ANTI-PALADIN Experience: Must have been a Knight for at least 12 weeks. Garb: Must have a black phoenix device openly displayed on their clothing or armor. Weapons: Any melee weapon and javelins. Armor: Up to 4 points. Shield: Any. Immunities: Immune to all wizard spells except the following- iceball, magic bolt, lightning bolt, sphere of annihilation. Note that they are affected by enchantments. Levels: 1st- Steal life from any dead person still on the field. 2nd- 1 touch of death (same as the assassin nonmagical ability) per game. 3rd- 1 additional touch of death per game (total of 2). 4th- 1 additional touch of death per game (total of 3). 5th- 1 poisoned edged melee weapon once per game. 6th- 1 reanimate (as per the wizard class) per game. Notes: 1) Steal Life- Anti-paladins can steal 1 life per game from a dead person and add it to their own by stating "I take your life" and placing their hand over the dead person's heart.