SOLDIERS OF INISFAIL

Warhammer: Inisfail
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On this page are listed the Warriors of the Inisfail warhost.  The Warriors of Inisfail train from childhood in the martial skills of sword, spear, and javelin. They also train to be hunters, and to live off the land. They are expert trackers and foresters. They are taught to fight both in shield-wall formation, the schiltron, and in open formation fighting.
SWORDSMEN

The Swordsmen of Inisfail are the basic warriors of the army.  They train from an early age in the use of the sword, knowing that one day they will get their chance to go out into the world and earn glory for their family.
M WS BS S T W I A Ld

Swordsman 4 4 3 3 3 1 4 1 8

Special Rules:

Ferocious Charge.  The Inisfail warriors are known for having a devastating charge, leaping upon their foes with great ferocity.  The Swordsmen gains +1 Attack in the first round of combat whenever they charge.

 

YOUTHS

The youths of Inisfail are often eager to join a warhost and show their skill to the other warriors.  They are armed with javelins and spears and given a chance a prove their worth in battle.  They are often led by an experienced Warrior.
M WS BS S T W I A Ld

Youth 4 3 3 3 3 1 4 1 7

Special Rules:

Skirmishers.  Youths always fight in skirmish formation.

 

FIANNS

These are the warriors that make up the Fiann bands of the Rhis and the Ard Rhi. They are professional warriors that have trained all their lives for battle, and they are expert with sword, spear, and javelin. They are also trained foresters and huntsmen.
M WS BS S T W I A Ld

Fiann 5 4 4 3 3 1 5 1 8

Special Rules:

Ferocious Charge.  The Inisfail warriors are known for having a devastating charge, leaping upon their foes with great ferocity.  The Fianns gains +1 Attack in the first round of combat whenever they charge.

 

GAELS

The Gaels are troops levied in times of war by the local cheiftans ands the Rhis.   They are men from the lands of Inisfail who have are not true warriors, but who have stepped forward to defend their lands.
M WS BS S T W I A Ld

Gaels 4 3 3 3 3 1 3 1 7

 

HUNTSMEN

The Huntsmen are the professional hunters and foresters of Inisfail. They are skilled at moving silently and using cover to keep from being seen. They are the finest trackers and scouts in the land.  They are the masters of the great hunting hounds of Inisfail.
M WS BS S T W I A Ld

Huntsman 4 4 4 3 3 1 5 1 8

Special Rules:

Skirmishers.  Huntsmen always fight in skirmish formation.

Scouts.  Huntsmen are scouts (see page 112 of the Warhammer rulebook).

 

CHARIOT WARRIORS

Chariot Warriors are nobles who can afford chariots and teams, and the luxury of having a driver to handle the horses while they fight.
M WS BS S T W I A Ld

Chariot - - - 5 5 4 - - -
Noble - 4 4 3 - - 4 2 8
Warhorse 8 3 - 3 - - 3 1 -

Special Rules:

Chariots.

Expert Chariot Warriors: Inisfail chariots have no flank, as the warriors are trained to move about the chariot, performing acrobatic feats that are beyond norm.

 

GALLOGLAES

The Galloglaes have trained to use their huge axes effectively in battle and prefer this weapon above all others.
M WS BS S T W I A Ld

Galloglaes 4 4 3 3 3 1 4 1 8

Special Rules:

Ferocious Charge.  The Inisfail warriors are known for having a devastating charge, leaping upon their foes with great ferocity.  The Galloglaes gains +1 Attack in the first round of combat whenever they charge.

 

HOUNDS OF INISFAIL

These are the great hounds bred by the Warriors and Huntsmen of Inisfail for hunting game and protecting their homes and livestock.  Some have also been trained specially for war.
M WS BS S T W I A Ld

Hounds 9 4 0 3 3 1 3 1 3

Special Rules:

Fast Cavalry.

 

SWORD MAIDENS

There are many women among the people of Inisfail who have skill in the arts of war.  They practice with the sword to a level of perfection, able to perform a complex dance of death that has gained the Sword Maidens a fearsome reputation.  The Sword Maidens go to war along with the Fiann and fight to show their skill.
M WS BS S T W I A Ld

Sword Maiden 4 4 3 3 3 1 5 1 8
Sword Maiden Hero 4 5 5 4 4 2 7 3 9

Special Rules:

Dance of Blades.  The Sword Maidens are able to defend themselves in combat through the means of a complex dance using their swords.  This dance deflects many attacks from getting through to the Sword Maidens, giving them a 5+ invulnerable save from any non-magical attacks.

