On this page are listed the
Warriors of the Inisfail warhost. The Warriors of Inisfail train from childhood in
the martial skills of sword, spear, and javelin. They also train to be hunters, and to
live off the land. They are expert trackers and foresters. They are taught to fight both
in shield-wall formation, the schiltron, and in open formation fighting. |
SWORDSMEN |
|
The Swordsmen of Inisfail are the basic warriors of the army. They train from
an early age in the use of the sword, knowing that one day they will get their chance to
go out into the world and earn glory for their family. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Swordsman |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
|
Special Rules:
Ferocious Charge. The Inisfail warriors are known for
having a devastating charge, leaping upon their foes with great ferocity. The
Swordsmen gains +1 Attack in the first round of combat whenever they charge.
|
YOUTHS |
|
The youths of Inisfail are often eager to join a warhost and show their skill to
the other warriors. They are armed with javelins and spears and given a chance a
prove their worth in battle. They are often led by an experienced Warrior. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Youth |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
|
Special Rules:
Skirmishers. Youths always fight in skirmish
formation.
|
FIANNS |
|
These are the warriors that make up the Fiann bands of the Rhis and the Ard
Rhi. They are professional warriors that have trained all their lives for battle, and they
are expert with sword, spear, and javelin. They are also trained foresters and huntsmen. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Fiann |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
|
Special Rules:
Ferocious Charge. The Inisfail warriors are known for
having a devastating charge, leaping upon their foes with great ferocity. The Fianns
gains +1 Attack in the first round of combat whenever they charge.
|
GAELS |
|
The Gaels are troops levied in times of war by the local cheiftans ands the Rhis.
They are men from the lands of Inisfail who have are not true warriors, but who
have stepped forward to defend their lands. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Gaels |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
HUNTSMEN |
|
The Huntsmen are the professional hunters and foresters of Inisfail. They are
skilled at moving silently and using cover to keep from being seen. They are the finest
trackers and scouts in the land. They are the masters of the great hunting hounds of
Inisfail. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Huntsman |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
|
Special Rules:
Skirmishers. Huntsmen always fight in skirmish
formation.
Scouts. Huntsmen are scouts (see page 112 of the
Warhammer rulebook).
|
CHARIOT WARRIORS |
|
Chariot Warriors are nobles who can afford chariots and teams, and the luxury of
having a driver to handle the horses while they fight. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Chariot |
- |
- |
- |
5 |
5 |
4 |
- |
- |
- |
Noble |
- |
4 |
4 |
3 |
- |
- |
4 |
2 |
8 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
|
Special Rules:
Chariots.
Expert Chariot Warriors: Inisfail chariots have no flank,
as the warriors are trained to move about the chariot, performing acrobatic feats that are
beyond norm.
|
GALLOGLAES |
|
The Galloglaes have trained to use their huge axes effectively in battle and
prefer this weapon above all others. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Galloglaes |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
|
Special Rules:
Ferocious Charge. The Inisfail warriors are known for
having a devastating charge, leaping upon their foes with great ferocity. The
Galloglaes gains +1 Attack in the first round of combat whenever they charge.
|
HOUNDS OF INISFAIL |
|
These are the great hounds bred by the Warriors and Huntsmen of Inisfail for
hunting game and protecting their homes and livestock. Some have also been trained
specially for war. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Hounds |
9 |
4 |
0 |
3 |
3 |
1 |
3 |
1 |
3 |
|
Special Rules:
Fast Cavalry.
|
SWORD MAIDENS |
|
There are many women among the people of Inisfail who have skill in the arts of
war. They practice with the sword to a level of perfection, able to perform a
complex dance of death that has gained the Sword Maidens a fearsome reputation. The
Sword Maidens go to war along with the Fiann and fight to show their skill. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Sword Maiden |
4 |
4 |
3 |
3 |
3 |
1 |
5 |
1 |
8 |
Sword Maiden Hero |
4 |
5 |
5 |
4 |
4 |
2 |
7 |
3 |
9 |
|
Special Rules:
Dance of Blades. The Sword Maidens are able to defend
themselves in combat through the means of a complex dance using their swords. This
dance deflects many attacks from getting through to the Sword Maidens, giving them a 5+
invulnerable save from any non-magical attacks.
