Core Units are the most
common warriors in the army. There is a minimum number of Core Units that must be
fielded, and this varies with the size of the army (see "Armies of Kislev"). There
is no maximum limit on the number of Core Units that can be fielded.
On this page are listed the basic Warriors of the Kislev warhost. The
Warriors of Kislev train from childhood in the martial skills of sword, spear, and
javelin. They also train to be hunters, and to live off the land. They are expert trackers
and foresters. They are taught to fight both in shield-wall formation, the schiltron, and
in open formation fighting. |
HORSE ARCHERS |
Points/model: 17 |
The Horse Archers are the most famous of the troops of Kislev. From their
saddles they ride around the battlefield, harassing their foe and assaulting from the
flanks. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Horse Archer |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: Hand weapon and bow.
Mounts: Warhorse.
Options:
- May be equipped with shields at +1 pt per model.
- Upgrade one Horse Archer into a Musician for +5 pts.
- Upgrade one Horse Archer into a Standard Bearer for +10 pts.
- Promote one Horse Archer to a Champion for +10 pts.
Special Rules:
Skirmishers, Fast Cavalry, Saddle Bowmen,
Expert Riders
|
WINGED LANCERS |
Points/model: 21 |
The Winged Lancers are the nobles of Kislev, going forth to war from atop their
warhorses. Their name comes from the great wings that adorn their saddles and the
tall lances they carry. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Winged Lancer |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Champion |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: Sword, lance, light armour, and shield.
Mounts: Warhorse.
Options:
- Upgrade one Winged Lancer into a Musician for +8 pts.
- Upgrade one Winged Lancer into a Standard Bearer for +16 pts.
- Promote one Winged Lancer to a Champion for +16 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Expert Riders
|
AXEMEN |
Points/model: 4 |
The armies of Kislev contain many warriors armed with axes, ready to go to
war should they be needed by their Tzar. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Axeman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Axe.
Options:
- Any unit may be equipped with light armour (+1 pt per model) and/or shields (+1
pt).
- Upgrade one Axeman into a Musician for +5 pts.
- Upgrade one Axeman into a Standard Bearer for +10 pts.
- Promote one Axeman to a Champion for +10 pts.
|
BOWMEN |
Points/model: 7 |
Kislev's armies use many foot archers as well as their mounted archers, for
these are very useful in holding and defending important positions. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Bowman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
Unit Size: 10+
Weapons: Bow.
Options:
- Any unit may be equipped with light armour (+1 pt per model).
- Upgrade one Bowman into a Musician for +5 pts.
- Upgrade one Bowman into a Standard Bearer for +10 pts.
- Promote one Bowman to a Champion for +10 pts.
|
|