Core Units are the most
common warriors in the army. There is a minimum number of Core Units that must be
fielded, and this varies with the size of the army (see "Armies of The Gorrum
Empire"). There is no maximum limit on the number of Core Units that
can be fielded.
On this page are listed the basic regiments of the Gorrum Empire. They are
the most numerous units, forming the bulk of the Gorrum Empire armies. |
GORRUM |
Points/model: 6 |
Gorrum are by far the most numerous of all the races of the Gorrum Empire.
They are large, hulking beings with massive muscles who are smaller than Gorrum Chi but
larger than Gorrul. They have brown skins, black hair, and black eyes. They
prefer brightly coloured clothing and decorated armour. They are a warrior caste who
are born and bred to fight. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrum |
4 |
3 |
3 |
3 |
4 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
4 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Hand weapon.
Options:
- Any unit may be given spears (+1 pt), greatweapons (+2 pts), halberds (+2 pts),
or additional hand weapons (+2 pts).
- Any unit may be equipped with light armour (+2 pts) and/or shields (+1 pt).
- Upgrade one Gorrum into a Musician for +5 pts.
- Upgrade one Gorrum into a Standard Bearer for +10 pts.
- Promote one Gorrum to a Champion for +10 pts.
Special Rules:
Panic.
|
GORRUM ARCHERS |
Points/model: 8 |
Gorrum are by far the most numerous of all the races of the Gorrum
Empire. They are large, hulking beings with massive muscles who are smaller than
Gorrum Chi but larger than Gorrul. They have brown skins, black hair, and black
eyes. They prefer brightly coloured clothing and decorated armour. They are a
warrior caste who are born and bred to fight. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrum Archer |
4 |
3 |
3 |
3 |
4 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
4 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Bow and hand weapon.
Options:
- Any unit may may replace their bows with longbows or crossbows (+2 pts).
- Any unit may be equipped with light armour (+2 pts) and/or shields (+1 pt).
- Upgrade one Gorrum Archer into a Musician for +5 pts.
- Upgrade one Gorrum Archer into a Standard Bearer for +10 pts.
- Promote one Gorrum Archer to a Champion for +10 pts.
Special Rules:
Panic; Skirmish.
|
GORRUL |
Points/model: 6 |
The Gorrul are wiry, slim beings with brown skin, dark eyes and hair.
They don't have the massive muscles of their cousins, but they make up for it with agility
and speed. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrul |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
|
Unit Size: 10+
Weapons: Hand weapon and shield.
Options:
- Any unit may be given spears (+1 pt), halberds (+2 pts), or additional hand
weapons (+2 pts).
- Any unit may be equipped with light armour (+2 pts).
- Upgrade one Gorrul into a Musician for +5 pts.
- Upgrade one Gorrul into a Standard Bearer for +10 pts.
- Promote one Gorrul to a Champion for +10 pts.
|
GORRUL ARCHERS |
Points/model: 8 |
The Gorrul are wiry, slim beings with brown skin, dark eyes and
hair. They don't have the massive muscles of their cousins, but they make up for it
with agility and speed. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrul Archer |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
|
Unit Size: 10+
Weapons: Bow and hand weapon.
Options:
- Any unit may be equipped with light armour (+2 pts) and/or shields (+1 pt).
- Upgrade one Gorrul Archer into a Musician for +5 pts.
- Upgrade one Gorrul Archer into a Standard Bearer for +10 pts.
- Promote one Gorrul Archer to a Champion for +10 pts.
Special Rules:
Skirmish.
|
GORRBA |
Points/model: 5 |
The Gorrbas are small of stature, and lightly built. They are more
rustic than the other races of the Empire, living in the deep forest and in mountain caves
and tunnels underground. Some are foresters, while others are miners in the mines of
the Empire. They have dark brown skin, and they tend to wear clothing of earth
colours. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrba |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
Champion |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
6 |
|
Unit Size: 20+
Weapons: Hand weapon and shield.
Options:
- Any unit may be given spears (+1 pt), additional hand weapons (+1 pt), and/or
bows (+1 pt).
- Any unit may be equipped with light armour (+1 pts).
- Upgrade one Gorrba into a Musician for +4 pts.
- Upgrade one Gorrba into a Standard Bearer for +8 pts.
- Promote one Gorrba to a Champion for +8 pts.
Special Rules:
Hate Chaos Dwarfs.
|
GORRUL WOLF RIDERS |
Points/model: 15 |
The Gorrul are wiry, slim beings with brown skin, dark eyes and hair. They
don't have the massive muscles of their cousins, but they make up for it with agility and
speed. Some Gorrul ride wolves to get into combat quicker. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrul Wolf Riders |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
Giant Wolves |
9 |
4 |
0 |
3 |
3 |
1 |
3 |
1 |
3 |
|
Units Size: 10+
Weapons: Hand weapon and shield.
Options:
- Any unit may be given spears (+1 pt), or additional hand weapons (+1 pt), and/or
bows (+2 pts).
- Any unit may be equipped with light armour (+2 pts).
- Upgrade one Wolf Rider into a Musician for +5 pts.
- Upgrade one Wolf Rider into a Standard Bearer for +10 pts.
- Promote one Wolf Rider to a Champion for +10 pts.
Special Rules:
Light Cavalry.
|
GORRBA WOLF RIDERS |
Points/model: 10 |
The Gorrbas are small of stature, and lightly built. They are more rustic
than the other races of the Empire, living in the deep forest and in mountain caves and
tunnels underground. Some are foresters, while others are miners in the mines of the
Empire. They have dark brown skin, and they tend to wear clothing of earth colours. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrba Wolf Riders |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
Gorrba Wolf Riders |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
6 |
Giant Wolves |
9 |
4 |
0 |
3 |
3 |
1 |
3 |
1 |
3 |
|
Units Size: 10+
Weapons: Hand weapon and shield.
Options:
- Any unit may be given spears (+1 pt), or additional hand weapons (+1 pt), and/or
bows (+2 pts).
- Any unit may be equipped with light armour (+1 pt).
- Upgrade one Wolf Rider into a Musician for +4 pts.
- Upgrade one Wolf Rider into a Standard Bearer for +8 pts.
- Promote one Wolf Rider to a Champion for +8 pts.
Special Rules:
Light Cavalry; Hate Chaos
Dwarfs.
|
|