The Shadowmasters
Puppeteers of Power
This mysterious cult is dedicated to the precept that
power is something to be used subtly. They are masters of
manipulation, suggestion and blackmail. Typically, all of
them seek power over those who are already in power, thus
attaining more for themselves.
Of the few sages aware of this group, a smaller number
have noticed a similarity between them and a Fallen Diety
known in texts as Clotorn. They theorize that some of the
followers (Templars, perhaps) may have founded the cult
after the god's fall.
Initiation:
Initiates are studied for an extended period
before they are even aware that they are being considered
for membership. Once they have proven themselves in terms
of intelligence and ambition, they will be invited to join
the group's outer circle. Only after several years of
passing tests of loyalty and service is the initiate
invited to join the inner circle. Many never make it that
far.
Structure:
The cult is highly regimented in terms of both
heirarchy and secrecy. It uses an Illuminati-style pyramid
structure. At most, a Master has regular contact with only
three members: the one who gives him his orders, and the
one or two to whom he gives orders. Sudden changes are not
uncommon, and often the member is unaware of the identity
of his superiors. Passed notes and magic messages are
frequently used to transmit instructions. Explanations are
almost never given, but members who balk are likely to wind
up dead.
Dogma:
Most of humanity is cattle. You are a shepherd.
Knowledge is power. If you know the secrets of another,
you can take his power as your own. If you allow another
to know your secrets, you are vulnerable to him. Even if
you kill him, his knowledge has forced your actions. Do
not let others gain control over you.
A little secret can be used to gain greater control, if
used wisely. Threaten to expose the sheep's secret unless
he performs a service. Then have him commit another, more
serious crime, which can be used against him later.
Accept no disobedience from underlings, and give none to
your superiors. Loyalty will be rewarded.
Game Notes:
Ability Requirements: Wis 14, Int 14, Cha 14
HD:d6/+1 Save/Attack as Rogue
Alignment Req: LE or LN Tendency:LE
Race: Human/U, Orc/10, Elf/8, Goblin/10, Drow/U
Armor: None
Weapons,1/6: Dagger/Dirk/Knife, Sap, Poison
Special Abilities:
Rogue: Hide in Shadows, Hear Noise, Find/Rmv Traps
Influence as Bard
Wizard: Cast spells as Bard +1
Enchantment, Illusion and Divination Schools
NWP/MI: 4/3,Wizard, Rogue, General
Restrictions: Tithe
Level XP
2 1300
3 2600
4 5200
5 13000
6 26000
7 52000
8 97500
9 182000
+1 +195000