Lance Formation. Black Grail Knights may use the Lance
formation. See page 30 of Ravening Hordes (in the Bretonnians Special Rules) for
full rules.
Immune to Psychology. Black Grail Knights have a twisted form
of the Grail Virtue, as they are totally immune to psychology. If they are ever
required to take a Leadership test for psychology tests, they will automatically pass it,
so no dice are actually rolled.
Combat. Black Grail Knights cannot be broken in hand-to-hand
combat, and need never take a Break test if beaten in combat. Instead, when they are
beaten in hand-to-hand combat the magical link between them and their master is weakened
and, as a result, they sustain further damage. For every point by which they have
lost the combat the Black Grail Knight unit sustains an extra wound, which may be enough
to destroy one or more Black Grail Knights.
Ethereal Mounts. Black Grail Knights and their Warhorses can
discorporate to move through walls or other solid objects, becoming momentarily ethereal
as they ride straight through solid objects. This enables Black Grail Knights to
move over difficult terrain or obstacles without penalty.
Fear. Black Grail Knights are Undead creature and cause fear
as described in the psychology section of the Warhammer Rulebook.