Rare Units are the most
powerful troops in the army, as well as those that are least in number. There
is a maximum number of Rare Units that can be fielded, and this varies with the size of
the army (see "Armies of Albion").
Famous companies of Dogs of War have on occasion fought
alongside the armies of Albion, such as the Giants of Albion. |
GIANTS |
Points/model: 205 |
The island of Albion contains many Giants who live in the areas around its
mountains. These Giants will sometimes march to war alongside the Albion armies. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Giants |
6 |
3 |
3 |
6 |
5 |
5 |
3 |
Special |
6 |
|
Unit Size: Each Giant counts as a single Rare Unit choice.
Weapons and Armour: Axe (hand weapon).
Options:
- A Giant may be equipped with light armour (+10 pts).
Special Rules:
Giants: Giants are large targets and cause Terror.
Giants treat obstacles like open ground, but are prone to falling. Roll a D6 if they
cross an obstacle or lose a round of combat. If you roll a 1 the Giant has fallen
and can squash those underneath. Use the Scatter dice to see which direction he
falls in, and the model itself as a template. Those underneath take a single S5 hit
which causes D3 wounds. Giants may not attack and are hit automatically in
hand-to-hand combat whilst on the ground. They are automatically killed if they
break from combat while on the ground. It takes a Giant one turn to stand up.
Giants also fall over when they die.
In close combat you must roll a dice each round to determine what the Giant
will do that turn. Against other large targets: on a roll of 1-3 Giants will Yell
and Bawl (Giant does not attack, but enemy automatically loses the fight by 2); on the
roll of a 4-6 they will 'Eadbutt (D6 S6 hits, randomized like missile fire for ridden
monsters). Against smaller opponents: Giants will Yell and Bawl on the roll of a
1-2, on the roll of a 3-4 they will Jump Up and Down (2D6 S6 hits on unit, randomized like
missile fire, but first test to fall over - see above) and on the roll of a 5-6 they will
Swing With Club (D6 S6 hits on unit, randomized like missile fire).
|
STONE THROWER |
Points/model: 75 |
Sometimes when the amries of Albion march off to war they bring machines of
destruction with them for battering down city walls or smashing their enemies' battle
lines. The Stone Thrower is one such war machine. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Stone Thrower |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
Crew |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Unit Size: Each Stone Thrower is a single unit.
Crew: 3 Crew.
Weapons and Armour: The crew are equipped with hand weapons.
Options:
- The crew may be equipped with light armour (+1 pts per model).
Special Rules:
Stone Thrower. Stone Throwers are stone throwers and
complete rules can be found in the Warhammer rulebook (pages 120-121).
|
DOGS OF WAR |
Points/model: variable |
|
Dogs of War are mercenary units which you can hire to supplement your army.
You may opt to choose a unit of Dogs of War as an Albion Rare Unit. |
|