SAMURAI (Iron Mountains class) GARB: White headband with personal symbol WEAPONS: Any single sword, any two sword combination (except two long swords), melee daggers, polearms, longbow. ARMOR: Up to 4 points SHIELD: None NOTES: Samurai may never wear enchantments, nor use relics or artifacts. LEVELS: 1st 1 additional life (5 total) 2nd Call Honor Duel (1/game) Kamikaze (1/game) 3rd Family Sword 4th Heal Self (1/life) May use longbow 5th Immune to magics that charm or control (as Monk Ability) 6th Call Honor Duel (2/game) ABILITIES: Call Honor Duel - Samurai points at target and states "I, (name), challenge you to a duel of honor to the death". The target must be a Barbarian, Duelist, Monk, Samurai, Warrior, Paladin, or Anti-Paladin. The two combatants then remove themselves from the battlefield and fight a duel to the death. Range is 20 feet and may not be used while the Samurai is moving. None may directly interfere, though battlefield effects still affect the combatants. This ability is non-magical. Kamikaze - Samurai yells "KAMAKAZE!" or "BONZAI!" at any time during any life (must still be alive though). The Samurai then gains the ability to fight after death for that life only. The Samurai must then tie on a red and black headband to show that they are kamikaze. "Fight After Death!" must be yelled when the Samurai dies so there will be no doubt as to what is going on. Fight after Death lasts 10 seconds, which must be called out loudly (In Japanese, if possible) Family Sword - This is a blade that has a permanent Warrior improve on it, as well as being non-magically hardened. It can only be destroyed by relics or Sphere of Annihilation. A black cloth must be tied on it to denote the family sword. If, for any reason, the Samurai is without their sword for more than a 100 count, the Samurai must immediately stop and commit seppuku (ritual suicide). The Samurai is assumed to carry an extra blade for just such an occasion. Heal Self - Considered the same as Barbarian Heal Self. This is a non-magical ability, and the Samurai must remain motionless for a 100 count. The Samurai may not move or fight while healing himself, as this is an exercise in self control and willpower.