NINJA (mastery level class) (Darkmoor) EXPERIENCE: Must have attained 6th level in Assassin or Monk + an additional 12 weeks. GARB: Black or camouflage and a face mask/make-up WEAPONS: Any throwing weapons, any bow, any melee weapon under 4', any pole arm, no hinged weapons except nunchaku SHIELD: As per previous class ARMOR: Up to 2 points LIVES: 4 LEVELS: 1st Retains all previously earned class abilities May block projectiles with hands & feet Climb (1/life) 2nd +1 Poison Edged Weapon (reusable) Heal Self (+1/life) Immune to poison 2 point throwing weapons Climb 2/life 3rd +1 Antidote to Poison Touch of Death or Vibrating Palm (2/life) Immune to mind affecting spells +1 Teleport (1/life) 4th Invisibility (1/life) +1 Poison Edged Weapon (reusable) Climb (3/life) 5th Immune to all death magic Escape 6th Teleport (2/life) OR Invisibility (2/life) ABILITES: Climb - May climb trees and buildings not readily climbable by standing at the base of the structure and stating "I climb this _________" x5. The Ninja may only attack or be attacked by projectiles and spells while climbing unless pursued by another climbing creature/character. 2 point projectile - All projectile weapons used by the Ninja take 2 points off armor. Invisibility - Magical ability that allows the Ninja to vanish from sight. The Ninja may not be directly attacked while invisible but can still be damaged by inadvertent attacks. Other Ninja can see an invisible Ninja. The Ninja becomes visible as soon as he attacks. The Ninja may ignore all normal armor when attacking invisibly. Escape - Ninja may escape traps, entangle spells and similar effects in a 20 count, without harmful effects.