THE UNHOLY WARRIOR (by Q of the Wetlands) GARB: Black. Lots of it. "Unholy" devices are encouraged, as are any symbols or designs that incorporate death and/or horror in them, as well as evoking fear and loathing in the observer. (Exception - the use of Barney and Power Ranger symbology is strictly forbidden) WEAPONS: Any under 5' in total length used exclusively for melee ARMOR: Up to 3 points SHIELD: Any NOTES: 1. Cannot play on the same team as a Paladin, Holy Warrior, or other class or Monster generally considered to be on the side of "Good". They may play on the same team as a Healer, however. 2. "Good" classes and Monsters should be the Unholy Warrior's first targets of opportunity (within reason; truly overwhelming numbers and/or overly powerful "Good" classes/creatures may be avoided without shame [e.g., Angelic Heroes]). 3. Considered equivalent to an AntiPaladin for purposes of being affected by Necromancer magics. LEVELS: 1st As above 2nd Immune to Honor Duel 3rd One poisoned edged weapon (reusable) 4th Disrupt Honor Duel (1/life) 5th Withering Touch (1/life) 6th Charm Undead (1/life) ABILITES: Disrupt Honor Duel - Range: 20'. The Unholy Warrior uses this ability by indicating a specific pair of combatants under an HOnor Duel (whether magical or class ability) and stating "The purity of this duel I foil by invoking my power to corrupt and spoil"x1. As long as at least one of the two combatants of the targeted Honor Duel is within 20' of the Unholy Warrior when he completes his incantation, then the Honor Duel is dispelled. Note that this one combatant may be the Unholy Warrior's teammate. Withering Touch - Treated as Touch of Death, with the following exceptions: 1) A contact with the torso has no effect, and does not discharge the Touch. 2) Armor stops Withering Touch with no damage to the armor. 3) A successful contact to a limb causes the loss of the limb. Further, the victim will die in 100 count unless Cure Disease is cast upon him. Protection from Disease will prevent the withering, but not the loss of the limb. The limb may be healed even if the Withering is not cured, but the victim will still die in 100 count if the Withering is not cured. Cure Disease only cures the Withering; it does not restore the limb. 4) Monks, Paladins and Holy Warriors are immune to Withering Touch. 5) The Withering Touch is charged by saying "Withering Touch"x10. Charm Undead - The Unholy Warrior uses this ability by indicating the target monster and stating "I charm thee,"x10. Effects last for a 100 count, and vary depending upon the type of undead creature: * Unintelligent undead (e.g., Skeletons (NOT Skeletal Warriors), Zombies, Ghouls, etc.) fall under the Unholy Warrior's control, and will obey simple commands (e.g., attack those people, stand here, guard this, etc.). * Intelligent undead (e.g., Skeletal Warriors, Vampires, etc.), if hostile toward the Unholy Warrior, become neutrally disposed toward him. If they are already neutral toward the Unholy Warrior, they become (more or less) friendly toward the Unholy Warrior, though it still remains solely the decision of the undead in question whether or not to render any sort of aid to the Unholy Warrior. Note that Liches, as well as ANY undead created/summoned by Necromancers, are immune to Charm Undead.