Lords (Army Generals, Ard
Druids, and Firbolg Chieftans) are the highest ranking and most powerful characters in the
Inisfail list. Lords are severely limited in number (see "Armies of
Inisfail") and are quite expensive, but make the best army Generals.
CHARACTERS' STEEDS
Here are the statistics for steeds that can be ridden by Inisfail
characters. Full rules for these creatures can be found in the Inisfail Bestiary.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
Pegasus |
8 |
3 |
0 |
4 |
4 |
3 |
4 |
2 |
6 |
Griffon |
6 |
5 |
0 |
5 |
5 |
4 |
5 |
4 |
7 |
Dragon |
6 |
6 |
0 |
6 |
6 |
6 |
3 |
5 |
8 |
Great Eagle |
2 |
5 |
0 |
4 |
4 |
3 |
4 |
2 |
8 |
Hippogriff |
6 |
5 |
0 |
5 |
5 |
4 |
5 |
4 |
7 |
Wyvern |
4 |
5 |
0 |
6 |
5 |
5 |
3 |
3 |
6 |
|
ARMY GENERAL |
Points/model: 100 |
The army must include a general to lead it. This will be either the Ard Rhi, a Rhi,
or a chieftan appointed to lead it. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Army General |
4 |
6 |
5 |
4 |
4 |
3 |
6 |
3 |
10 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+6 pts) or an additional hand weapon (+4 pts).
- May either choose a bow (+10 pts) or a Javelin (+6 pts).
- May wear either light armour (+3 pts) or heavy armour (+6 pts), and may also
carry a shield (+3 pts).
- May ride either a warhorse (+15 pts), a Wyvern (+230 pts), a Pegasus (+50 pts), a
Griffon (+200 pts), a Dragon (+320 pts), a Great Eagle (+50 pts), a Hippogriff (+200 pts),
or may ride in a Chariot which has been included in the army as a Special Unit choice at
the points cost shown there, displacing one of the Chariot's normal crew.
- May choose magic items from the Common magic item lists, with a maximum total
value of 100 pts.
Special Rules:
Ferocious Charge.
|
ARD DRUID |
Points/model: 200 |
Druids are the only magic users in the lands of Inisfail. They commune with
the Inisfail gods and in turn learn how to use magic. Druids study the magics of
land and the beasts. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Ard Druid |
4 |
3 |
3 |
3 |
4 |
3 |
4 |
1 |
9 |
|
Weapons: None. Druids may never carry weapons.
Magic: An Ard Druid is a Level 3 Wizard. He may choose
one of the following Lores: Life; Beasts.
Options:
- May be upgraded to a Level 4 Wizard for +35 pts.
- May ride either a warhorse (+15 pts), a Wyvern (+230 pts), a Pegasus (+50 pts), a
Griffon (+200 pts), a Dragon (+320 pts), a Great Eagle (+50 pts), a Hippogriff (+200 pts),
or may ride in a Chariot which has been included in the army as a Special Unit choice at
the points cost shown there, displacing one of the Chariot's normal crew.
- May choose magic items from the Common magic item lists, with a maximum total
value of 100 pts.
Special Rules:
Divine Protections.
|
FIRBOLG CHIEFTAN |
Points/model: 175 |
Firbolg are gigantic men who stand 7-8 ft. tall and are massively muscled. They are called
Firbolg due to their ancient tradition of carrying a bag filled with relics of their
ancestors, momentos and treasures that define their clans. They are mighty warriors and
they are fiercely proud and loyal. Once they have given heir bond, it is never broken.
They live in the upland meadows raising the fierce mountain cattle and hunting and
trapping wild game. Their preferred weapon is a double-bitted axe or a massive spear. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Firbolg Chieftan |
5 |
7 |
3 |
5 |
5 |
3 |
6 |
4 |
10 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+15 pts) or an additional hand weapon (+7 pts).
- May wear either light armour (+3 pts) or heavy armour (+6 pts), and may also
carry a shield (+3 pts).
- May choose magic items from the Common magic item lists, with a maximum total
value of 100 pts.
Special Rules:
Crushing Charge.
|
|