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NPC

Drizzt Do'Urden, Last son of House Do'Urden of Menzoberranzan

Drow Elf Male, 16th Level Ranger (was 18th level fighter)

Armour Class: -8 Move: 12 Hit Points: 92 THACO: 5

No. of Attacks: 5 Damage/Attack: 1d8+7 (x3), 1d8+5 (x2).

Magic Resistance: 82%, +2 on saves vs. Magic

Alignment: Chaotic Good

STR: 13, DEX: 20, CON: 15, INT: 17, WIS: 17, CHA: 14

Spell-like Abilities: dancing lights, faerie fire, darkness, levitate, know alignment, and detect magic each once per day.

Priest spell: (3/3/3): Drizzt is a follower of Mielikki. Spells that he prefers or that he most often finds it necessary to carry include: 1st - animal friendship, entangle, pass without trace;

2nd - charm person or mammal, speak with animals, warp wood;

3rd - hold animals, snare, spike growth.

Weapons or Proficiency: scimitars (two-handed fighting style), short sword, dagger, long sword, short bow, flight arrow; (3 open)

Ranger/Thief Abilities: Move Silently: 99%, Hide in Shadows: 99%, Detect Noise: 60%, Climb Walls: 99%.

Nonweapon Proficiencies: direction sense, languages: modern (undercommon); light-fighting (opposite of Blind-fighting), rope use, running, survival (underdark, and northern wilderness), tracking. (6 open)

Magical Items: Mithral Chain Mail +4(given to him by Bruenor); a Frostbrand +3 scimitar (found in the lair of the white dragon Icingdeath, which makes Drizzt immune while wielding it, to all types of fire), a Defender +5 scimitar (named Twinkle, given to him by the famed wizard Malchor Harpel. Forged by surface elves and glows an eerie bluish light when enemies are near), and a figuring of wonderous power: onyx panther (Guenhwyvar! , see below).

Combat/Tactics: Drizzt fights in the two-handed style common to drow warriors. While few could hope to duplicate his style, his current profession as a ranger (and due to his high dex) allow him to continue to use this mode of fighting. Due to his Stealth, Drizzt has a backstab attack as a thief of similar level (x5 damage). Also, so accurate are his attacks, that if his attack roll exceeds the minimum required for a hit by more than 5, her scores double damage (also applying to backstab) and has a base 10% plus or minus 3% per level difference between him and his opponent, chance of killing the foe instantly. Drizzt's ranger species enemy is Goblins.

Personality: Drizzt is a peacemaker, the level head in any situation, always willing to avoid an unnecessary fight is possible. But when all of the options have been exhausted and a fight is unavoidable, a battle-lust burns within him that makes everyone, even his closest friends, step back and shudder. Several of his friends are convinced that someday he'll leap into a situation that will land Drizzt in real trouble. While he has mastered this side of his psyche - he refers to it as "the hunter" - it c an still surface when Drizzt is hard pressed. Appearance: Somewhat larger than a typical dark elf, he stands at 5'4" and weighs about 130 lbs. Handsome features are sharp and well proportioned; his white hair is long, flowing and smooth. His eyes are violet in hue, even when he uses his infravision (which normally makes a creatures eyes' glow red). He normally wears a fur-collared forest green cloak and high black boots. He is currently around 140 years old, still a young adult by elven standards.

 
Guenhwyvar (Drizzt-ov panter)
Armor Class: 4 Move: 15" HD:6+6; hp:(45)
3 attacks:1-4,1-4,1-12 plus rear claw attack 2-4, 2-4 if both rear claws hit.
Move Silently and Hide in Shadows at 95% Never Surprised
 

 

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