CORE UNITS

Warhammer: Albion
Contact The Old Sage

Core Units are the most common warriors in the army.  There is a minimum number of Core Units that must be fielded, and this varies with the size of the army (see "Armies of Albion").

There is no maximum limit on the number of Core Units that can be fielded.

On this page are listed the basic Warriors of the Albion warhost.  The Warriors of Albion train from childhood in the martial skills of sword, spear, and javelin. They also train to be hunters, and to live off the land. They are expert trackers and foresters. They are taught to fight both in shield-wall formation, the schiltron, and in open formation fighting.

LIGHT CAVALRY

Points/model: 13


The Albion army contains a great number of mounted Warriors.  The most numerous among these are the light cavalry, who ride ahead of the main army to deal death to their enemies.
M WS BS S T W I A Ld

Light Cavalry 4 3 3 3 3 1 3 1 5
Champion 4 3 3 3 3 1 3 2 5
Warhorse 8 3 0 3 3 1 3 1 5

Units Size: 10+

Weapons: Hand weapon and a mixture of weapons including swords, javelins, and spears.

Options:

  • Upgrade one Cavalryman into a Musician for +5 pts.
  • Upgrade one Cavalryman into a Standard Bearer for +10 pts.
  • Promote one Cavalryman to a Champion for +10 pts.

Special Rules:

Light Cavalry, Warbands and Mixed Weapons

 

HEAVY CAVALRY

Points/model: 20


The cavalry of Albion contains many heavy cavalry, mounted warriors who are more heavily armed and armoured than the light cavalry.
M WS BS S T W I A Ld

Heavy Cavalry 4 3 3 3 3 1 3 1 7
Champion 4 3 3 3 3 1 3 2 7
Warhorse 8 3 0 3 3 1 3 1 5

Units Size: 5+

Weapons: Sword, javelins, and light armour.

Options:

  • Upgrade one Heavy Cavalry into a Musician for +6 pts.
  • Upgrade one Heavy Cavalry into a Standard Bearer for +12 pts.
  • Promote one Heavy Cavalry to a Champion for +10 pts.
  • One unit that contains a Standard Bearer may carry a magic standard worth up to 50 pts.

Special Rules:

Massed Charge:  When Heavy Cavalry charge, they throw themselves at their enemies with great force.  Their enemies are pressed back as the mass of cavalry smashes into their lines.  Heavy Cavalry count as having +1 to their rank bonus when charging.

 

SKIRMISH CAVALRY

Points/model: 17


Many cavalry within the Albion armies are trained as skirmishers.  These cavalry ride ahead of the other cavalry, harassing the opposing forces and making it hard for them to focus.
M WS BS S T W I A Ld

Skirmish Cavalry 4 2 3 3 3 1 3 1 7
Champion 4 2 3 3 3 1 3 2 7
Warhorse 8 3 0 3 3 1 3 1 5

Units Size: 10+

Weapons: Sword, javelins, and shield.

Options:

  • Upgrade one Skirmish Cavalry into a Musician for +5 pts.
  • Upgrade one Skirmish Cavalry into a Standard Bearer for +10 pts.
  • Promote one Skirmish Cavalry to a Champion for +10 pts.

Special Rules:

Light Cavalry, Skirmishers.

 

NOBLE CAVALRY

Points/model: 32


Among the tribes of Albion there are many Nobles.  When the armies of Albion go to war, many of these Nobles mount their personal warhorses and march to war alongside the main force, forming an elite band of cavalry.
M WS BS S T W I A Ld

Noble Cavalry 4 4 4 3 3 1 4 1 6
Champion 4 4 4 3 3 1 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Units Size: 5+

Weapons: Light armour, shields, and a mixture of weapons including swords, javelins, and spears.

Options:

  • Upgrade one Noble Cavalry into a Musician for +6 pts.
  • Upgrade one Noble Cavalry into a Standard Bearer for +12 pts.
  • Promote one Noble Cavalry to a Champion for +10 pts.
  • One unit that contains a Standard Bearer may carry a magic standard worth up to 50 pts.

