HEROES

Warhammer: Inisfail
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Heroes (Heroes, Druids, Sword Maiden Heroes, and Warrior Bards) make great leaders for regiments.

The total number of characters you can field in your army can be found in the "Armies of Inisfail" section.

*BATTLE STANDARD BEARER
One Hero in the army may carry the Battle Standard for +25 pts.

The Battle Standard Bearer cannot be the army's General even if he has the highest Leadership value in the army.

The Battle Standard Bearer cannot choose any non-magical equipment except for light or heavy armour.

He cannot be mounted on a Wyvern, Pegasus, Griffon, Dragon, Great Eagle, or Hippogriff.

The Battle Standard Bearer may have any magic banner (no points limit), but if he carries a magic banner he cannot carry any other magic item.

HERO

Points/model: 75


Heroes are warriors of exceptional prowse and courage.  They have gained much fame and fortune with their skills, and are often sent to lead small bands of warriors into battle.
M WS BS S T W I A Ld

Inisfail Hero 4 5 5 4 4 2 6 3 9

Weapons: Hand weapon.

Options:

  • May choose either a great weapon (+4 pts) or an additional hand weapon (+3 pts).
  • May either choose a bow (+6 pts) or a Javelin (+4 pts).
  • May wear either light armour (+2 pts) or heavy armour (+4 pts), and may also carry a shield (+2 pts).
  • May ride either a warhorse (+10 pts), a Wyvern (+230 pts), a Pegasus (+50 pts), a Griffon (+200 pts), a Dragon (+320 pts), a Great Eagle (+50 pts), a Hippogriff (+200 pts), or may ride in a Chariot which has been included in the army as a Special Unit choice at the points cost shown there, displacing one of the Chariot's normal crew.
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

Special Rules:

Ferocious Charge.

 

DRUID

Points/model: 80


Druids are the only magic users in the lands of Inisfail.  They commune with the Inisfail gods and in turn learn how to use magic.  Druids study the magics of land and the beasts.
M WS BS S T W I A Ld

Druid 4 3 3 3 3 2 4 1 8

Weapons: None.  Druids may never carry weapons.

Magic: A Druid is a Level 1 Wizard.  He may choose one of the following Lores: Life; Beasts.

Options:

  • May be upgraded to a Level 2 Wizard for +35 pts.
  • May ride either a warhorse (+10 pts), a Wyvern (+230 pts), a Pegasus (+50 pts), a Griffon (+200 pts), a Dragon (+320 pts), a Great Eagle (+50 pts), a Hippogriff (+200 pts), or may ride in a Chariot which has been included in the army as a Special Unit choice at the points cost shown there, displacing one of the Chariot's normal crew.
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

Special Rules:

Divine Protections.

 

FIRBOLG HERO

Points/model: 120


Firbolg are gigantic men who stand 7-8 ft. tall and are massively muscled. They are called Firbolg due to their ancient tradition of carrying a bag filled with relics of their ancestors, momentos and treasures that define their clans. They are mighty warriors and they are fiercely proud and loyal. Once they have given heir bond, it is never broken. They live in the upland meadows raising the fierce mountain cattle and hunting and trapping wild game. Their preferred weapon is a double-bitted axe or a massive spear.
M WS BS S T W I A Ld

Firbolg Hero 5 6 3 5 5 2 6 3 9

Weapons: Hand weapon.

Options:

  • May choose either a great weapon (+10 pts) or an additional hand weapon (+4 pts).
  • May wear either light armour (+2 pts) or heavy armour (+4 pts), and may also carry a shield (+2 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

Special Rules:

Crushing Charge.

 

SWORD MAIDEN HERO

Points/model: 90


There are many women among the people of Inisfail who have skill in the arts of war.  They practice with the sword to a level of perfection, able to perform a complex dance of death that has gained the Sword Maidens a fearsome reputation.  The Sword Maidens go to war along with the Fiann and fight to show their skill.
M WS BS S T W I A Ld

Sword Maiden Hero 4 5 5 4 4 2 7 3 9

Weapons: Sword.

Options:

  • May have an additional sword (+4 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

Special Rules:

Dance of Blades; Skirmishers.

 

0-1 WARRIOR BARD

Points/model: 85


Warrior Bards are heroic bards who accompany the warhosts to battle.  When the warhost returns to Inisfail, the Bards recite epic songs about the deeds of the warhost and the battles it fought while away from home.
M WS BS S T W I A Ld

Warrior Bard 4 5 5 4 4 2 6 3 9

Weapons: Hand weapon.

Options:

  • May choose either a great weapon (+4 pts) or an additional hand weapon (+3 pts).
  • May either choose a bow (+6 pts) or a Javelin (+4 pts).
  • May wear either light armour (+2 pts) or heavy armour (+4 pts), and may also carry a shield (+2 pts).
  • May ride either a warhorse (+10 pts), a Wyvern (+230 pts), a Pegasus (+50 pts), a Griffon (+200 pts), a Dragon (+320 pts), a Great Eagle (+50 pts), a Hippogriff (+200 pts), or may ride in a Chariot which has been included in the army as a Special Unit choice at the points cost shown there, displacing one of the Chariot's normal crew.
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

Special Rules:

Inspirational Individual.

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