Unit Name | Points | Type | Stands | Attacks | Hits | Armour | Min/Max* | Special Rules |
Men at Arms | 45 | Inf | 3 | 3 | 3 | 6+ | 1/- | Commoners |
Archers | 55 | Inf | 3 | 3/1 (30cm) | 3 | - | 1/- | Commoners |
Mounted Squires | 90 | Cav | 3 | 3/1 (30cm) | 3 | 6+ | -/- | Commoners |
Knights | 110 | Cav | 3 | 3 | 3 | 4+ | 2/- | Knights - 1 |
1. Knights - Never pushed back by missile fire; Never confused by commoners that evade throught them or make them move to let them pass (case 1 and 7 p49 in rule book).
Character | Points | Attacks | Command | Min/Max* | Special Rules |
General | 125 | +2 | 9 | 1 | |
Hero | 80 | +1 | 8 | -/2 | |
Sorceress | 45 | - | 7 | -/1 | Spellcaster, uses Empire Spells |
Mount | Points | Number | Attacks | Min/Max* | Special Rules |
Hippogriff | 80 | 1 | +2 | 1 | Terror, Flyer |
* per 1000 points
Nothing incredible here. Very few units choise. Knights have free special rules to balance the lack of war machines and unit variety.