Marvel Super Heroes FAQ v1.31 (marvelsh.txt) 1/30/96 Written by: Richard Cheung (=P) rmcheung@ix.netcom.com ------ [Introduction] Capcom's new fighting game, Marvel Super Heroes can be easily thought of as X-Men: Children of the Atom II. It uses the almost same engine and style of play. As far as I call tell, it should be distributed nationwide by this time. (Please excuse all inaccuracies and send corrections to the above address.) Everyone allowed to duplicate the information from this FAQ (including EGM =P ) as long as credit is given to this FAQ and its author. ------ [Major Notes/Correction in This Version] The combo section is very limited right now. I'm only adding the combos that I've discovered or been E-mail to me. If need combos badly, there is a combo FAQ out there, you might want to pick it up. Sorry if MSH FAQ v1.2 wasn't terribly, widely distributed. I tried, but some Web Sites still have v1.1. My HD crashed between v1.2 and v1.3. I'm working off an E-mailed FAQ from Mousse Lee (THANKS!). I know I'm forgetting alot of changes that everyone has sent me, please resend them if you don't see them here. --- [History] v.1 * [Based on beta of the game.] * First FAQ. * Unorganized Information with plenty of typos. v.2 * [Based on beta of the game.] * Unorganized Information with plenty of typos. * History added * Abbrevations addded * Minor corrections * More info on Captain America, Magneto, and Spiderman v.3 * [Based on beta of the game.] * Common Moves added * More info on moves esp. Psylock v1 * FIRST attempt to make the FAQ accurate with the full release version of the game. * Infinity Counter added v1.1 * Info on Blackheart, Shuma Gorath, and Bosses * How to taunt added * Gems corrected * Juggernaut item pick up added * Disable Gems added v1.2 * More corrections v1.3 * Combos added * Pumpkins added * Alternate Colors added * More junk ------ [Abbrevations] Punches Jab Strong Fierce a b c Kicks Short Forward Roundhouse x y z BF (back forward) [Hold] o-- --o QCF (Quarter Circle Forward) | \ --o o o QCB (Quarter Circle Back) | / o-- o o FCD (Forward Circle Down) --o \ | o o BCF (Back Circle Forward) o-- / | \ --o o o o FCB (Forward Circle Back) --o \ | / o-- o o o FDD (Forward Down Diagonal) --o | \ o o UDF (Up Diagonal Forward) o o | \ o-- BDD (Back Diagonal Down) o-- / | o o DD (Down Down) | | o o DCF (Diagional Cirle Forward) / | \ --o Note: While most of us use o o o QCF or HCF, after you lose the computer describes certain moves are SUPPOSED to be performed THIS way. These notes are placed in parenthesis after special moves. They indicate the move's attributes. A - Can also be done in the air C - Directionally controllable by using different punch or kick buttons. Usually for projectiles this means: a or x (jab or short) - Shoot Down b or y (strong or forward) - Shoot Middle/Straight c or z (fierce or roundhouse) - Shoot Up M - Must be done the in the air c - crouching attack j - jumping or airbone attack (may involve a super jump) n - jumping neck attack s - standing attack t - throw attack ---- [Common Moves] These moves work for all characters. --o --o (tap forward on the joystick twice) -or- abc (tap all three punch buttons together) | o (flick the joystick down then up) o | -or- xyz (tap all three kick buttons together) Similar to Alpha Counter on Street Fighter Alpha. It uses 3/4 of an Infinity Bar. o-- / | + punch o o Does nothing, but looks cool. =P (Actually, it might be possible avoid projectiles with this. Not sure yet. Definatly for Psylock, though.) | | + Start o o To to cycle between the gems in your possesion to select the one to use: tap Start | / o-- + abc o o "Both players must press and hold start at the begining of the match when it says 'round one fight.' You know that it worked if it says 'no gems' at the bottom of the screen through the fight. Also, if only one player presses start it will say 'no gems?' at the bottom of the screen for a couple of seconds but the gems will not be disabled." [Bob White] (Not 100% sure, yet) You can select alternate colors by holding down on the controller when you select your character in the bottom row. Hold up for the top row. --- [Graphics] The graphics are done the same style as all recent Capcom games. The drawing are similar to X-Men: CoTA or SFA. The backgrounds have beautiful scenery, except it still looks like they using 256 or 512 colors, so you can still see the dithering(?). The animation for the X-Men characters that have been imported into this game seems to be smoother. This particularly noticable for certain moves such Wolverine's Berseker Barrage. ---- [Gameplay] Marvel Super Heroes is based on the Capcom engine. There still NO zoom back as Samuri Showdown. Two different Capcom employees at Golfland told me that the engine can't do that. This might no longer be a problem, since, the super jump is nice and difficult to control. The super jump can still be activated with three kick buttons or a down-up joystick motion. Controling your super jump in the air is almost nil. You basically jump UP. There is still a super bar that can be powered up three times. The third power