ARTILLERIST (by Sir Tyric of the Valley of the Silver Rains) GARB: A helmet or dark colored cap covering the ears WEAPONS: All short melee weapons. ARMOR: Up to 3 points SHIELD: Up to Medium LIVES: 4 LEVELS: 1st Repair Siege Engine (1/game) 2nd Grape Shot OR may use a crossbow. 3rd May use siege engine with only one other Artillerist. Reinforce Siege Engine (1/game). 4th Naphtha Shot. May use siege engine with only one other person (non- Artillerist). 5th Repair Siege Engine (1/life). 6th Fire Bomb OR Penetration Bolt. May use siege engine without additional assistance for one life per battlegame. ABILITES: Repair Siege Engine - Artillerist counts to 100 to repair siege weapon. Must have wrench or hammer (should be safe to have on the battle field, no real hammers). Grape Shot - Multiple gray "rocks" fired from catapult. Hits are armor piercing and will destroy shields. These rocks are not white weapons, however. (i.e. wounds do not kill) Reinforce Siege Engine - Allows siege engine to absorb twice as many blows before destruction. (i.e. 20 hits, 4 fire arrows, etc.) Naphtha Shot - Multiple Fireballs shot from a catapult. Hit as per Wizard Fireball and will remain active for 2 minutes. May load a maximum of 2 Fireballs per level of Artillerist. Fire Bomb - One large red bolder. Will destroy everything within a 10 foot radius. If recovered, may be used again in the same battle. Penetration Bolt - (gray ribbon tied to bolt) Will penetrate even Enchanted or Hardened shields to cause death. Only stopped by invulnerable armor and the Shield of Reflection. May be recovered and used again in the same life.