1.
Physical Bonuses: SEALS have some of the most physically demanding training
in the world this is
reflected
by a +15 to base SDC in addition to physical skill bonuses, +1D4 to PS,
+2 to PE, +1 to PP,
and
+1D6 to Spd.
2.
Combat Bonuses: Add one additional attack per melee, +1 on initiative,
+2 to pull punch.
3.
Attribute Requirements: ME of 12, PS, PP, and PE 12 or higher. Minimum
IQ of 9.
OCC
Skills:
Language
and Literacy: One of choice (+15%)
Basic
Math (+10%)
Radio:
Basic (+10%)
Computer
Operation (+5%)
Detect
Ambush (+10%)
Military
Etiquette (+10%)
Intelligence
(+10%)
Wilderness
Survival (+10%)
Pilot:
Motor Boats and Hydrofoils (+10%)
Navigation
(+10%)
Swimming
(+20%)
S.C.U.B.A.
(+15%)
Parachuting
(+10%)
Climbing
(+10%)
Prowl
(+10%)
Running
WP
Automatic/Semi-Automatic Rifle
WP
Automatic Pistol
WP
of choice
HTH
Expert (Can be changed to Martial Arts or Assassin for the cost of one
“other” skill)
OCC
Related Skills: Select 6 other skills but one must be from Espionage.
Communications:
Any (+10%)
Domestic:
Any
Electrical:
Any
Espionage:
Any except Sniper (+10%)
Mechanical:
Any
Medical:
First Aid (+10%)
Military:
Any except Camouflage(+15%)
Physical:
Any (+5% where applicable)
Pilot:
Any except aircraft (+5%)
Pilot
Related: Any (+5%)
Rouge:
Any (+5%)
Science:
Any
Technical:
Any (+5%)
W.P.:
Any
Wilderness:
Any (+10%)
Secondary Skills: The character can also select 3 other skills as per usual
SEAL Specialties - A player can choose to give up 3 O.C.C. related skills and all secondary skills to attain a special SEAL Specialty.
Sniper: SEAL Snipers make up a small portion of the SEAL platoon. Once a SEAL completes all the training required of him he can choose to go onto further training as a sniper in the Army sniper school. Being a Sniper rquires immense amounts of Metal and Physical Endurace since the operator and his spotter can be in the field for days at a time.
- 1D4
to P.E.
-
1D6 to M.E.
-
Sniper
-
Camouflage (+15%)
-
Tracking (+15%)
-
+10% prowl
-
W.P. Bolt Action Rifle
Equipment:
There
is so much equipment available and used by the SEALs, I suggest you go
HERE
to see. Very useful.
Here
however is the basic equipment:
The basic SEAL "layout"
SEALs
separate their gear into three categories, or lines. First line Gear is
the everyday essentials needed for survival.
Cammies
(pardon me: Battle Dress Uniforms), weapons, maps, compass, and watches
are all first line gear. If the other lines
of
equipment are lost or abandoned the first line gear will give the operator
a chance at surviving and escaping any would-be
captors.
Other items such as an MRE (the infamous MEAL, READY to EAT), pocket knife,
and "dummy cord" (about 25 ft.
of
parachute suspension line) are also included into this group.
Second
line gear are necessary extras that are included in load bearing equipment
or tactical vests. It is gear that is quickly
available
should the need arise. Equipment such as ammunition (five to seven magazines),
hand grenades, water (and
purification
tablets), and medical supplies are all considered second line equipment.
Third
line gear are supplies needed for a mission but aren't as critical for
immediate use. Radios and batteries (for calling in that
heavenly
air support), claymore mines, ponchos, water filters, and night vision
goggles are all included in third line gear. Medical
corpsmen
fit their medical gear into this category.
*Additional Equipment can be requested upon assignment.
Money: $2000 Basic pay (monthly) + $225/month HALO + $175/month Dive + $110/month Special Duty Assigment Pay