WARHAMMER 6TH EDITION

Warhammer Fantasy Battles 6th Edition
Contact The Old Sage

WRAITHS

by Allesio Cavatore

WRAITHS

Points/model: 90


Wraiths are the spirits of evil men who dabbled in the necromantic arts during their lives. Desperate to keep themselves alive, they used enchantments to preserve their spirits. Some succeeded in living beyond death as Necromancers, but the willpower of most is not sufficient to maintain a physical form, and over the years they wither away to nothing. Now all that remains are the cloaks that give them substance, their bodies having long since rotted away. Hating all life, but fearing death more, they cling to their mortal existence, hovering between life and death as miserable spirits who hunger for the warmth and flesh of mortals.
M WS BS S T W I A Ld

Wraith  6 3 0 3 3 2 2 2 7

Weapons/Armour: Two-handed scythe (great weapon)

Options:

  • May ride an ethereal nightmare (+8 pts), which can have barding (+4 pts).
  • May choose magic items from the Common or Vampire Counts magic items list, with a total maximum value of 50 pts.

Special Rules:

Ethereal: Wraiths are insubstantial creatures whose bodies are Ethereal. See the Ethereal rules.  Note that if a Wraith rides a Nightmare, then the Nightmare will also be Ethereal.

Terror: Wraiths are evil, supernatural creatures of great power. They cause terror as described on pages 81-82 of the Warhammer rulebook.

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