Drow Elf Male,
16th Level Ranger (was 18th level fighter)
Armour Class:
-8 Move: 12 Hit Points: 92 THACO:
5
No. of Attacks:
5 Damage/Attack: 1d8+7 (x3), 1d8+5 (x2).
Magic Resistance:
82%, +2 on saves vs. Magic
Alignment:
Chaotic Good
STR: 13, DEX:
20, CON: 15, INT: 17, WIS: 17, CHA: 14
Spell-like
Abilities: dancing lights, faerie fire, darkness, levitate, know
alignment, and detect magic each once per day.
Priest spell:
(3/3/3): Drizzt is a follower of Mielikki. Spells that he prefers
or that he most often finds it necessary to carry include: 1st
- animal friendship, entangle, pass without trace;
2nd - charm
person or mammal, speak with animals, warp wood;
3rd - hold
animals, snare, spike growth.
Weapons or
Proficiency: scimitars (two-handed fighting style), short sword,
dagger, long sword, short bow, flight arrow; (3 open)
Ranger/Thief
Abilities: Move Silently: 99%, Hide in Shadows: 99%, Detect Noise:
60%, Climb Walls: 99%.
Nonweapon
Proficiencies: direction sense, languages: modern (undercommon);
light-fighting (opposite of Blind-fighting), rope use, running,
survival (underdark, and northern wilderness), tracking. (6 open)
Magical Items:
Mithral Chain Mail +4(given to him by Bruenor); a Frostbrand +3
scimitar (found in the lair of the white dragon Icingdeath, which
makes Drizzt immune while wielding it, to all types of fire),
a Defender +5 scimitar (named Twinkle, given to him by the famed
wizard Malchor Harpel. Forged by surface elves and glows an eerie
bluish light when enemies are near), and a figuring of wonderous
power: onyx panther (Guenhwyvar! , see below).
Combat/Tactics:
Drizzt fights in the two-handed style common to drow warriors.
While few could hope to duplicate his style, his current profession
as a ranger (and due to his high dex) allow him to continue to
use this mode of fighting. Due to his Stealth, Drizzt has a backstab
attack as a thief of similar level (x5 damage). Also, so accurate
are his attacks, that if his attack roll exceeds the minimum required
for a hit by more than 5, her scores double damage (also applying
to backstab) and has a base 10% plus or minus 3% per level difference
between him and his opponent, chance of killing the foe instantly.
Drizzt's ranger species enemy is Goblins.
Personality:
Drizzt is a peacemaker, the level head in any situation, always
willing to avoid an unnecessary fight is possible. But when all
of the options have been exhausted and a fight is unavoidable,
a battle-lust burns within him that makes everyone, even his closest
friends, step back and shudder. Several of his friends are convinced
that someday he'll leap into a situation that will land Drizzt
in real trouble. While he has mastered this side of his psyche
- he refers to it as "the hunter" - it c an still surface when
Drizzt is hard pressed. Appearance: Somewhat larger than a typical
dark elf, he stands at 5'4" and weighs about 130 lbs. Handsome
features are sharp and well proportioned; his white hair is long,
flowing and smooth. His eyes are violet in hue, even when he uses
his infravision (which normally makes a creatures eyes' glow red).
He normally wears a fur-collared forest green cloak and high black
boots. He is currently around 140 years old, still a young adult
by elven standards.
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