Special Rules:

Warbands; Mixed Weapons.

 

LIMITANEI

Points/model: 6


The Albion armies contain many Limitanei, warriors who run forward ahead of the main infanty and throw their javelins before engaging the enemy.
M WS BS S T W I A Ld

Limitanei 4 2 3 3 3 1 3 1 7
Champion 4 2 3 3 3 1 3 2 7

Unit Size: 10+

Weapons: Sword, javelin, and shield.

Options:

  • Any unit may be equipped with light armour (+1 pt per model).
  • Upgrade one Limitanei into a Musician for +5 pts.
  • Upgrade one Limitanei into a Standard Bearer for +10 pts.
  • Promote one Limitanei to a Champion for +10 pts.

Special Rules:

Shieldwall.

 

AUXILIARIES

Points/model: 6


When an Albion general marches off to war, he takes with him many soldiers who have been trained to fight when they are needed.  These soldiers are the Auxiliaries.
M WS BS S T W I A Ld

Auxiliaries 4 3 3 3 3 1 3 1 7
Champion 4 3 3 3 3 1 3 2 7

Unit Size: 10+

Weapons: Sword, javelin, and shield.

Options:

  • Any unit may be equipped with light armour (+1 pt per model).
  • Upgrade one Auxiliary into a Musician for +5 pts.
  • Upgrade one Auxiliary into a Standard Bearer for +10 pts.
  • Promote one Auxiliary to a Champion for +10 pts.

 

ARCHERS

Points/model: 8


The armies of Albion contain many Archers, who are hired to protect the main infantry forces within the army.
M WS BS S T W I A Ld

Archer 4 3 3 3 3 1 3 1 7
Champion 4 3 4 3 3 1 3 1 7

Unit Size: 10+

Weapons: Bow.

Options:

  • Any unit may be equipped with light armour (+1 pt per model).
  • Upgrade one Archer into a Musician for +5 pts.
  • Upgrade one Archer into a Standard Bearer for +10 pts.
  • Promote one Archer to a Champion for +10 pts.

 

SKIRMISHERS

Points/model: 6


Skirmishers are troops that move ahead of the Albion army, sowing confusion in the opposing army and protecting the army from missile fire.
M WS BS S T W I A Ld

Skirmisher 4 2 3 3 3 1 3 1 7
Champion 4 2 3 3 3 1 3 2 7

Unit Size: 10+

Weapons: Sword and javelin.

Options:

  • Any unit may replace their javelins with slings at no additional cost.
  • Any unit may be equipped with shields (+1 pt).
  • Upgrade one Skirmisher into a Musician for +5 pts.
  • Upgrade one Skirmisher into a Standard Bearer for +10 pts.
  • Promote one Skirmisher to a Champion for +10 pts.

Special Rules:

Skirmishers

 

TRIBAL SPEARMEN

Points/model: 5


The tribes of Albion provide many warriors for use within its armies.   These warriors include many who become spearmen.
M WS BS S T W I A Ld

Spearman 5 3 3 3 3 1 3 1 5
Champion 5 3 3 3 3 1 3 2 5

Unit Size: 10+

Weapons: Spear and shield.

Options:

  • Upgrade one Spearman into a Musician for +5 pts.
  • Upgrade one Spearman into a Standard Bearer for +10 pts.
  • Promote one Spearman to a Champion for +10 pts.

Special Rules:

Warbands.

 

 

TRIBAL ARCHERS

Points/model: 6


The tribes of Albion provide many warriors for use within its armies.   These warriors include many who become archers.
M WS BS S T W I A Ld

Archer 5 3 3 3 3 1 3 1 5
Champion 5 3 4 3 3 1 3 1 5

Unit Size: 10+

Weapons: Bow.

Options:

  • Upgrade one Archer into a Musician for +5 pts.
  • Upgrade one Archer into a Standard Bearer for +10 pts.
  • Promote one Archer to a Champion for +10 pts.

Special Rules:

Warbands.

1