Lords (Army Generals,
Shaman Lords, and Ice Mage Lords) are the highest ranking and most powerful characters in
the Kislev list. Lords are severely limited in number (see "Armies
of Kislev") and are quite expensive, but make the best army Generals.
CHARACTERS' STEEDS
Here are the statistics for steeds that can be ridden by Kislev
characters. Full rules for these creatures can be found in the Kislev Bestiary.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
Griffon |
6 |
5 |
0 |
5 |
5 |
4 |
5 |
4 |
7 |
Bear |
4 |
3 |
0 |
5 |
4 |
2 |
3 |
2 |
6 |
|
ARMY GENERAL |
Points/model: 80 |
Kislev armies usually include a general to lead them into battle. This will
usually be one of the Tsars or a powerful Boyar. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Army General |
4 |
5 |
5 |
4 |
4 |
3 |
5 |
3 |
9 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+6 pts) or an additional hand weapon (+4 pts).
- May be armed with a bow (+10 pts).
- May wear either light armour (+3 pts), and may also carry a shield (+3 pts).
- May ride either a warhorse (+15 pts) which may have barding (+4), a Bear (+55
pts), or a Griffon (+200 pts).
- May choose magic items from the Common magic item lists, with a maximum total
value of 100 pts.
|
SHAMAN LORD |
Points/model: 175 |
The land of Kislev is inhabited by many Shamans, who use the magics of the land and
animals to battle their foes. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Shaman Lord |
4 |
3 |
3 |
3 |
4 |
3 |
3 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: A Shaman Lord is a Level 3 Wizard. He may choose
one of the following Lores: Life; Beasts.
Options:
- May be upgraded to a Level 4 Wizard for +35 pts.
- May ride either a warhorse (+15 pts) which may have barding (+4), a Bear (+55
pts), or a Griffon (+200 pts).
- May choose magic items from the Common magic item list with a maximum total value
of 100 pts.
|
ICE MAGE LORD |
Points/model: 175 |
Ice Magic is a native form of magic practised in the northern regions of Kislev by
the shamans of the Gospodar nomads. In ancient times the leaders of these warlike tribes
were potent sorcerers, and none were more poweful than the Khan Queens of the Gospodar. In
time the nomads carved out a small empire for themselves and settled down to form the
nation of Kislev ruled by mighty Tsars. The current ruler is Tzarina Katarin, the Ice
Queen of Kislev, a fearsome sorceress and mistress of Ice Magic. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Ice Mage Lord |
4 |
3 |
3 |
3 |
4 |
3 |
3 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: An Ice Mage Lord is a Level 3 Wizard. He may only
use the Ice Lore of Magic.
Options:
- May be upgraded to a Level 4 Wizard for +35 pts.
- May ride either a warhorse (+15 pts) which may have barding (+4), a Bear (+55
pts), or a Griffon (+200 pts).
- May choose magic items from the Common magic item list with a maximum total value
of 100 pts.
|
|