The USA-G16 Glitter Boy RG-20 "Banshee" Canon


Last Updated: April 16, 1997

The following document is a taste of some things to come on this page and you may notice references to the Desert Alliance (DA), Desert Alliance Military (DAM), and the Sentinel-1 AFB. These are all names and locations in a western north american territory that I am working on and will eventually post here (I never did like the idea of cowboys and indians in Rifts(R): New West). The G-16 Light Assault Glitter Boy(tm) is still undergoing construction and fine tuning (in other words - I haven't finished it yet!!).

OH YA!..... The Desert Alliance Military Intelligence is jokingly refered to as "DAMIT" or "DAM-int" by the DAM infantry (well you can see where this is going don't ya). *Hopefully I got all the trademarks and copywrites taken care of in this document!*


With the development of the new G-16 Infantry Glitter Boy(tm) was developed it was equiped with a newer and smaller version of the "Boom-gun". they only had one problem. In urban and indoor combat situation's where the power armor was designed to be used the gun was just too large and unwieldy. When the limitation of the origional "Little-Boom-gun" were finally addressed, the DAM reseach team at the Sentinel-1 AFB put forward an idea that had been on the shelves for a few years. The team had developed a tiny scram-jet engine that they had origionaly tested on 20mm bullets. With the advancement of certain technologies the scram-jet was reduced in size even further so that it fit the newer .35 inch DU rounds for the RG-20 gun. The combination of the RG-20 rail-gun and scram-jet technologies made the new gun incredably powerful.

The new gun would fire a round at sub-sonic speeds eliminating the characteristic sonic-boom that had become assosiated with the Glitter Boy(tm) power armor. Once the round had cleared the barrel of the gun, the small engines would ignite and propel the round to sonic speeds. The round breaks the sound barrier at around 100 feet and as the sonic boom is traveling away from the operators of the gun (and those around them), the resuting noise, although very loud, will not shatter lightly protected ear-drums (ear-plugs, fingers, helmet, etc) of anyone standing more than 50 feet behind the gun. The longer the round has to travel the faster it moves. a small computer chip in the round can actually make small course corrections (just to keep on the path it was traveling when it left the barrel - great for high wind situations - no bullets from the "Runaway" movie allowed - sorry). This is where the weapon gained its name. The intakes of the scram-jet start to whistle above Mach 1, shattering most SDC materials and unprotected body parts (not just the ears. Some vital organs in test animals literally turned into pulp from the sonic waves. This screech has been known to overload some older sound dampning systems, and thus cut through them to who ever was using it rendering them deaf for 2d4 minutes and are -8 on initiative and -3 to parry and dodge (same as the origional "Boom-gun").

Of course this makes the weapon SDC at under 10 ft and only does 3/4 damage at less than 100 feet (although this it was designed to be used as such, this is not usually used as a close-in weapon). This shortfall in the short range region of the gun was off-set with the addition of an under-slung high power pulsed-frequency laser (pulsed-frequency is similar to a variable frequency laser except that it pulses through a set range of frequencies each shot, eliminating the need to change the frequency manually or wait for the computer to do it for you) added to the gun that is used for close range combat.

The gun can use standard rail-gun ammo with the addition of a barrel extension that adds more magnets to the gun barrel. Trying to fire the scram-jet ammo with the barrel extention on the gun will destroy the weapon. The jets of the round would ignite inside the barrel and shatter the gun into hundreds of pieces of M.D.C. shapnel (1d6x10 M.D. to a 20 ft radius). The standard RG-20B with the barrel extention and regular ammo is used by the infantry of the Desert Allience in a two-man team (one to carry the gun and the other for the power pack and ammo drum).

Stats

Weight:
Gun - 40 lbs (43 lbs with barrel extention),
power pack and ammo drum - 100 lbs
S.D.C. damage:
(0 to 10 ft) 1d4x10 SDC per round: (Model-A only)
M.D.C. damage:
Rail gun - Single shot - 4d6 M.D (with Banshee ammo treat as armor-piercing after 3000 ft due to MACH 4-5 speeds)
Small Burst (50 rounds)- 1d6x10 M.D (with Banshee ammo treat as armor-piercing after 3000 ft due to MACH 4-5 speeds)
Large Burst (100 rounds)- 2d6x10+10 M.D (with Banshee ammo treat as armor-piercing after 3000 ft due to MACH 4-5 speeds)
- all damages are reduced 1/4 for targets less than 100 feet from the Model-A version
- all damages are full at all ranges for the Model-B
Laser - 3d6 M.D.
Rate of Fire:
Rail gun - Standard
Laser - Standard
Maximum Effective Range:
Rail-gun using Banshee ammo - 4000 ft (1200 m)
Rail-gun using standard ammo - 3000 ft (900 m)
Laser - 1000 ft (300 m)
Payload:
Rail gun - 2000 rounds ammo drum on the back of power armor
1000 rounds ammo drum in infantry backpack
Laser - Unlimited while on the power armor (hooked up to nuclear power supply)
Standard DAM E-clip - 30 shots (Coalition E-clips will not fit without modifications to the gun and only hold 20 shots)
Black Market Cost:
Not available outside of the Desert Alliance Military
Notes:
Getting scram-jet ammo outside the Desert Alliance territories is impossible. Using standard ammo without the barrel extention makes the weapon into an S.D.C. machine gun (although the laser still works). One of the veteran GB-10 squads have taken to this gun with a unique sence of humor. They cut off the stocks of two of these and attach two ammo drums in place of the "boom-gun" and its ammo and use them as paired pistols. They then put on a sombrero and poncho and they call themselves The "Banditos".

* My GM cleared this one (although I doubt he'll let me have one)


Created: March 22, 1997, 11:04:02 AM

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