Worlds I Have Built
You'll have to be patient for this one; it takes a bit more work
than the others. Here are some of the worlds I eventually want to put
up:
- Tekeli-Li!
- A world sketch for a place much like what H. P. Lovecraft imagined:
the universe doesn't care about us and the natural laws "out there" are
different. It uses Fuzion as the game engine. Why use this one instead of
other worlds that are better known? Simply because your players don't
know this one. This one accepts that HPL wrote things and goes on from
there. They can buy a copy of Necronomicon through a used
bookstore, but it's not going to help. For help, they might need the
dread Liber Mortis or perhaps they've already become tainted
by an encounter with one of the Mythos-inspired texts floating on the Internet...
- As Above, So Below
- The PDF player's writeup for a mini-campaign. It turned out to be much more than four adventures, ending with the Frankenstein monster chasing them across Iceland in a sled made from a boat hull and pulled by undead polar bears. It dealt with the alchemical writings of Isaac Newton and the truth behind the Illuminati.
- Aegis
- A fantasy city (in a fantasy world, of course) in which hellspawn
and other supernatural creatures have citizenship. Why? Because
something much worse lives under the city...
- The Alderson Disk
-
A scout crew gets horribly lost and crash-lands on an Alderson
disk. Who built it? How do they get home?
- The Empire of Kalor
- An almost-epic fantasy I wanted to run (and even started once) examining the nature of evil.
- Generation Gap
-
A PDF file describing a hard SF campaign background. It's quite
brief, since my players haven't decided if they want to play
in this one.
- Sidekix: The Teen Team Sourcebook
-
So what do kid sidekicks do when they grow up?
Most of them give up the business, I suspect, and it becomes a
guilty confession years later, after a few too many beers.
This DC Heroes sourcebook describes the
Teen Team, a group of teenage heroes who have grown up
and most of them have gotten on with their lives.
But you can't escape your past,
especially when it's been made into a successful TV
series...
- The Sterling Legacy
- You wake up on a slab in the morgue with amnesia.
You're not alone, either. Where do you go for help?
Where else but Doc Sterling, the Ultimate Man!
A pulp-flavoured setting.
Other campaigns I have run and might put here some day:
- Mutants and Masterminds (First edition) extension to Freedom Force, with modern heroes years later in Patriot City.
- Mutants and Masterminds (second edition) adventure Bedlam in Bedlam, written up on the Atomic Think Tank forum.
- Mutants and Masterminds (second edition) campaign in Bedlam City and using that supplement.
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