Undead Hunter This was originally known as vampire slayer, but the name was changed to represent it's broader capabilties. The first version of this was unanimously voted into existence as a sub-class of Healer in Tirana several years ago, only one person ever played it to my knowledge and the description was lost after some additions were made to it to improve my original design. Here is what I think it became. Garb: Silver symbol on black tunic, other dark clothing suggested. Weapons: Spears, axes, and short swords or daggers. Any relic designed against undead. Originally any wooden or silver weapon and any relic designed against undead. Armor: up to 4 pts. Shield: Small, must have Symbol on it. 1st Level: Holy Water 1/U, Heal Others 1/B 2nd Level: Bless Weapon 1/L, Heal Self 1/B 3rd Level: Turn Undead 1/L, Heal Others becomes 1/L Use Javelins. 4th Level: Protection from Undeath. Heal Self becomes 1/L 5th Level: Protection from Death. Heal others 2/L Use Short Bow 6th Level: Barbarian Immunities, Heal Self becomes 2/L Protection from Death and Turn Undead are as Monk Abilities of the same name. Holy Water: "Holy Water" x5, purple spell ball with white tail. Acts as a poison against undead. Heals: As the heal spell. Bless Weapon: "I bless this weapon" x10 Treat as a poisoned weapon against undead. Protection from Undeath: The vampire slayer cannot be made undead or affected by things that cause undeath by their nature, thus a zombie could kill a hunter but a specter couldn't energy drain him. This class played fairly well and speaking from the receiving end, when you are a neutral undead monster the various teams tend to leave the Undead Hunter alone as long as you are in play. In one memorable event a chaotic battlefield was cleared in a few moments as the hunter cast a holy water to seriously destroy my chances for survival.