Heroes (Heroes, Wizards,
Runecarvers, Shamanesses, Shield Maiden Heroes, Berserker Heroes, Ogre Leaders, and Dwarf
Thanes) make great leaders for regiments. The total number of characters
you can field in your army can be found in the "Armies of Norsca" section.
*BATTLE STANDARD BEARER
One Hero in the army may carry the Battle Standard for +25 pts.
The Battle Standard Bearer cannot be the army's General even if he
has the highest Leadership value in the army.
The Battle Standard Bearer cannot choose any non-magical equipment
except for light or heavy armour.
He cannot be mounted on a Griffon.
The Battle Standard Bearer may have any magic banner (no points
limit), but if he carries a magic banner he cannot carry any other magic item. |
HERO |
Points/model: 85 |
Heroes are warriors of exceptional prowse and courage. They have gained much
fame and fortune with their skills, and are often sent to lead small bands of warriors
into battle. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Norscan Hero |
4 |
6 |
4 |
4 |
4 |
2 |
6 |
3 |
9 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+3 pts).
- May wear either light armour (+2 pts) or heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May ride either a warhorse (+10 pts) a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
|
WIZARD |
Points/model: 90 |
Within the lands of Norsca there are many wizards of various sorts. Sometimes
they have training from a College of Magic, but mostly they are trained in their art by
the spirits of their ancestors. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
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Wizard |
4 |
3 |
3 |
3 |
3 |
2 |
4 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: A Wizard is a Level 1 Wizard. He may choose one of
the following Lores: Life; Beasts; Fire; Heavens.
Options:
- May be upgraded to a Level 2 Wizard for +35 pts.
- May ride either a warhorse (+15 pts), a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
|
GODI |
Points/model: 120 |
The Godi are the only true Priests of the Norscans. They are fighter
priests and accompany the armies when they go to war. They invoke Odin's blessing
for the coming battle and they administer the warrior rights to the fallen so that they
will pass on to Valhalla. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Godi |
4 |
6 |
4 |
3 |
4 |
2 |
5 |
3 |
9 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+6 pts) or an additional hand weapon (+3 pts).
- May wear light armour (+3 pts), and may also carry a shield (+3 pts).
- May ride either a warhorse (+15 pts), a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Inspirational. Godi are inspirational characters, and they
inspire the troops to higher morale, so any unit that fails a Break test within 8" of
a Godi may immediately reroll that test one time for each occurrence.
Immune to Psychology. Godi are immune to psychology,
panic, and break tests. If they are ever required to take any Ld test, they will
pass it automatically, so no dice are rolled.
|
RUNECARVER |
Points/model: 70 |
Runecarvers create magic runes for use by the heroes of Norsca. They also use
these runes to cast complex spells. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Runecarver |
4 |
4 |
3 |
3 |
3 |
2 |
4 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: A Runecarver is a Level 1 Wizard. He must purchase
runes to be able to cast spells.
Options:
- May be upgraded to a Level 2 Wizard for +20 pts.
- May ride either a warhorse (+15 pts), a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Runes. Runecarvers must purchase magic runes in order
to cast any magic. They may use Power dice just as any other magic user, and they
may use Power dice to reinforce the strength of their magic runes and/or to aid dispels.
|
SHAMANESS |
Points/model: 95 |
Shamanesses weave the more primal Winds of Magic that flow through Norsca.
They are more in touch with the nature spirits than the Runecarvers or Wizards of Norsca. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Shamaness |
4 |
3 |
3 |
3 |
3 |
2 |
4 |
1 |
8 |
|
Weapons: Hand weapon.
Magic: A Shamaness is a Level 1 Wizard. She may use
spells from the Lore of Life.
Options:
- May be upgraded to a Level 2 Wizard for +35 pts.
- May ride either a warhorse (+15 pts), a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Fear. Shamanesses decorate their clothing, hair, and bodies
with bones, skulls, and other gruesome items. They are so loathsome looking they
cause fear.
|
SHIELD MAIDEN HEROES |
Points/model: 80 |
Shield Maidens are women warriors who for one reason or another have chosen the
warrior path. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Shield Maiden Hero |
4 |
5 |
3 |
3 |
3 |
2 |
6 |
3 |
9 |
|
Weapons: Sword (hand weapon).
Options:
- May carry an additional hand weapon (+3 pts).
- May wear light armour (+2 pts), and may also carry a shield (+2 pts).
- May ride either a warhorse (+10 pts) a Bear (+25 pts) or a Griffon (+200 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
|
BERSERKER HERO |
Points/model: 110 |
Berserkers are battle fanatics dedicated to Odin. They fight in the great
armies of Norsca to prove their worth to the gods, so that they may have their place in
Valhalla when their time comes to die. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Berserker Hero |
4 |
6 |
3 |
4 |
4 |
2 |
5 |
3 |
9 |
|
Weapons: Sword.
Options:
- May have an additional sword (+4 pts) or a great weapon (+6 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Frenzy. Berserkers are subject to the rules for Frenzy.
Killing Blow. Berserkers strike to wound with a Strength
Value equal to the Toughness value of their opponent if it is higher than their natural
strengths, up to 2x their natural Strength.
|
OGRE LEADER |
Points/model: 200 |
Most Ogres are not all that bright, but there are some who are quite intelligent
and possess great natural cunning (some can even read and write!). These more intelligent
Ogres naturally rise to the top and are often found leading bands of Ogre mercenaries. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Ogre Leader |
6 |
5 |
3 |
5 |
5 |
4 |
4 |
5 |
8 |
|
Weapons: Hand weapon.
Options:
- May have an additional hand weapon (+6 pts) or great weapon (+12 pts).
- May wear light armour (+3 pts) or heavy armour (+6 pts), and carry a shield (+3
pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Ogre Leader. Ogre Leaders will only lead bands of
Ogres. They are not part of the main Norscan army. This means that you may
only take an Ogre Leader if you have a unit of Ogres, and they may never lead the Norscan
army or be its Battle Standard Bearer.
|
DWARF THANE (HERO) |
Points/model: 55 |
Dwarf Warriors are grim and determined fighters. Being extremely stubborn they
refuse to run away in all but the most desperate circumstances. |
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Dwarf Thane |
3 |
6 |
4 |
4 |
4 |
2 |
3 |
3 |
9 |
|
Weapons: Hand weapon.
Options:
- May choose either a great weapon (+4 pts) or an additional hand weapon (+3 pts).
- May wear either light armour (+2 pts) or heavy armour (+4 pts), and may also
carry a shield (+2 pts).
- May choose magic items from the Common magic item list or magic runes from the
Norscan Runes list, with a maximum total value of 50 pts.
Special Rules:
Hate Orcs, Resolute (2D6=1" flee/pursue move),
Relentless (may march even within 8" of the enemy)
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