ASSASSIN Garb: Mask that covers the mouth and nose, headbands of the appropriate color are required after 1st level. Weapons: Any throwing weapons, no hinged weapons except nunchuku, any other melee weapon under 4 ft. in total length. Armor: None initially. Shield: None Initially. Levels: 1st- no headband- As listed. 2nd- blue headband- 1 poison edged weapon (reusable), or the ability to make traps, or a short bow. 3rd- green headband- 1 touch of death per life, or the antidote to poison. 4th- brown headband- 2 point armor, or a 5 ft. javelin. 5th- black headband- Small shield. 6th- red headband- a) Choose 1 additional ability from above. b) 1 teleport per game (only usable on self). Notes: 1) Touch of death- This is not magic and is non-magical in nature. It is charged by saying "Touch of death" x 20. It will stay charged for 5 minutes. Otherwise treat as per the wizard enchantment of the same name. 2) Traps- A circle of cloth or noose placed upon the ground. Activated by a victim stepping into it. The victim must cut at each leg 10 times before he is free. Maximum trap diameter is 3 ft. May only affect one person at a time. 3) Antidote to poison- Works exactly like the healers' cure poison. Allows one dose per life, and the assassin must carry, a small vial or container. This is non-magic. 4) Teleport- This is non-magical. Say "teleport" x 10. See the wizard teleport enchantment for a more detailed description.