HEROES OF NORSCA

Warhammer: Norsca
Contact The Old Sage

Ragnar's Wolves

Norscan Mercenaries

Eric Ragnar is a famed leader of mercenaries from the cold lands of Norsca.  He and his Wolves, a band of horsemen who wield viscious axes in combat, have fought for the Empire against Undead hordes and Chaos.  They have fought through many campaigns and have gained a reputation for ferocity in combat and for the effectiveness of their charge.  Ragnar has molded the unit into an extension of his will and has made it his powerful weapon to be wielded as he wishes.  Ragnar is a consumate axeman and a fine Horseman.  He rides his great grey stalion at the head of his troops and he inspires them with the ferocity with which he fights in hand to hand combat and with his daring deeds.  Ragnar has a nack of choosing the right generals to hire out to and has made a very successful career off the warrior's craft.

ERIC RAGNAR

M WS BS S T W I A Ld

Eric Ragnar 4 6 4 4 4 2 5 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Ragnar can be taken as a Hero choice.  He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.  Ragnar's Wolves count as one of your Special Unit choices.

Points: 180

Weapons: Wolffang.

Armour: Heavy armour and shield.

Special Rules:

Ferocious Charge: Ragnar has a ferocious charge that devastates his opponents.  On the turn that Ragnar charges, he gains +1 Attack.

MAGIC ITEMS

Wolffang

Wolffang is a double-bitted axe with a rune-encrusted head and a leather wrapped shaft. Ragnar found Wolffang in the horde of a Liche that he slew during the wars against the Dread King.

The axe gives the bearer +2 S and always strikes first.

 

RAGNAR'S WOLVES

Points/model: 25


These warriors originate from the cold and inhospitable lands of Norsca where they fight under the command of Eric Ragnar, their leader. They ride into battle on mighty warhorses and are skilled in combat.
M WS BS S T W I A Ld

The Wolves 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Unit Size: 5+

Weapons and Armour: Axe (hand weapon), heavy armour, and shield.

Options:

  • Upgrade one Wolf into a Musician for +6 pts.
  • Upgrade one Wolf into a Standard Bearer for +12 pts.
  • If Ragnar's Wolves contains a Standard Bearer, then the Bearer may carry a magic standard worth up to 50 pts.

Special Rules:

Ferocious Charge: Ragnar's Wolves have a ferocious charge that devastates their opponents.  On the turn that Ragnar's Wolves charge, they gain +1 Attack.

1