Echelons of Fire/Fury CCG
This web page is out of date, but if you want all of the latest info on Echelons, join the Echelons Yahoo Group.
Last updated: 8/5/02
New Release
Pacific campaign and the second editions for fire and fury have been
out for some time. decks and boosters can be ordered direct from Medallion. Click here to email Medallion Simulations
Pacific Campaign for Fury has been sold out since three months after
release.
Echelons are CCGs published by Medallion Simulations. The FIRE game is modern warfare, and the Fury game is WWII. This is a good game, and is worthy of enjoyment by CCG players.
Availability
Echelons of Fire FAQs:
>From Scot Hunt (creater
and designer of Echelons of Fire/Fury) the following info, card lists
-----------------------------------------------------------------
General Info
----------------------------------------------------------------------
- Questions and comments can be sent to Medallion Simulations at
PELAGIS@AOL.COM
- While 200 cards have been designed for the Echelons series, only about
125 have been released in the first edition. 59 cards in the Fury set,
66 cards in the Fire set with some overlap between them.
- The number of different cards released in the first edition was kept
low so that people would not have to buy a lot of cards to be able to
play.
- The Fire set is modern warfare, the Fury set is WWII. Some cards can
be swapped between the sets.
- The rules are the same for both sets.
- Some boosters have multiples of the same card in them (up to 5 dupes).
These are bonus boosters since the dupe cards are supposed to be rare
cards. These boosters are randomly packed in the early shipments. This
was a gift for people who got into the game early.
- the second edition will be out in JULY-AUGUST. It will have roughly
double the number of cards as the first edition. Yes, it will have
ordinance cards (and roadblocks, airlifts etc)!
- after the second edition, booster add ons will be coming out to cover
the Russian front (WW2), North Korea (modern), War in the Pacific (WW2),
Vietnam, and others.
- the second edition cards will have a subtle border change on them.
- bazookas are a one shot weapon, and so are not significantly better
support cards than machine guns.
- the Echelons rules are similar to Magic so that Magic players can get
into the game more easily, the idea was not to rip Magic off (there are
more differences than similarities, and the terrain and hidden
deployment make for some really cool differences).
------------------------------------------------------------------------
ECHELONS FAQ's------------3/29/95
-----------------------------------------------------------------------
1) Q: When do you remove units which are no longer in supply?
A: During the players' next own Clear Phase.
2) Q: May support cards be re-assigned to other units after they've been
deployed?
A: No. Also, weapons and equipment are considered destroyed or rendered
inoperable upon destruction of the parent unit.
3) Q: How are Immediate cards played? Can a defender play an Ambush
card on an attacking unit or group and then play a Delaying Action card
on the surviving attackers?
A: No. While the LAST Immediate is the one which is played, defending
units may only engage one attacker per turn. Therefore, the defender may
either have this unit Ambush the attacking group or fight a Delaying
Action against them.
4) Q: Are Immediates played on single cards or groups?
A: Immediates are equally effective against any card or group of cards,
and may be used by any card or group. ie. A Squad may fight a Delaying
Action vs. an attacking Squad or a group of 2 Squads and a Leader with
the same affect; it suffers no damage in either case.
5) Q: Partisans appear to have immense power, is this intended?
A: No. The rules for Sabotage should read: "Any unit with Sabotage
capability may destroy a single Supply card in play per turn, PROVIDED
NO ENEMY INFANTRY UNITS ARE IN PLAY". The Partisans are tenacious
specialists, but they prefer to leave the direct confrontations to U.S.
forces.
6) Q: Do Emplacements become face-up when an occupying unit turns
face-up to attack?
A: Yes. Just like Support cards, they should deploy or remain in play
similar to its occupying unit. If ANY occupying units turn face up, the
emplacement does likewise.
7) Q: May more than one maneuver card be used in a given turn?
A: Yes. All Maneuver-based attacks must occur during the same phase, but
do not have to occur at the same time.
8) City cards should read: "Attack Values for infantry are doubled,
gain FIRST ATTACK when on attack or defense VERSUS VEHICLES".
9) Q: Do defending cards need to be flipped face-up to defend?
A: Yes. And they, like all cards, must remain face-up for the duration
of the game.
10)Q: If a defending unit is attacked by more than one separate unit or
group, may it engage each in turn?
A: No. Defending units may only engage one unit or group per turn.
11) Q: Can units grouped together with a Leader break apart to defend
against multiple attackers?
A: No. These units act as one until split apart and re- deployed during
their next Deploy Phase.
