Dissenting Priest
Fanatics and Heretics
Description
The Dissenting Priest has chosen to place his faith over his
religion. Whether because of a divine (?) vision or the simple
use of logic to examine the tenets of his faith, the Dissenter
has come to the conclusion that his heirarchy is simply wrong.
Naturally, this does not endear him to the established order.
This does not overly concern the Dissident, because he would
rather be right than popular.
Preferred and Barred Faiths
While at first glance, it might seem that Chaotic religions
would be rife with dissent, it is actually the Lawful religions
that are more likely to demand the sort of absolute control over
the dogma of the church that produces the environment which
creates this kit. The only real restriction is that the church
must have some heirarchy which will correct and even punish
heretics.
This just refers to a tendency, however--virtually any faith
which does not focus very specifically on allowing a diversity
of views will eventually produce Dissident Priests.
Role
There are two types of Dissident:
The extremist takes a particular aspect of his faith's
doctrines and focuses on it to the point of diminishing all
others. Often, extremists will be part of recognized movements
within their churches, one that more mainstream members simply
regard as eccentric.
For example, while most Priests of Ruffalonna, the Diety of
Life and Healing, acknowledge that some death is necessary, an
extremist sect might demand that its members be strict
vegetarians, even going so far as to require that clothing be
made out of plant matter or from animals that died naturally.
Heretics, on the other hand, espouse a viewpoint that the
church's heirarchy regards as anathema to the faith (or at least
to the heirarchy's control of the faith). For example, a Priest
of Gero who taught that certain forms of Art should be destroyed
or banned "for the greater good" might very well be branded a
Heretic, as could a Vegfiran who called for the death penalty.
Heretics risk excommunication or even death, depending on the
nature of their church.
The kit can only be abandoned if the Priest formally renounces
the heresy or extreme view. In this case, his former comrades
will now view him with the same disdain (and reaction roll
penalties) with which the mainstream marked him before, while
the mainstream will now only apply half that penalty, rounded
down.
Furthermore, renunciates are often hunted down, particularly
in the case of Heresy (to prevent confessions that name other
heretics).
Weapon Proficiencies
Dissidents can use whatever weapons are normally alloted to
their Priesthoods, unless their issue of dissent would bar them.
Non-Weapon Proficiencies
Bonus: Religion
Recommended: [G] Etiquette, Languages (Modern)
[P] Ancient History, Local History, Read/Write, Oratory
[R] Disguise (Heretics only)
Equipment
Again, the only restrictions on equipment are those that arise
from the Dissident's peculiar beliefs.
Benefits
The Dissident has an astounding level of faith, able to
withstand the pressures of mockery and oppression. As a result,
she is treated as having a higher Wisdom than she really does
for the purposes of determining how many spells she receives and
her bonus to resist mind-control magic.
The size of this faith-bonus is determined by how far the
Priest is from the mainstream, and how much she is putting at
risk.
Extremists are treated as having a Wisdom of one point higher,
up to their racial maximum.
Heretics who face excommunication (at worst) gain a two-point
Wisdom bonus. Again, this is capped by the Priest's racial
maximum.
Heretics run the risk of being killed for their beliefs gain a
3-point bonus, but with no maximum.
Note that this bonus does not affect Non-Weapon Proficiency
rolls in any way.
Furthermore, this same bonus applies to reaction rolls from
others of the faithful who agree with you. Thus, censorship
advocates who worship Gerof will have a +2 bonus to their
reaction rolls, provided they recognize one another.
Drawbacks
Again, the drawbacks depend on just how far the Dissident is
from his heirarchy's views.
All Dissidents suffer a reaction roll penalty equal to twice
their bonus when dealing with mainstream faithful.
Extremists only receive half as many followers as usual, and
Heretics only receive one-tenth the usual number. Leader-type
followers are one level lower for Extremists, and two levels
lower for Heretics.
Heretics also run the risk of Excommunication or even death if
the church's heirarchy learns of their involvement. An
excommunicated Priest receives _no_ spells above the second
level, and is barred from all church properties. Even lay
faithful are barred from dealing with excommunicated Priest.
Deaths are usually public and ignoble. The Priest cannot be
raised or ressurected, and his soul is immediately cast into
eternal torment.
Wealth
Starting wealth is unaffected.
Race
Dissidents may be of any race (but, in the case of Ascended
Dieties, are often of some Race other than that of the Diety).