Special Units are extremely
specialised troops that appear on the battlefield less often than basic regiments. There
is a maximum number of Special Units that can be fielded, and this varies with the size of
the army (see "Armies of Kislev"). |
HILL TRIBESMEN |
Points/model: 7 |
The armies of Kislev often contain many of the tribesmen from the hills that
dot the land. These fierce warriors move ahead of the main force, disrupting the
opposing army's troops with their javelins and harassing attacks. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Tribesman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword and javelin.
Options:
- Any unit may be equipped with shields (+1 pt).
- Upgrade one Tribesman into a Musician for +5 pts.
- Upgrade one Tribesman into a Standard Bearer for +10 pts.
- Promote one Tribesman to a Champion for +10 pts.
Special Rules:
Skirmishers
|
BEARS OF KISLEV |
Points/model: 35 |
The Beastmasters of Kislev train the great bears of the North to fight the enemies
of Kislev. In times of war, they take their bears with them to do battle. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Bear |
4 |
3 |
0 |
5 |
4 |
2 |
3 |
2 |
6 |
Beastmaster |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 5+
Weapons: None.
Options:
- A unit of Bears must be led by a Beastmaster at a cost of +25 points. The
Beastmaster is equipped with a hand weapon, shield, and bow. He may be given light
armour for +2 pts.
Special Rules:
Ferocious
|
|