regiment may include a magical Standard from Warhammer or Warhammer Magic

 

Trogg Blasters………………………..15 points each

These heavily armoured troops carry hand guns and are very skilled in using them.

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Equipment: The Blasters are armed with hand guns and hand weapons and wear heavy armour.

Save: 5+ ( heavy armour )

Options: The Blasters may have a magical Standard from Warhammer or Warhammer Magic.


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