This is (also)
an Alternative rule for magic. I myself found that magic was slightly
complicated in telling how many times I could cast a spell, I
mean, the memorizing spells thing I didn't like too much, so I
created an alternative method. Magic (Mana) works like Hp, every
spell has a certain casting Mana (example, Magic Missle- 2 mana)
and as you gain levels, your overall mana points go up. I found
this was much easier than trying to keep track of what spells
were memorized and which wern't, now all you have to do is look
to see wheather you have enough mana to cast a spell. Obvioussly,
higher level spells, or more damaging spells will cost more mana,
it's common sence. Here are the advancement/starting mana for
each class:
Class
Starting |
Per
Level |
Paladin
1d6 |
1d6 |
Mage
1d12 |
1d8 |
Cleric
1d8 |
1d8 |
All classes
that use mana advance as their class, as normally as gaining spells,
and hp.
|