up has the infinity symbol on it. NO, that doesn't mean you have unlimited super; it is just the way this game indicates level 3. Although, different characters have different levels they can power up to. Some can have 3, others 1. The new addition to the game are the magic power gems. Each gem gives your characters a temporary power up. They are (from memory): Power (extra damage) (red) Mind (infinity power regeneration) (blue) Soul (healing) (green) Time (extra speed) (pink) Space (super armour) (purple) Reality (adds projectiles to normal moves) (orange) b fireballs that travel straight y six "icicles" which drop either up or down, depending on where the opponent is c or z three electrical spheres in direction of joystick Start pumpkins are lobbed at opponent whom will dizzy after about 2 - 4 hits. "Gems always pop out on the side of thekk character who gets the First Attack. A Gem also always pops out on the side of the character when they get into "Danger", i.e. when their meter starts flashing because they're about to die. To knock gems out of other players, hit them with any special moves. That always does it. Nothing else will do it." [jchensor@ucla.edu (J Chen)] You can also collect gems when you defeat certain CPU characters. You can cycle through the many gems you have with the Start button. To use a gem, do a quarter-circle-back motion with the joystick, and hit all three punch buttons. A meter on the bottom will tells you how time you have left of a power up. Also, each character a one specific gem that gives them extra power up. Each character has a gem which does something extra special for them, kinda a preferred gem. They are listed below with the character descriptions. You can still air block just about anything. Though, it appears you can't air block while flying. ---- [The Characters] I'll be brief for now. After all, everybody knows what Iron Man or Hulk looks like. ---- Oh joy, here's the Ryu character. Just GUESS what moves Captain America has. Gem: Power Captain America will have shadows behind his moves. If he does a Shield Slash, it will be followed by shadows, allowing it to hit three times. He will do three Stars and Stripes in a row instead of one. Moves: QCF + punch Shield Slash (A/C) Captain America throws his shield at you. If you block, his shield will bounce back into him for another throw. If dodge it completely, his shield will richocet off the back wall and fall to the middle of the screen. He must then repick up the shield if he plans to shoot again. FDD + punch Stars and Stripes Captain America lunges forward in an upward motion and... well... BCF + kick Charging Stars Captain America rushes at you quickly. =P FCB + punch Cartwheel Captain America does a cartwheel. It goes through opponents and projectiles. Infinity Power (Super) QCF + abc Final Justice Captain America does Charging Stars with a shadow behind it. If he connects, he will continue with an automatic combo. Misc: Captain America can double jump by tapping the joystick up after you've jumped. ---- Wait, isn't Iron Man a small Sentinel (sorry, I couldn't resist). Maybe Stark Enterprises stays in business making Sentinels. Gem: Soul Whenever he hits someone after he usesthe Soul Gem, he fries the enemy with electricity. The enemy stays blue for a while and they have little lightning streaks go around them. This drains energy off their infinity bar. Moves: DCF + punch Uni Beam (A) A wide beam attack with HUGE delay times. Alot like Sentinel's standing fierce. Hmm... ax by or cz Smart Bomb (A) Two small, little bombs that fall out of Iron Man's shoulders. QCB + punch Repulsor Array Iron Man holds his hand up and energy shoots all over QCB + xyz (in air) Fly (M) Iron Man goes, "don't you wish the super jump was better" as he drops smart bombs like mad. Repeating the moves makes him land. When you land, your legs stick out. This can do damage. Infinity Power HCF + abc Proton Cannon Iron Man's calls for a huge gun to appears. Then he blasts the whole screen. It is similar to Cyclop's Super Optic Blast. Combo: 1. j , s , s , s , Uni Beam Misc: Iron Man can shoot a missile by pulling down and pushing fierce. A jumping fierce will also allow him to shoot a short range hand beam. It can be aimed forward, diagonal up, and diagonal down. Pushing down and will make Iron man slide. Pushing down and in the air does a rapidly descending knee thrust at a forty five degree angle. ---- Well, Spaz Master fans, the pound-on-all-the-buttons-and-shake-the-joystick character is back, and more spazzy than ever. Here's the really funny part, HE CAN DO BERSERER BARRAGE ANYTIME HE WANTS. Yes, that right, you can score an easy 9 hits with Berserer Barrage anytime. Even better, there is a Super Berserer Barrage that hit about 18+ times! Gem: Power Wolverine uses the ultra-fast, aftershadows, power-up that he had in X-Men:CoTA. Also each of the aftershadows hit. Moves: ax by or cz Drill Claw (A/C) The direction is controlled by the joystick. It can no longer go backwards. FDD + punch Tornado Claw You forgot to slam on that button there... QCF + punch (+ punch + punch... etc.) Berserker