Lizardmen Army List

by Tom Setzer and Erik Setzer

UNITS:

Unit Name Points Type Stands Attacks Hits Armour Min/Max* Special Rules
Saurus 70 Inf 3 3 4 6+ 1/-  
Skinks 35 Inf 3 2/1 (15cm) 3 6+ 2/-  
Temple Guard 80 Inf 3 3 4 5+ -/2  
Kroxigors 120 Inf 3 4 4 5+ -/1  
Cold One Riders 110 Cav 3 3 3 5+ -/2  
Stegadon 110 Cha 2 5/1 (15cm) 5 4+ -/2  
Salamanders 75 Inf 3 2/2 (30cm) 4 6+ -/2  
Terradons 80 Fly 3 2/1 (15cm) 3 6+ -/2  

 

CHARACTERS:

Character Points Attacks Command Min/Max* Special Rules
Slann Mage Priest 200 +3 10 1 Spellcaster
Saurus Hero 80 +1 8 -/1  
Skink Shaman 45 +1 7 -/2  
Skink Shaman 60 - 6 -/1 Spellcaster

* per 1000 points

 

SPELLS:

Fear

Difficulty:  4+
Range:  30cm

One enemy unit within 30cm automatically falls back, as they are overcome by fear.

Net

Difficulty:  5+
Range:  30cm

One enemy unit within 30cm is caught in a magical net and may no nothing for a single turn.

Bless

Difficulty:  5+
Range:  30cm

One friendly unit within 30cm gains +1 to hit for all of its shooting and assault attacks.

Fire Ball

Difficulty:  5+
Range:  30cm

The wizard fires a ball of flame in a straight line that will hits every unit, friend or foe, along that line.  The ball of flame causes three shooting attacks against each unit that was hit.


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