Unit Name | Points | Type | Stands | Attacks | Hits | Armour | Min/Max* | Special Rules |
Clanrats | 35 | Inf | 3 | 3 | 3 | - | 2/- | |
Skavenslaves | 30 | Inf | 3 | 2 | 2 | - | 2/- | |
Stormvermin | 45 | Inf | 3 | 3 | 3 | 6+ | -/3 | |
Plague Monks | 60 | Inf | 3 | 2 | 3 | 6+ | -/1 | Enemy units suffer a -1 to hit in an assault |
Gutter Runners | 75 | Inf | 3 | 3/1 (15cm) | 3 | - | -/2 | Skirmish*, Infiltrate** |
Rat Ogres | 80 | Inf | 3 | 4 | 4 | 6+ | -/1 | |
Rat Swarms | 40 | Inf | 3 | 3 | 2 | - | -/- | |
Warpfire Throwers | 65 | Art | 3 | 1/3 (20cm) | 2 | - | -/- | Units that suffer casualties from a Warpfire Thrower automatically fall back |
Jezzail Teams | 65 | Art | 3 | 1/2 (30cm) | 2 | - | -/- | Enemy armour saves for shots are taken at a -2 armour save |
Doomwheel | 70 | Cha | 1 | 2/D6 (20cm) | 3 | 5+ | -/2 | If a 6 is rolled for number of shots, then the Doomwheel is destroyed |
Vermin Lord | 175 | Mon | 1 | 6 | 5 | 4+ | -/1 | Monster, Terror, Spellcaster |
*Skirmish - Enemy units suffer a -1 to hit in hand to hand and shooting against
units that skirmish.
**Infiltrate - Units that infiltrate may make a single 30cm move before the game starts,
but the move must place them in cover
Character | Points | Attacks | Command | Min/Max* | Special Rules |
Warlord | 95 | +2 | 8 | 1/1 | |
Hero | 45 | +1 | 7 | -/1 | |
Grey Seer | 80 | - | 7 | -/1 | Spellcaster - Skaven Spells |
Warlock | 45 | - | 6 | -/1 | Spellcaster - Skaven Spells |
Mount | Points | Number | Attacks | Min/Max* | Special Rules |
Screaming Bell | 75 | 1 | +1 | -/1 | Adds +1 to difficulty rolls for spells, moves as Chariot |
* per 1000 points
Warp Lightning
Difficulty: 5+
Range: 30cm
The wizard fires a ball of flame in a straight line that will hits every unit, friend or foe, along that line. The ball of flame causes three shooting attacks against each unit that was hit.
Skitterleap
Difficulty: 5+
Range: Special
The spellcaster, and the unit he is attached to, is immediately teleported to any spot on the battlefield.
Pestilent Breath
Difficulty: 5+
Range: 10cm
The Seer/Warlock exhales a foul, black vapour. One enemy unit within 10cm must take a save for each of its stands - if the save is failed, the stand loses one save permanently.
Putrefy
Difficulty: 4+
Range: Combat
Any unit fighting against the unit the spellcaster is attached to suffers a -1 to hit penalty in close combat.