Barrage This is the full blown Berseker Barrage from X-Men:CoTA except you can do it anytime now without losing Super Power. As I said earlier, the animation is much smoother here. You must tap the punch buttons repeated to score the extra hits. Infinity Power QCF + abc Super Berserker Barrage Plently of hits. FDD + abc Weapon X Wolverine rushes you. If you don't block, you get plently o' hits. It is similiar to Captain America's Final Justice. Misc: Wolverine's healing is ALWAYS on. When he takes damage, 1/2 of that damage will slowly heal back. So technically, Wolverine only takes 1/2 damage. ---- Description later... Gem: Power Psy gets three shadows similar to her power-up in X-Men:CoTA. Also, all the shadows can hit. Only the middle one can BE hit. Moves: QCF + punch Psi-Blast (A/C) QCF + kick Psi-Spin (A) To combo all 3 Psi spins together, you only need to do the quarter circle motion only for the first one, then just push the appropriate kick buttons for the next two. You can also go in any order, it does NOT have to be ,then ,then . The only limitation is that you cannot hit the same level kick button two times in a row. So you can do...short, forward, roundhouse...short, forward ,short...short, roundhouse, forward... etc. And they don't have to hit the opponent to chain together like that. QCB + any button Ninjitsu (A/C) Teleports Psylock to any of the four corners of the screen. The button determines where. a top left b same spot c top right x bottom left y behind opponent z bottom right Inifinity Power QCF + abc Psi-Thrust (A/C) The direction of her Psi thrust is determined in the split second before the move actually comes out, hence the delay animation. Hold the stick in the direction you want to thrust. QCF + xyz Psi-Maelstrom QCB + xyz Kochou Gakure Combo: 1. (consider double or triple jumping) j , d , Psi-Spin w/, Psi-Spin w/, Psi-Spin w/ (If opponent block the first step, j , follow it up with: t , Psi-Blast w/) Misc: Psylocke's taunt hits opponents. If the opponent is close enough it will knock a gem out of them like when you use a gem. "Psylocke can *TRIPLE* jump, not Just double jump. Just tap up again at any point during you super jump or normal jump to jump up again. This makes for excellent control while trying to jump kick you enemy, because you can position yourself right over them, then wiggle the joystick back and forth so that they don't know which side to block on. The triple jump is also useful for avoiding certain infinity moves such as Dr. Doom's Molecular Shield, Thanos' Space, Power, and Reality Gems, and Iron Man's Proton Cannon. Just jump past them and do a combo when you land on the other side. Pushing towards and will make Psylocke lunge forward and do an overhead kick that hits couching opponents. Pushing back and will make Psylocke slide backwards then forwards [to her original position] and do a kick. Pushing towards and will make Psylocke slide forwards and do a kick. This move can go under fireballs, and if you're close enough, you'll actually end up behind you're opponent when the move finishes. Good for surprise attacks." [Josh ] ---- He talks to himself, just like in the cartoon. Gem: Power Power gem makes a mirror image of Spiderman attack you from the other side. It does double damage and can easily confuse you. Moves: QCB + punch Web-Throw (C) He shoots a stream of web at you. If he hits, you swings you over his head like a tether ball and, if you are close enough, throws you to the other side. It is alot like Omega Red's attack. If you are wonder, "How can Spiderman throw Blackheart?" I have a comic card that says Spiderman has the proportional strength of a spider and can lift about 10 times his body weight. Okay, so even I can't remember that last time he did that, but that's what the card says. QCF + punch Web-Ball (A) Spiderman shoots a ball of web at you. If you are hit, you become encased in webbing and can't move. If Spiderman is close enough, he can do a nice little combo. QCB + kick Web-Swing (A) Spiderman shoots a web up and then swing at you. He trys you kick you while swing like in those really bad jungle movies. FDD + punch (+ punch) Spider Sting Now Spiderman can Dragon Punch too. It doesn't go very high. At the top of the Spider Sting, Spiderman can punch his opponent back down to the ground for an easy 2-hit combo. Infinity Power QCF + abc Maximum Spider (C) Spiderman goes really fast and shadows trail him. If you don't block, Spiderman knocks you up and down the screen in an automatic combo. It is very similiar to Nightcrawler's X-Power from Konami's X-Men game. Combos: 1. c , s , j , j , j 2. j , c , c , s , j, j , j Misc: Spiderman can jump off the wall like Chun Li. I think he can also stay there. Both Spiderman's Web-Throw does not work on Juggernaut; they will break. Juggy still takes some damage though. ---- Hulk. Gem: Time Hulk's fierce/roundhouse moves are as fast as his jab/short moves. Moves: BF + kick or DU + kick Gamma Rush Gamma Rush can be started by BF *or* by DU. It works like Psylocke's Psychic Thrust...direction can be changed (once) in the middle of the rush by holding