HEROES

Warhammer: Kislev
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Heroes (Heroes, Shamans, and Ice Mages) make great leaders for regiments.

The total number of characters you can field in your army can be found in the "Armies of Kislev" section.

*BATTLE STANDARD BEARER
One Hero in the army may carry the Battle Standard for +25 pts.

The Battle Standard Bearer cannot be the army's General even if he has the highest Leadership value in the army.

The Battle Standard Bearer cannot choose any non-magical equipment except for light or heavy armour.

He cannot be mounted on a Griffon.

The Battle Standard Bearer may have any magic banner (no points limit), but if he carries a magic banner he cannot carry any other magic item.

HERO*

Points/model: 50


Heroes are warriors of exceptional prowse and courage.  They have gained much fame and fortune with their skills, and are often sent to lead small bands of warriors into battle.
M WS BS S T W I A Ld

Hero 4 5 5 4 4 2 5 3 8

Weapons: Hand weapon.

Options:

  • May choose either a great weapon (+4 pts) or an additional hand weapon (+2 pts).
  • May be armed with a bow (+6 pts).
  • May wear either light armour (+2 pts), and may also carry a shield (+2 pts).
  • May ride either a warhorse (+10 pts) which may have barding (+4 pts), a Bear (+55 pts), or a Griffon (+200 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

 

SHAMAN

Points/model: 60


The land of Kislev is inhabited by many Shamans, who use the magics of the land and animals to battle their foes.
M WS BS S T W I A Ld

Shaman 4 3 3 3 3 2 3 1 7

Weapons: Hand weapon.

Magic: A Shaman is a Level 1 Wizard.  He may choose one of the following Lores: Life; Beasts.

Options:

  • May be upgraded to a Level 2 Wizard for +35 pts.
  • May ride either a warhorse (+10 pts) which may have barding (+4 pts), a Bear (+55 pts), or a Griffon (+200 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.

 

ICE MAGE

Points/model: 60


Ice Magic is a native form of magic practised in the northern regions of Kislev by the shamans of the Gospodar nomads. In ancient times the leaders of these warlike tribes were potent sorcerers, and none were more poweful than the Khan Queens of the Gospodar. In time the nomads carved out a small empire for themselves and settled down to form the nation of Kislev ruled by mighty Tsars. The current ruler is Tzarina Katarin, the Ice Queen of Kislev, a fearsome sorceress and mistress of Ice Magic.
M WS BS S T W I A Ld

Ice Mage 4 3 3 3 3 2 3 1 7

Weapons: Hand weapon.

Magic: An Ice Mage is a Level 1 Wizard.  He may only use the Ice Lore of Magic.

Options:

  • May be upgraded to a Level 2 Wizard for +35 pts.
  • May ride either a warhorse (+10 pts) which may have barding (+4 pts), a Bear (+55 pts), or a Griffon (+200 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 50 pts.
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