12)Q: Do I need to re-deploy units towards the side I intend to attack
through?
A: No. Re-deployment is to reconfigure units or place them in or out of
Emplacements or vehicles. A unit may attack from anywhere within
Friendly Lines.
13)Q: Can Immediates be played by themselves?
A: No. They must be attached to some unit in order to effect the results
of the card.
14)Q: Does a unit using a Delaying Action card inflict any damage on the
Attacker?
A: No. It's a DELAYING action!
15)Q: Where are Minefields and Roadblocks (2nd edition) placed?
A: Immediately in front of the affected Terrain card. (In the same spot
as the Maneuver cards are placed.) Maneuver cards are placed right on
top of these cards when played.
16)Q: May more than one Maneuver card be played on the same Terrain
card?
A: Only if the prior attacking unit(s) were destroyed and therefore left
no Maneuver card behind. If any Maneuver card is present, no attack may
take place there.
17)Q: May more than one Minefield card be placed in front of a
particular Terrain card?
A: Yes. There is no limit to the number and type of Minefields that may
be placed.
18)Q: May Engineers attack more than one Minefield per attack?
A: Only if their Attack Value is sufficient to destroy more than one
card.
19)Q: Does a Recon card or unit flip over all Mine cards in a spot if
more than one is present?
A: Yes. As with all other Reconnaissance, all cards stacked together are
flipped face-up.
20)Q: May I choose to represent the same country as my
opponent?
A: No! This is WAR!
21)Q: How is rarity determined?
A: Well, unlike fantasy or sci-fi games, military games are based on the
"there's security in numbers" belief. Therefore, an appropriate deck
should have a good mix of cards, with duplicates of important units and
many regular squads or teams being the cornerstone of any operational
unit. As a benefit to those who got in to Echelons early, we offered
many "bonus" booster displays which, unbeknownst to the purchaser, had
larger numbers of rare and very rare card in them. It is for this reason
that one should not estimate the rarity based on the initial
compositions. In general, rarity is based upon the overall effectiveness
of a card in the game as well as the frequency of its appearance in
actual tactical-level engagements.
22)Q: May I move through my own minefield with no detriment?
A: Yes. You placed it; you should know how to get through it.
23)Q: How many artillery strikes may I play per radio card per turn?
A: 1. Additional artillery cards of differing size and composition (and
even starshells) are on the way.
24)Q: If my aircraft attacks an enemy unit which does not return fire,
is this considered that player's defense for the turn?
A: No, this unit would be considered a target but if it does not (or
cannot) return fire, it is not considered defending.
25)Q:*Is there any limit to the number of engineers or partisans I may
have in a deck?
A: While at this time a final ruling hasn't been made, a good rule of
thumb is that these units should not represent greater than 10% each of
all the COMBATANTS in a deck.
26)Q: May a Stuka drop bombs on two different targets which are not
stacked?
A: No. Aircraft may only attack one target or group per turn.
27)Q:*May regular leaders be used to command engineers, airborne or
recon units?
A: Yes, for conventional combat only. Only 1 airborne card may use its
special attack per turn. Exception: If an Airlift card (2nd edition) is
used, multiple airborne cards may attack at once.
28)Q: May infantry units attack with infantry transports while
unmounted?
A: Yes. Under Infantry Transports, page 29 of the rules indicates that
these units are placed on top of the transport unit. The transport then
acts as a support card which MUST be attached to the leader. A leader
may discard any existing support card if one is already in his
possession. The leader may then allocate damage to the transport or to
the other infantry units as desired, while adding the transport's Attack
and Defense Values to the unit.
29)Q: When does Sabotage take place?
A: Page 36 of the rules indicates that it occurs during the "non-combat
action phase" which is section 4.c. of the Turn Sequence under
"Combatants, with and without Maneuver cards".
30)Q: What are the various types of units?
A: Infantry are any leader, squad, team, dragon gunner, autorifleman or
like cards. Encumbered units are crew-served weapons and are not
considered vehicles. Vehicles are anything operating under its own
mechanical power, and must be wheeled or tracked. Aircraft are any unit
which uses flight as its means of movement.
*----indicates rules updates.
Questions will be added as needed. Thanks for your input!
