War Wagon: The War Wagon, being a mobile fortress,
uses a number of special rules.
The war wagon moves as if it was a chariot. Use all chariot movement
rules for the wagon. In addition, for each warhorse slain, reduce the wagon's
movement by 2". If all of the crew are slain and two or more warhorses remain,
the war wagon continues moving forward 2D6" per turn. Should you roll doubles
on the dice, the wagon comes to a screeching halt as the horses collapse.
Hits from shooting and hand to hand are randomized in a similar manner to
chariots. Missile fire is randomized as follows: On a 1, one of the crew members is
hit; 2, one of the warhorses is hit; 3-6, the tower is hit. Hand to hand hits are
randomized as follows: On a 1-2, the tower is hit; 3-4, one of the warhorses is hit; 5-6,
one of the crew members is hit. When the wagon is hit by a war machine, count the
tower, warhorses, and crewmen as separate targets. This means that in the case of a
template weapon you could potentially take wounds (and, therefore, casualties) on all
three!
If the tower is ever destroyed (ie, it suffers 5 wounds), it is destroyed.
Remove the model from the table. The warhorses are assumed to have been
killed by falling debris or run off by the tower crashing to the ground. Place
models representing the surviving crew on the table. They are counted as skirmishers
for the purposes of movement and unit formation.
When a war wagon charges, it automatically causes D6 hits at S7. Once
combat is engaged, the crew fight as normal. Only the four crew members armed with
spears may fight.
The war wagon will never pursue or flee after a combat. It cannot be
broken in hand to hand combat. Should the warhorses be killed, the tower is stuck
where it is. Should the crew be killed, the wagon begins moving forward randomly
every turn, as noted above. Note that it will cause D6 S7 hits on every unit it
passes through until it moves off the table or the horses collapse.
The war wagon may become blockaded at any point during the game. This
means that the warhorse are ordered to stop and begin circling the wagon. The wagon
cannot move while stockaded, and will not flee from panic or missile fire. Otherwise
it continues to fight as normal.