Wood Elves Army List

by Tom Setzer and Erik Setzer

SPECIAL RULES:

Wood Elves are natural archers and have had many years of practice with their bows.   Because of this, Wood Elves get +1 to hit with all missile fire.

 

UNITS:

Unit Name Points Type Stands Attacks Hits Armour Min/Max* Special Rules
Glade Guard 45 Inf 3 3 3 6+ 2/-  
Archers 75 Inf 3 3/1 (30cm) 3 6+ 2/-  
Glade Riders 100 Cav 3 3/1 (30cm) 3 6+ -/-  
War Dancers 125 Inf 3 4 3 - -/1   1
Scouts 90 Inf 3 3/1 (15cm) 3 - -/2   2
Warhawk Riders 130 Fly 3 3/1 (15cm) 3 6+ -/2  
Dryads 110 Inf 3 4 4 5+ -/2  
Treemen 140 Inf 3 5 4 5+ -/1  
Chariots 95 Cha 3 3 3 5+ -/3  
Giant Eagles 100 Fly 3 2 3 6+ -/1  

1. War Dancers
War Dancers can Skirmish.
War Dancers do not fight as normal troops do - instead they fight as if they were "dancing".  This makes it easier for the War Dancers to strike out against opposing units, so they gain a +1 to hit in hand to hand.

2. Scouts
Scouts can Skirmish and Infiltrate.

Unit Special Rules
*Skirmish - Enemy units suffer a -1 to hit in hand to hand and shooting against units that skirmish.
**Infiltrate - Units that infiltrate may make a single 30cm move before the game starts, but the move must place them in cover

CHARACTERS:

Character Points Attacks Command Min/Max* Special Rules
General 155 +2 10 1  
Hero 80 +1 8 -/1  
Mage 85 - 7 -/1 Spellcaster, uses High Elf Spells


MOUNTS:

Mount Points Number Attacks Min/Max* Special Rules
Chariot 10 1 +1 1  
Warhawk 15 1 +1 1 Fly
Dragon 100 1 +3/3 1 See High Elves army list for Flame Breath rules
Giant Eagle 20 1 +2 1 Fly

* per 1000 points


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