-----------------------------------------------------------------------
Card list with rarities for Echelons of FURY - First Edition
-----------------------------------------------------------------------
KEY: C = COMMON
U = UNCOMMON
R = RARE
VR = VERY RARE
C LEFT FLANKING
C RIGHT FLANKING
C THRUST
C FUEL
C AMMUNITION
C WOODS
U CITY, #1-4
C TOWN
U BRIDGE - STONE
U BRIDGE - WOOD
U OPEN
U HILLS
C U.S. SQUAD
C GERMAN SQUAD
C U.S. LEADER
C GERMAN LEADER
U U.S. BROWNING .30 MACHINE GUN
U GERMAN MG-42 MACHINE GUN
U HAND GRENADES - FRAGMENTATION
U HAND GREANADES - SMOKE
U RECONAISSANCE
U U.S. BAZOOKA
U GERMAN PANZERFAUST
R GERMAN SDK-251
R U.S. M-3 HALFTRACK
R U.S. 57MM ATG
R U.S. ENGINEER SQUAD
R GERMAN ENGINEER SQUAD
R 81MM MORTAR - U.S.
R M-5 STUART
R DELAYING ACTION
R FOXHOLE
R ARTILLERY STRIKE - MED. MORTAR
R SANDBAGGED POSITION
R RANDOM OCCURRENCE - FOG
R MEDICS
R MG-34/AA
R RADIO
R U.S. AUTORIFLEMAN
R AMBUSH
R ANTI-TANK MINES
R ANTI-PERSONNELL MINES
VR GERMAN STUKA
VR GERMAN ME-109
VR U.S. P-47
VR U.S. M-4 SHERMAN
VR GERMAN PZ-III
VR GERMAN HETZER
VR U.S. AIRBORNE SQUAD
VR AIR-DROPPED SUPPLIES
VR HULL-DOWN POSITION
VR FOXHOLES
VR U.S. P-51
VR RADIO NET
VR FRENCH PARTISAN SQUAD
VR GERMAN 88MM ATG
VR RANDOM OCCURRENCE-CLEAR SKIES
VR GERMAN SQUAD-WAFFEN SS
VR RANDOM OCCURRENCE-HEAVY SNOW
I count 59 cards in this set.
------------------------------------------------------------
--------
Card list with rarities for Echelons of FIRE - First Edition
------------------------------------------------------------
--------
KEY: C = COMMON
U = UNCOMMON
R = RARE
VR = VERY RARE
C LEFT FLANKING
C RIGHT FLANKING
C THRUST
C FUEL
C AMMUNITION
C WOODS
U CITY, #1-4
C TOWN
U BRIDGE - STONE
U BRIDGE - WOOD
U OPEN
U HILLS
C U.S. FIRE TEAM
C SOVIET FIRE TEAM
C U.S. LEADER
C SOVIET LEADER
U M-60 LIGHT MACHINE GUN - U.S.
U PKM LIGHT MACHINE GUN - SOVIET
U RPG-7 GRENADE LAUNCHER
U M-203 GRENADE LAUNCHER
U HAND GRENADES - FRAGMENTATION
U HAND GRENADES - SMOKE
U RECONNAISSANCE
U DRAGON ANTI-TANK GUIDED MISSILE
U SAGGER ANTI-TANK GUIDED MISSILE
R RANDOM OCCURRENCE - FOG
R HUMM-V W/MG
R HUMM-V W/TOW
R BRDM
R BMP
R M-2
R SOVIET MORTAR 82MM
R MEDIC
R DELAYING ACTION
R ANTI-TANK MINES
R ANTI-PERSONNELL MINES
R RECONAISSANCE TEAM - SOVIET
R RECONAISSANCE TEAM - U.S.
R FOXHOLE
R ARTILLERY STRIKE - MED. MORTAR
R SANDBAGGED POSITION
R U.S. M.G. TEAM
R PT-76
R RADIO
VR AH-64 APACHE
VR HIND-D
VR A-10
VR M-1
VR T-80
VR T-72
VR ENGINEERING VEHICLE
VR RADIO NET
VR AIRBORNE TEAM - U.S.
VR AIR-DROPPED SUPPLIES
VR AID STATION-U.S.
VR HULL DOWN POSITION
VR FOXHOLES
VR AMBUSH
VR SOVIET SPECIAL FORCES
VR RANDOM OCCURRENCE - CLEAR WEATHER
VR SOVIET SNIPER
VR U.S. ENGINEER TEAM
VR SOVIET ENGINEER TEAM
VR RANDOM OCCURRENCE - HEAVY SNOW
VR U.S. LIGHT S.A.M.
VR N.D.G. LIGHT S.A.M.
I count 66 cards in this set.
---------------------------------------------------------------------