Special Units are extremely
specialised troops that appear on the battlefield less often than basic regiments. There
is a maximum number of Special Units that can be fielded, and this varies with the size of
the army (see "Armies of Inisfail"). |
HUNTSMEN |
Points/model: 25 |
The Huntsmen are the professional hunters and foresters of Inisfail. They are
skilled at moving silently and using cover to keep from being seen. They are the finest
trackers and scouts in the land. They are the masters of the great hunting hounds of
Inisfail. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Huntsman |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
Champion |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
|
Units Size: 10-20
Weapons: Hand weapon, shield, spear, and javelin.
Options:
- Any unit may be equipped with light armour (+1 pt per model).
- Upgrade one Huntsman into a Musician for +6 pts.
- Upgrade one Huntsman into a Standard Bearer for +12 pts.
- Promote one Huntsman to a Champion for +10 pts.
Special Rules:
Skirmishers; Scouts.
|
CHARIOT WARRIORS |
Points/model: 100 |
Chariot Warriors are nobles who can afford chariots and teams, and the luxury of
having a driver to handle the horses while they fight. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Chariot |
- |
- |
- |
5 |
5 |
4 |
- |
- |
- |
Noble |
- |
4 |
4 |
3 |
- |
- |
4 |
2 |
8 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
|
Unit Size: Each Chariot model is a single unit.
Crew: Two Nobles.
Weapons and Armour: The crew are equipped with hand weapons,
shields, and light armour. The Chariot has scythed wheels.
Drawn by: Two Warhorses.
Armour Save: 2+.
Options:
- Any unit may be equipped with spears (+2 pts per model) or javelins (+1 pt per
model).
- Any Chariot may include up to two extra Warhorses to pull it for +5 pts per
Warhorse.
- When permitted, a chariot can carry a single character who displaces one crewman
automatically. The displaced crewman is lost and his value is not refunded.
Special Rules:
Chariots; Expert Chariot Warriors.
|
GALLOGLAES |
Points/model: 12 |
The Galloglaes have trained to use their huge axes effectively in battle and
prefer this weapon above all others. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Galloglaes |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
Champion |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
8 |
|
Unit Size: 10+
Weapons: Great axe.
Options:
- Any unit may be equipped with light armour (+1 pt per model), heavy armour (+2
pts per model), and/or a shield (+1 pt per model).
- Upgrade one Galloglaes into a Musician for +6 pts.
- Upgrade one Galloglaes into a Standard Bearer for +12 pts.
- Promote one Galloglaes to a Champion for +10 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Ferocious Charge.
|
HOUNDS OF INISFAIL |
Points/model: 10 |
These are the great hounds bred by the Warriors and Huntsmen of Inisfail for
hunting game and protecting their homes and livestock. Some have also been trained
specially for war. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Hounds |
9 |
4 |
0 |
3 |
3 |
1 |
3 |
1 |
7 |
Huntsmen |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
|
Unit Size: 5+
Weapons: None.
Options:
- Any unit may be led by a Huntsmen at a cost of +35 points. The Huntsmen is
equipped with a hand weapon, shield, spear, and javelin. He may be given light
armour for +2 pts.
Special Rules:
Fast Cavalry.
|
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