Core Units are the most
common warriors in the army. There is a minimum number of Core Units that must be
fielded, and this varies with the size of the army (see "Armies of Albion"). There
is no maximum limit on the number of Core Units that can be fielded.
On this page are listed the basic Warriors of the Albion warhost. The
Warriors of Albion train from childhood in the martial skills of sword, spear, and
javelin. They also train to be hunters, and to live off the land. They are expert trackers
and foresters. They are taught to fight both in shield-wall formation, the schiltron, and
in open formation fighting. |
LIGHT CAVALRY |
Points/model: 13 |
The Albion army contains a great number of mounted Warriors. The most
numerous among these are the light cavalry, who ride ahead of the main army to deal death
to their enemies. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Light Cavalry |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
5 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 10+
Weapons: Hand weapon and a
mixture of weapons including swords, javelins, and spears.
Options:
- Upgrade one Cavalryman into a Musician for +5 pts.
- Upgrade one Cavalryman into a Standard Bearer for +10 pts.
- Promote one Cavalryman to a Champion for +10 pts.
Special Rules:
Light Cavalry, Warbands and Mixed Weapons
|
HEAVY CAVALRY |
Points/model: 20 |
The cavalry of Albion contains many heavy cavalry, mounted warriors who are more
heavily armed and armoured than the light cavalry. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Heavy Cavalry |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: Sword, javelins, and light armour.
Options:
- Upgrade one Heavy Cavalry into a Musician for +6 pts.
- Upgrade one Heavy Cavalry into a Standard Bearer for +12 pts.
- Promote one Heavy Cavalry to a Champion for +10 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Massed Charge: When Heavy Cavalry charge, they throw
themselves at their enemies with great force. Their enemies are pressed back as the
mass of cavalry smashes into their lines. Heavy Cavalry count as having +1 to their
rank bonus when charging.
|
SKIRMISH CAVALRY |
Points/model: 17 |
Many cavalry within the Albion armies are trained as skirmishers. These
cavalry ride ahead of the other cavalry, harassing the opposing forces and making it hard
for them to focus. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Skirmish Cavalry |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 10+
Weapons: Sword, javelins, and shield.
Options:
- Upgrade one Skirmish Cavalry into a Musician for +5 pts.
- Upgrade one Skirmish Cavalry into a Standard Bearer for +10 pts.
- Promote one Skirmish Cavalry to a Champion for +10 pts.
Special Rules:
Light Cavalry, Skirmishers.
|
NOBLE CAVALRY |
Points/model: 32 |
Among the tribes of Albion there are many Nobles. When the armies of Albion
go to war, many of these Nobles mount their personal warhorses and march to war alongside
the main force, forming an elite band of cavalry. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Noble Cavalry |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
Champion |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
2 |
6 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: Light armour,
shields, and a mixture of weapons including swords, javelins, and spears.
Options:
- Upgrade one Noble Cavalry into a Musician for +6 pts.
- Upgrade one Noble Cavalry into a Standard Bearer for +12 pts.
- Promote one Noble Cavalry to a Champion for +10 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Warbands; Mixed Weapons.
|
LIMITANEI |
Points/model: 6 |
The Albion armies contain many Limitanei, warriors who run forward ahead of the
main infanty and throw their javelins before engaging the enemy. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Limitanei |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword, javelin, and shield.
Options:
- Any unit may be equipped with light armour (+1 pt per model).
- Upgrade one Limitanei into a Musician for +5 pts.
- Upgrade one Limitanei into a Standard Bearer for +10 pts.
- Promote one Limitanei to a Champion for +10 pts.
Special Rules:
Shieldwall.
|
AUXILIARIES |
Points/model: 6 |
When an Albion general marches off to war, he takes with him many soldiers
who have been trained to fight when they are needed. These soldiers are the
Auxiliaries. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Auxiliaries |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword, javelin, and shield.
Options:
- Any unit may be equipped with light armour (+1 pt per model).
- Upgrade one Auxiliary into a Musician for +5 pts.
- Upgrade one Auxiliary into a Standard Bearer for +10 pts.
- Promote one Auxiliary to a Champion for +10 pts.
|
ARCHERS |
Points/model: 8 |
The armies of Albion contain many Archers, who are hired to protect the main
infantry forces within the army. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Archer |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
Unit Size: 10+
Weapons: Bow.
Options:
- Any unit may be equipped with light armour (+1 pt per model).
- Upgrade one Archer into a Musician for +5 pts.
- Upgrade one Archer into a Standard Bearer for +10 pts.
- Promote one Archer to a Champion for +10 pts.
|
SKIRMISHERS |
Points/model: 6 |
Skirmishers are troops that move ahead of the Albion army, sowing confusion
in the opposing army and protecting the army from missile fire. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Skirmisher |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword and javelin.
Options:
- Any unit may replace their javelins with slings at no additional cost.
- Any unit may be equipped with shields (+1 pt).
- Upgrade one Skirmisher into a Musician for +5 pts.
- Upgrade one Skirmisher into a Standard Bearer for +10 pts.
- Promote one Skirmisher to a Champion for +10 pts.
Special Rules:
Skirmishers
|
TRIBAL SPEARMEN |
Points/model: 5 |
The tribes of Albion provide many warriors for use within its armies.
These warriors include many who become spearmen. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Spearman |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
Champion |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
5 |
|
Unit Size: 10+
Weapons: Spear and shield.
Options:
- Upgrade one Spearman into a Musician for +5 pts.
- Upgrade one Spearman into a Standard Bearer for +10 pts.
- Promote one Spearman to a Champion for +10 pts.
Special Rules:
Warbands.
|
TRIBAL ARCHERS |
Points/model: 6 |
The tribes of Albion provide many warriors for use within its armies.
These warriors include many who become archers. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Archer |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
Champion |
5 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Unit Size: 10+
Weapons: Bow.
Options:
- Upgrade one Archer into a Musician for +5 pts.
- Upgrade one Archer into a Standard Bearer for +10 pts.
- Promote one Archer to a Champion for +10 pts.
Special Rules:
Warbands.
|
|