GLOSSARY


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Alliance
A group of no more than four players with strategically similar goals even if for only the current moment in the game.
AP-player
An aggresive but predictable player. These players understand the basic strategic principles of the game and will act accordingly more often than not.
AU-player
An aggresive and unpredictable player. These players are overaggresive to the point where they are a detriment to themselves and to their alliance mates.
D-players
In the opening phase, this is the group of no more than four players that are determining the strategic direction of the game. They will be the players with the most support lines coming towards them. In early and late-middle phases, they are are the one or two players directly supporting the N-players. In the endgame, the D-player is the one the N-players plan to take out third.
Dominant Alliance
The N-players plus the D-players.
Dominant Pair
The two players that are at the top of the support lines in a tribe. Also called the N-players.
Early-middle
The phase of the game that runs from the end of the opening until the tribes are merged and one tribe is in the majority.
Endgame
The phase of the game that runs from when there are four players left to the end of the game.
I-tribe
A tribe who's members put most of their energy into positioning themselves within the tribe as opposed to building a team. This term is only appropriate during the opening and early-middle phases as once the merge hits, all tribes become I-tribes.
Isolated Player
A T-player without a second.
Late-middle
The phase of the game that runs from the end of the early-middle until there are four players left.
M-players
The members of a merged tribe, or tribe after a swap, that came from the tribe that is currently in the minority in the merged tribe. The term loses meaning inthe endgame.
N-players
The two players that are at the top of the support lines in a tribe. Also called the dominant pair.
N-tribe
A tribe with but one leader who is recognized, and respected, by the other players in the tribe.
Opening
The phase of the game running from the beginning until one of the following three things happen: the tribe is down to six players, there is a player swap, the tribes merge.
PP-player
A passive and predictable player. These are players that follow the lead of the more dominant players in their tribes and will not make moves to improve their position until it is their turn to be voted out.
PU-player
A passive but upredictable player. These players march to their own drummers. They tend not to make alliances and will vote as they individually see fit.
Purple Rock
A tie breaking rule in which all players remaining in the game, other than anyone with immunity, reach into a bag and pull a stone. One of the stones is coloured purple and the drawer of that stone is eliminanted from the game. Currently, it appears that this is the tie breaking procedure when there are six or more players left in the game.
Second
The other half of a mutually supporting pair. For example, Tina was Colby's second, Neleh was Paschel's second and vice-versa.
Support
A term only used in reference to strategic support though, more often than not, emotional support will follow the same lines. Primary support goes to the player that another player would most like to come along with them further into the game.
T-leader
A T-player, usually isolated, not in the dominant alliance yet is leading the tribe around camp and in the challenges.
T-players
During the opening and early-middle phases, they are the players that are not in the dominant alliance. In the early middle the T-players are members of the majority tribe that are not in the dominant alliance. In the endgame, the T-player is the player the N-players plan on taking out fourth.
T-tribe
A tribe who's members put most of their energy into building a team to compete against the other tribe. This term is only appropriate during the opening and early-middle game phases.
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