Kings men

Knights in shining armour and the clerical orders. This race has a growth of 10.

Terrain

Food

Value

Production

Difficulty

Extra cost

coast

1

1

0

1

0

desert

0

1

1

0

0

forest

1

0

1

2

0

hills

1

1

1

2

1

ice

0

0

0

3

no build

mountain

0

0

2

3

2

plains

2

0

0

0

0

river

2

2

0

0

1

sea

3

0

0

0

no build

swamp

1

0

0

2

1

underdark

0

0

2

4

1

Guilds

Guild masters

Knights of fire

Knight like to be on great festivals and want to live in big forts. But they will defend the country when trouble arises.

Order of illusionists

Order of life

The order of live gives priests in multitude but eventually want a high price for their services to the state.

Order of love

The poor have their defender in this guild. The order dislikes violence but when needed they can summon great powers to their aid.

Order of mercy

Order of the sword

Sisters of the moon

The necromancers

The paladins

These lonesome hero's defy splendour and can have great internal strength.

The rangers

The thiefs-guild

Units

Commoners

Craftsmen

Knights

Pike men

Priests

Rogues

War ship

1