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Archer

Requirments: Dex 12

Prime Requisite: Dex

Races Allowed: Human, Elf, Half-Elf.

Description: An Archer is a character trained to defend castles and such buildings, using bows and crossbows of all kinds. They concentrate on taking out commanders and other important members of an attacking force. They are also, in more peaceful times, hired as body- or caravan guards. An Archer forsakes most other weapons in favor of bow and crossbow. They pratice daily, with ever smaller and more distant targets, honing their skills into perfection. A sure place to locate a trained Archer is at Shooting competitions everywhere, as Archers often are very competitive. Many Archers are skilled at ( and carry ) both bow and crossbow, since they have their advantages and disadvantages in different situations. As for melee weapons, they prefer short, quick weapons that doesn't tangle with their various bows and arrows. In close-combat, they tend to rely primarily on quick feet and climbing.

Weapons Allowed: Crossbow (all), Bows (all), and all weapons shorter than 2 feet. ( usually daggers )

Facts: * They raise in level as a Fighter. * 10% xp is added if Dex is above 12. * They get 4 weapon "slots", just as Fighters.

Benefits: * If specialized with bow and/or crossbow, their "point-blank"-range is 150% the normal. * They also get to fire one extra arrow/bolt per round with the weapon(s) they are specialized in.

Restrictions: * They cannot use weapons longer than 2 feet. * They cannot use heavier armor than leather. * They do not use shields. * They may only specialize in bows and crossbows.

 
Dark Templar

This is a very powerful single class specialized character type. It has the following requirements: STR:12 DEX: 13 CON: 17 INT: 16 WIS: 16 The character must be a human, and must be of neutral alignment in regards to law and chaos. They must also be psionicists. Required powers at 1st level: Psi Blades(Devotion), Focus(Devotion), TK(Science), one other devotion of player's choice, and defence of the player's choice. At 2nd level the player must get Energy Shield (Devotion). At 3rd the player must get Cloak, a science. When created the player gets Dark Templar Armor, AC: 4, weight: 30lbs encumbrance: none, no focusing gem's included Powers: Psi Blades create 2 3 foot long high-inertia fields originating at the bracers of the Templar's armor. They do 1d6+wisdom save modifier+target's AC+3*number of focuses on bracer gems. Initial cost 8 PSPs, upkeep, 1 PSP/round. 2 attacks a round, profiency required. Attack bonus: +2, + 1/2 wisdom save moidifier, rounded up. Power score: CON-1 Energy Shield; Allows the psionicist to subtract PSPs from damage done in combat. Initial cost: 10 PSPs, damage done to user is subtracted from PSPs until the user takes a total of 40 pionts of prevented damage. Protects against all damage. Power score: CON-4 Focu

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