Gentleman Thief
Uppercrust larceny
Description
The Gentleman Thief was actually born to the nobility, or at
least the aristocracy, and his breeding shows in every thing he
does. His thefts are for show, and done with style and aplomb.
Preferred Skills
While the Gt is usually a generalist with his skills, he is
careful in their application.
Picking Pockets is not used to steal a purse from some
anonymous mark on the street, but to remove a beautiful woman's
diamond earrings while dancing at the Duke's ball. Likewise,
Detect Noise is not applied to doors in dungeons, but to
overhearing court intrigues.
Role
The GT is a romantic figure, often sharing ground with the
swashbuckler. He could have settled down to the life of his
peers, but prefers the excitement and thrill he gets from
watching their befuddlement as he slowly deprives them of their
family heirlooms.
He will almost exclusively stick to "big scores" whenever
possible. If he is of Good alignment, then he will target the
members of the uppercrust whose wealth seems to be doing no one
any good.
Often, he will keep rare or valuable pieces, rather than
selling them, keeping a small room of trophies.
Weapon Proficiencies
The GT uses only those weapons that are acceptable to High
Society: the dagger, the dart, the hand crossbow, the short
bow, and the long sword. Other weapons are, for the most part,
beneath his station.
Non-Weapon Proficiencies
Bonus: Etiquette
Recommended: [G] Dancing, Heraldry, Languages (Modern),
Riding (Land)
[P] Local History, Read/Write
[R] Appraising, Disguise, Forgery, Gem-cutting,
Blind-Fighting, Gaming, Reading Lips
Equipment
Like other nobleman kits, the GT must have the best of
everything. All equipment costs 10-100% more than the average
price. If he uses substandard equipment, he will be denied the
right to call on his social status until he has restored
himself.
He is also required to start out with a horse and gear.
Benefits
The GT has a knack for moving through the upper-crust of his
society. When talking to his fellow nobles, he gains a +3
reaction bonus. He also has the right to request, and be
granted, lodging with any fellow noble while travelling. This
is free for himself and up to one other travelling companion,
per level.
See also: Wealth.
Drawbacks
Like other patrician kits, the GT must be willing to play
host to his peers, and may wind up shelling out quite a bit for
their upkeep. Of course, if he is very careful, this can
provide an opportunity for more of his nighttime activities.
The GT has far more to lose than most other "noble" kits.
Indeed, if he is unmasked publicly, he could very well lose the
advantages of his kit.
This is not as likely as it might first seem, however. Even
if a particular vicitm learns of the GT's identity, they may be
able to come to an accomodation. In fact, many GTs make sure to
learn much about their prospective victims, in order to garner
some "leverage" (ie, blackmail material), if their cover is
blown.
However, if he is unmasked publicly, the GT will suffer a -6
penalty whenever dealing with one of his former peers. However,
even then, not all is lost. If an unmasked GT maintains all the
standards of his kit, he will gain a +3 reaction bonus when
dealing with the middle classes of his culture, as he will be
viewed as a kind of romantic hero.
Furthermore, if he is seen publicly to achieve some form of
repentance, then he can even regain his former status among the
nobles, as they will invite him to regale them with tales of his
exploits.
Wealth
The GT starts out with a bonus of 200 GP to his normal
starting wealth of 2d6x10. Note again, that the purchase of a
mount and tack will eat up more than half of this, especially
when combined with the "most expensive" purchasing requirement.
Race
Any race which is advanced enough to have some sort of
aristocracy can produce a Gentleman Thief. Note that, despite
the name, a GT may be male or female.