Skirmishers. Sword Maidens are skirmishers.  See page 115 of the Warhammer rulebook for the rules for skirmishers.

 

0-1 FIRBOLG HERO

Points/model: 40


Firbolg are gigantic men who stand 7-8 ft. tall and are massively muscled. They are called Firbolg due to their ancient tradition of carrying a bag filled with relics of their ancestors, momentos and treasures that define their clans. They are mighty warriors and they are fiercely proud and loyal. Once they have given heir bond, it is never broken. They live in the upland meadows raising the fierce mountain cattle and hunting and trapping wild game. Their preferred weapon is a double-bitted axe or a massive spear.
M WS BS S T W I A Ld

Firbolg 5 4 3 4 4 2 4 2 8
Firbolg Hero 5 6 3 5 5 2 6 3 9
Firbolg Chieftan 5 7 3 5 5 3 6 4 10

Units Size: 3+

Weapons and Armour: Axe (hand weapon) and light armour.

Options:

  • Any unit may be equipped with spears (+6 pts per model), additional hand weapon (+6 pts per model) or great axes (+6 pts per model).
  • Any unit may be equipped with shields (+3 pt per model).
  • Upgrade one Firbolg into a Musician for +8 pts.
  • Upgrade one Firbolg into a Standard Bearer for +16 pts.
  • Promote one Firbolg to a Champion for +10 pts.

Special Rules:

Crushing Charge.  Firbolg are tremendously large creatures, able to crush their opponents in a charge with their weight and momentum.   The Firbolg Hero gains a +1 to his Str in the first round of combat whenever he charges.

 

ARMY GENERAL

The army must include a general to lead it. This will be either the Ard Rhi, a Rhi, or a chieftan appointed to lead it.
M WS BS S T W I A Ld

Army General 4 6 5 4 4 3 6 3 10

Special Rules:

Ferocious Charge.  The Inisfail warriors are known for having a devastating charge, leaping upon their foes with great ferocity.  The Army General gains +1 Attack in the first round of combat whenever he charges.

 

DRUIDS

Druids are the only magic users in the lands of Inisfail.  They commune with the Inisfail gods and in turn learn how to use magic.  Druids study the magics of land and the beasts.
M WS BS S T W I A Ld

Druid 4 3 3 3 3 2 4 1 8
Ard Druid 4 3 3 3 4 3 4 1 9

Magic: A Druis is a Level 1 Wizard.  An Ard Druid is a Level 3 Wizard.  He may choose one of the following Lores: Life; Beasts.

Special Rules:

Divine Protections.  The Druids of Inisfail are protected from enemy magics by their gods.  The gods grant the Druids the ability to see the threads of magic and counteract them.  At the beginning of your magic phase, roll a D6.  If you roll a 6, you may use one extra dispel dice in any dispel attempts you make.

 

 

HERO

Heroes are warriors of exceptional prowse and courage.  They have gained much fame and fortune with their skills, and are often sent to lead small bands of warriors into battle.
M WS BS S T W I A Ld

Inisfail Hero 4 5 5 4 4 2 6 3 9

Special Rules:

Ferocious Charge.  The Inisfail warriors are known for having a devastating charge, leaping upon their foes with great ferocity.  The Hero gains +1 Attack in the first round of combat whenever he charges.

 

WARRIOR BARD

Warrior Bards are heroic bards who accompany the warhosts to battle.  When the warhost returns to Inisfail, the Bards recite epic songs about the deeds of the warhost and the battles it fought while away from home.
M WS BS S T W I A Ld

Warrior Bard 4 5 5 4 4 2 6 3 9

Special Rules:

Inspirational Individual.  The Warrior Bards are known for reciting songs about the great deeds of past warhosts in the midst of a battle, rallying the warriors around him and inspiring them to even greater acts of heroism.   Any units within 8" of a Warrior Bard may reroll any Leadership test once per turn.

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