Unit Name | Points | Type | Stands | Attacks | Hits | Armour | Min/Max* | Special Rules |
Saurus | 70 | Inf | 3 | 3 | 4 | 6+ | 1/- | |
Skinks | 35 | Inf | 3 | 2/1 (15cm) | 3 | 6+ | 2/- | |
Temple Guard | 80 | Inf | 3 | 3 | 4 | 5+ | -/2 | |
Kroxigors | 120 | Inf | 3 | 4 | 4 | 5+ | -/1 | |
Cold One Riders | 110 | Cav | 3 | 3 | 3 | 5+ | -/2 | |
Stegadon | 110 | Cha | 2 | 5/1 (15cm) | 5 | 4+ | -/2 | |
Salamanders | 75 | Inf | 3 | 2/2 (30cm) | 4 | 6+ | -/2 | |
Terradons | 80 | Fly | 3 | 2/1 (15cm) | 3 | 6+ | -/2 |
Character | Points | Attacks | Command | Min/Max* | Special Rules |
Slann Mage Priest | 200 | +3 | 10 | 1 | Spellcaster |
Saurus Hero | 80 | +1 | 8 | -/1 | |
Skink Shaman | 45 | +1 | 7 | -/2 | |
Skink Shaman | 60 | - | 6 | -/1 | Spellcaster |
* per 1000 points
Fear
Difficulty: 4+
Range: 30cm
One enemy unit within 30cm automatically falls back, as they are overcome by fear.
Net
Difficulty: 5+
Range: 30cm
One enemy unit within 30cm is caught in a magical net and may no nothing for a single turn.
Bless
Difficulty: 5+
Range: 30cm
One friendly unit within 30cm gains +1 to hit for all of its shooting and assault attacks.
Fire Ball
Difficulty: 5+
Range: 30cm
The wizard fires a ball of flame in a straight line that will hits every unit, friend or foe, along that line. The ball of flame causes three shooting attacks against each unit that was hit.