Last Updated: April 16, 1997
The following document is a taste of some things to come on
this page and you may notice references to the Desert Alliance
(DA), Desert Alliance Military (DAM), and the Sentinel-1 AFB.
These are all names and locations in a western north american
territory that I am working on and will eventually post here
(I never did like the idea of cowboys and indians in Rifts(R):
New West). The G-16 Light Assault Glitter Boy(tm) is still
undergoing construction and fine tuning (in other words - I
haven't finished it yet!!).
OH YA!..... The Desert Alliance Military Intelligence is
jokingly refered to as "DAMIT" or "DAM-int" by the DAM infantry
(well you can see where this is going don't ya). *Hopefully I
got all the trademarks and copywrites taken care of in this
document!*
With the development of the new G-16 Infantry Glitter Boy(tm)
was developed it was equiped with a newer and smaller version
of the "Boom-gun". they only had one problem. In urban and
indoor combat situation's where the power armor was designed to
be used the gun was just too large and unwieldy. When the
limitation of the origional "Little-Boom-gun" were finally
addressed, the DAM reseach team at the Sentinel-1 AFB put
forward an idea that had been on the shelves for a few years.
The team had developed a tiny scram-jet engine that they had
origionaly tested on 20mm bullets. With the advancement of
certain technologies the scram-jet was reduced in size even
further so that it fit the newer .35 inch
DU rounds for the RG-20 gun. The combination of the
RG-20 rail-gun and scram-jet
technologies made the new gun incredably powerful.
The new gun would fire a round at sub-sonic speeds eliminating
the characteristic sonic-boom that had become assosiated with
the Glitter Boy(tm) power armor. Once the round had cleared the
barrel of the gun, the small engines would ignite and propel the
round to sonic speeds. The round breaks the sound barrier at
around 100 feet and as the sonic boom is traveling away from
the operators of the gun (and those around them), the resuting
noise, although very loud, will not shatter lightly protected
ear-drums (ear-plugs, fingers, helmet, etc) of anyone standing
more than 50 feet behind the gun. The longer the round has to
travel the faster it moves. a small computer chip in the round
can actually make small course corrections (just to keep on the
path it was traveling when it left the barrel - great for high
wind situations - no bullets from the "Runaway" movie allowed -
sorry). This is where the weapon gained its name. The intakes
of the scram-jet start to whistle above Mach 1, shattering most
SDC materials and unprotected body parts (not just the ears.
Some vital organs in test animals literally turned into pulp
from the sonic waves. This screech has been known to overload
some older sound dampning systems, and thus cut through them to
who ever was using it rendering them deaf for 2d4 minutes and
are -8 on initiative and -3 to parry and dodge (same as the
origional "Boom-gun").
Of course this makes the weapon SDC at under 10 ft and only does
3/4 damage at less than 100 feet (although this it was designed
to be used as such, this is not usually used as a close-in
weapon). This shortfall in the short range region of the gun
was off-set with the addition of an under-slung high power
pulsed-frequency laser (pulsed-frequency is similar to a
variable frequency laser except that it pulses through a set
range of frequencies each shot, eliminating the need to change
the frequency manually or wait for the computer to do it for you)
added to the gun that is used for close range combat.
The gun can use standard rail-gun ammo with the addition of a
barrel extension that adds more magnets to the gun barrel.
Trying to fire the scram-jet ammo with the barrel extention on
the gun will destroy the weapon. The jets of the round would
ignite inside the barrel and shatter the gun into hundreds of
pieces of M.D.C. shapnel (1d6x10 M.D. to a 20 ft radius). The
standard RG-20B with the barrel extention and regular ammo is
used by the infantry of the Desert Allience in a two-man team
(one to carry the gun and the other for the power pack and ammo
drum).
* My GM cleared this one (although I doubt he'll let me have one)