Force Teleportation Control Difficulty: Very Difficult modified by proximity and relationship Sense Difficulty: Very Difficult modified by relationship Alter Difficulty: Heroic (31-45) modified by proximity plus 1 per square meter above 5 Required Powers: Sense Force, Absorb/dissipate energy, Telekinesis, Emptiness/Rage, Transfer Force, Remain Conscious Time to use: one minute plus 1 round for each extra square meter of the portal, see exception below This power may be "kept up". Any Jedi using this power permanently loses two Force Points and cannnot get them back. This power allows the Jedi to rip a whole in the very fabric of space to a destination of her choosing. This power drains a great deal from the Jedi and if the Jedi ever fails the Control roll, she suffers her alter dice in damage, as she has lost control of the awesome power involved and it has lashed back at her. Relationship modifiers refer to the familiarity of the Jedi with the area to which the portal goes. The time to open the rift is one minute plus one round per extra square meter of the portal. If the character knows the area extremely well, it will take only one round to open the rift plus one round per extra square meter. This is GM's discretion. It would take less time if the character was teleporting to a place extremely close (within the same city) that she has seen many times before. If successful, this power drains so much from the Jedi that she cannot take any actions but walk at 1/4 her movement for ten minutes. The Jedi never gets any bonuses to rolls no matter where she is going, as she is harnessing the very primal power of the Force itself. Copyright 1997 Michael R. Fryda