Fear Sense difficulty: Target's perception or sense-modified by relationship Alter difficulty: moderate Required Powers:Life detection, life sense, receptive telepathy, projective telepathy, affect mind A character who uses this power gains a dark side point. This power causes a horrible fear to engulf the victim, driving them to temporary madness. The victim resists with their perception or sense dice. If the power is successful, the character cannot do anything coherently for the next 1D minutes and runs away from the dark Jedi who inflicted the fear on them. This power can be countered using projective telepathy of another character. If their sense is higher than the sense roll of the fear sense roll, they can convince the victim there is nothing to be afraid of.