Skirmishers. Sword Maidens are skirmishers. See page
115 of the Warhammer rulebook for the rules for skirmishers.
|
0-1 FIRBOLG HERO |
Points/model: 40 |
Firbolg are gigantic men who stand 7-8 ft. tall and are massively muscled. They are called
Firbolg due to their ancient tradition of carrying a bag filled with relics of their
ancestors, momentos and treasures that define their clans. They are mighty warriors and
they are fiercely proud and loyal. Once they have given heir bond, it is never broken.
They live in the upland meadows raising the fierce mountain cattle and hunting and
trapping wild game. Their preferred weapon is a double-bitted axe or a massive spear. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Firbolg |
5 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
Firbolg Hero |
5 |
6 |
3 |
5 |
5 |
2 |
6 |
3 |
9 |
Firbolg Chieftan |
5 |
7 |
3 |
5 |
5 |
3 |
6 |
4 |
10 |
|
Units Size: 3+
Weapons and Armour: Axe (hand weapon) and light armour.
Options:
- Any unit may be equipped with spears (+6 pts per model), additional hand weapon
(+6 pts per model) or great axes (+6 pts per model).
- Any unit may be equipped with shields (+3 pt per model).
- Upgrade one Firbolg into a Musician for +8 pts.
- Upgrade one Firbolg into a Standard Bearer for +16 pts.
- Promote one Firbolg to a Champion for +10 pts.
Special Rules:
Crushing Charge. Firbolg are tremendously large
creatures, able to crush their opponents in a charge with their weight and momentum.
The Firbolg Hero gains a +1 to his Str in the first round of combat whenever he
charges.
|
ARMY GENERAL |
|
The army must include a general to lead it. This will be either the Ard Rhi, a Rhi,
or a chieftan appointed to lead it. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Army General |
4 |
6 |
5 |
4 |
4 |
3 |
6 |
3 |
10 |
|
Special Rules:
Ferocious Charge. The Inisfail warriors are known for
having a devastating charge, leaping upon their foes with great ferocity. The Army
General gains +1 Attack in the first round of combat whenever he charges.
|
DRUIDS |
|
Druids are the only magic users in the lands of Inisfail. They commune with
the Inisfail gods and in turn learn how to use magic. Druids study the magics of
land and the beasts. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Druid |
4 |
3 |
3 |
3 |
3 |
2 |
4 |
1 |
8 |
Ard Druid |
4 |
3 |
3 |
3 |
4 |
3 |
4 |
1 |
9 |
|
Magic: A Druis is a Level 1 Wizard. An Ard Druid is a
Level 3 Wizard. He may choose one of the following Lores: Life; Beasts.
Special Rules:
Divine Protections. The Druids of Inisfail are
protected from enemy magics by their gods. The gods grant the Druids the ability to
see the threads of magic and counteract them. At the beginning of your magic phase,
roll a D6. If you roll a 6, you may use one extra dispel dice in any dispel attempts
you make.
|
HERO |
|
Heroes are warriors of exceptional prowse and courage. They have gained much
fame and fortune with their skills, and are often sent to lead small bands of warriors
into battle. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Inisfail Hero |
4 |
5 |
5 |
4 |
4 |
2 |
6 |
3 |
9 |
|
Special Rules:
Ferocious Charge. The Inisfail warriors are known for
having a devastating charge, leaping upon their foes with great ferocity. The Hero
gains +1 Attack in the first round of combat whenever he charges.
|
WARRIOR BARD |
|
Warrior Bards are heroic bards who accompany the warhosts to battle. When the
warhost returns to Inisfail, the Bards recite epic songs about the deeds of the warhost
and the battles it fought while away from home. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Warrior Bard |
4 |
5 |
5 |
4 |
4 |
2 |
6 |
3 |
9 |
|
Special Rules:
Inspirational Individual. The Warrior Bards are known
for reciting songs about the great deeds of past warhosts in the midst of a battle,
rallying the warriors around him and inspiring them to even greater acts of heroism.
Any units within 8" of a Warrior Bard may reroll any Leadership test once per
turn.
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