Heroes (Heroes,
Swordmasters, Assassins, Magi, and Shamans) make great leaders for regiments. The
total number of characters you can field in your army can be found in the "Armies of
The Gorrum Empire" section.
*BATTLE STANDARD BEARER
One Hero in the army may carry the Battle Standard for +25 pts.
The Battle Standard Bearer cannot be the army's General even if he
has the highest Leadership value in the army.
The Battle Standard Bearer cannot choose any non-magical equipment
except for light or heavy armour.
He cannot be mounted on a Wyvern or Griffon.
The Battle Standard Bearer may have any magic banner (no points
limit), but if he carries a magic banner he cannot carry any other magic item. |
GORRUM CHI HERO* |
Points/model: 100 |
The Gorrum Chi are huge muscular beings. They are brown-skinned with black
eyes and hair and tend to wear long drooping mustaches. They stand over seven feet
tall, and they are wide and bulky of build. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrum Chi Hero |
4 |
6 |
4 |
5 |
5 |
2 |
5 |
3 |
9 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+4 pts),
or a spear if mounted (+2 pts).
- May wear either light armour (+2 pts) ore heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May ride either a war boar (+16 pts), a dragonnel (+21 pts), or may ride in a
Chariot which has been included in the army as a Special Unit choice at the points cost
shown there, displacing one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts.
Special Rules:
Panic; Leadership.
|
GORRUM HERO* |
Points/model: 75 |
Gorrum are by far the most numerous of all the races of the Gorrum Empire.
They are large, hulking beings with massive muscles who are smaller than Gorrum Chi but
larger than Gorrul. They have brown skins, black hair, and black eyes. They
prefer brightly coloured clothing and decorated armour. They are a warrior caste who
are born and bred to fight. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrum Hero |
4 |
5 |
4 |
4 |
5 |
2 |
5 |
3 |
8 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+4 pts),
or a spear if mounted (+2 pts).
- May wear either light armour (+2 pts) ore heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May ride either a war boar (+16 pts), a dragonnel (+21 pts), or may ride in a
Chariot which has been included in the army as a Special Unit choice at the points cost
shown there, displacing one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts.
Special Rules:
Panic.
|
GORRUL HEROES* |
Points/model: 70 |
The Gorrul are wiry, slim beings with brown skin, dark eyes and hair. They
don't have the massive muscles of their cousins, but they make up for it with agility and
speed. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrul Hero |
4 |
5 |
3 |
4 |
4 |
2 |
5 |
3 |
8 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+4 pts),
or a spear if mounted (+2 pts).
- May wear either light armour (+2 pts) ore heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May ride either a Giant Wolf (+12 pts), or may ride in a Chariot which has been
included in the army as a Special Unit choice at the points cost shown there, displacing
one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts.
|
GORRBA HEROES* |
Points/model: 35 |
The Gorrbas are small of stature, and lightly built. They are more rustic
than the other races of the Empire, living in the deep forest and in mountain caves and
tunnels underground. Some are foresters, while others are miners in the mines of the
Empire. They have dark brown skin, and they tend to wear clothing of earth colours. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrba Hero |
4 |
4 |
3 |
4 |
4 |
2 |
3 |
3 |
7 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+4 pts),
or a spear if mounted (+2 pts).
- May wear either light armour (+2 pts) ore heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May ride either a Giant Wolf (+12 pts), or may ride in a Chariot which has been
included in the army as a Special Unit choice at the points cost shown there, displacing
one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts.
|
0-1 SWORDMASTER* |
Points/model: Gorrum Chi:
100 pts
Gorrum: 85 pts
Gorrba: 50 pts |
Swordmasters dedicate themselves to mastering the sword in all its different
variations. They train for hours daily to perfect their skills with the blade.
Most are guards and attendants upon the Temples of Parjanya. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrba Swordmaster |
4 |
5 |
3 |
4 |
4 |
2 |
5 |
3 |
8 |
Gorrum Swordmaster |
4 |
6 |
3 |
4 |
5 |
2 |
5 |
3 |
8 |
Gorrum Chi Swordmaster |
4 |
7 |
3 |
5 |
5 |
2 |
5 |
3 |
9 |
|
Weapons: Sword (hand weapon).
Options:
- May choose either a greatsword (+4 pts) or an additional sword (+4 pts).
- May wear light armour (+2 pts).
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts. Any magic weapon must be a sword.
Special Rules:
Panic; Swordmaster.
|
0-1 GORRUL ASSASSIN* |
Points/model: 120 |
Gorrul Assassins are priests of the goddess Kari, and they are trained to kill
silently and to eliminate any threat to the Empire or Kari. These are the death
dealers, the shadows, the spiders, who strike without warning. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrul Assassin |
5 |
6 |
4 |
4 |
4 |
2 |
7 |
3 |
8 |
|
Weapons: Two poisoned blades (hand weapons, see below for
poison rules).
Options:
- May choose either a sling (+2 pts) or a bow (+4 pts).
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 50 pts.
Special Rules:
Poisons; Spider Hole; Independent; Dodge; Psychology.
|
GORRUM MAGI |
Points/model: 70 |
Some Gorrum are born with a proclivity toward magic, alchemy, and astronomy, and these
become the Magi, Alchemists, and Seers of the Empire. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrum Magi |
4 |
3 |
3 |
3 |
4 |
2 |
3 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: A Gorrum Magi is a Level 1 Wizard. He may choose
one of the following Lores: Life; Fire; Heavens.
Options:
- May be upgraded to a Level 2 Wizard for +35 pts.
- May ride either a war boar (+16 pts), a dragonnel (+21 pts), or may ride in a
Chariot which has been included in the army as a Special Unit choice at the points cost
shown there, displacing one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 100 pts.
Special Rules:
Panic.
|
GORRBA SHAMAN |
Points/model: 65 |
The Gorrba Shamans are the magic users of the Gorrba race. They use ancient
rituals to pull the winds of magic to themselves and cast spells. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gorrba Shaman |
4 |
2 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
Weapons: Hand weapon.
Magic: A Gorrba Shaman is a Level 1 Wizard. He may choose
one of the following Lores: Life; Fire; Heavens.
Options:
- May be upgraded to a Level 2 Wizard for +35 pts.
- May ride either a Giant Wolf (+12 pts), or may ride in a Chariot which has been
included in the army as a Special Unit choice at the points cost shown there, displacing
one of the Chariot's normal crew.
- May choose magic items from the Common or Gorrum Empire magic item lists, with a
maximum total value of 100 pts.
Special Rules:
Hate Chaos Dwarfs.
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