in a direction and tapping a button. This makes for *awesome* control. DD + abc Gamma Throw Hulk grabs a piece of the ground. He then holds the ground over his head until you hit punch again for him to throw it. This has huge delays. HCF + punch Just like the Gamma Throw, but he doesn't hold the ground; he throws immediately. HCB + punch Gamma Grab Hulk grabs you. It can be blocked. =( (Damn, all you whiner.) If he misses he just reaches out and grabs nothing. If he connects, he swings you around with one hand and throws you to the other side. Alot like T. Hawk's throw without the jump. Gamma grab range is his whole outstretched arm. Thus, if someone lands on his elbow, ya still got him. :) Also, this can be Tech Hitted!!! =( Infinity Power QCF + abc Gamma Crush Hulk grabs a piece of ground, jumps up, and lands on your head. It is alot like Collusus's X-Power and just as hard to connect with. Gamma Crush can be comboed, if you combo the first hit. The first hit of the infinity bounces the person, so they will always be hit by the falling rock. Combos: 1. n , n , c , Gamma Throw, s , Gamma Crush ---- He like he was in X-Men:CoTA. Less damaging though. Gem: Space Magneto gets his infamous force field around him. He takes no damage but cannot throw except in that air and non-blocking opponents. Moves: HCF + punch E-M Disruptor (A) Typical beam attack HCB + kick Hyper Gravitation (A) Four black sphere slowly float towards you. If they connect, they suck you into Magneto. Do combo here... UDF + punch Magnetic Wave (M) Magneto shoots two red wave attack at you from the air. QCB + xyz Fly Have fun... Repeating it will make it him land. Infinity Power QCF + abc Magnetic Shockwave Magneto causes collumns of energy to rise from the ground and hit you. It is similiar to Pyron's Super except the collums follow in succession, one after the other, until the edge of the screen. If you are hit by one, you will be hit each one following. Thus you will be hit by more collumns to the closer you are to Magneto. QCF + xyz Magnetic Tempest (A) Magneto creates several chunks of metal that float for a second then fly at the target. Usually pretty fast and nice for nailing quick opponents. Misc: "When throwing (ground or air) with the b button, he can control where the opponent goes. After he grabs, if you hold the joystick down and continue to tap the 'b' button, he throws straight down. If you hold the joystick up, he throws up in the air and away." [Ejones337@aol.com] ---- Very slow. Every move lags with huge delays. Less damaging than in X-Men. If Juggernaut does his normal Power Up and get's a Power Gem, he does about triple damage. One standing fierce can almost take off half. But don't worry, it is relatively easy to avoid Juggernaut for the short time has for the power up. Also, Juggernaut dkoes NOT stun except for combos and dizzies. If you hit Juggernaut with a fierce, he can counter with atleast a jab or strong (sometimes even a fierce) BEFORE you can recover from your fierce. I think this is to compensate for the delays that he has the last longer than some character's special moves. Gem: Space Juggy turns gray and takes little or no damage. Definatly, no damage from regular moves. While he was protected with the Space Gem, Final Justice (and probably other moves) don't continue the combo! Moves: QCF + punch Juggernaut Punch Juggernaut rushes you and punches you into the ground. If he connects he does about 1/6 of your life, and you go fly across the screen. It has good priority, but a huge recovery time. He can use this move as a sacrafice move. If he is close enough, he can start the Juggernaut Punch right as some characters start thier special moves ie. Ironman's Uni Beam. Juggernaut will get hit by the Uni Beam, but it will only slow down the rush. He will finish the move when the Uni Beam ends and pound Ironman who is recovering from his own move. This usually a good idea if Juggernaut has enough life and just powered up. QCB + punch Earthquake Juggernaut hits the ground as he does in X-Men. It about 1/5 as damaging in this game, and things don't fall from the sky. This move is usually NOT a good damage trade off. FDD + three punches Citorak Power Up This can be done anytime. It almost doubles Juggernaut's damage for about 3 secs. It also makes Juggernaut stand still for about 1 sec when he's powering up. HCF + kick Juggernaut Splash Juggernaut does a low dive at you. Infinity Power QCF + three punches Juggernaut Headcrusher Juggernaut rushes you with a headbutt that hits many times and does plenty of damage if it connects. Misc: "Speaking of Juggernaut, you'll notice on certain boards that there are additional objects laying around (most noticeable are the backbone and the boulder). To pick an object up, move on top of the thing and tap down twice and all three punches. (Like the Hulk move.) Object can be destroyed while you hold it, and the range isn't that great... but if you hit with it, *ouch*!" [Rich Joseph (rich@itrc.dciu.k12.pa.us)] Spiderman's Web-Ball and Web-Throw do not work on Juggernaut; they will break. Juggy still takes some damage though. ---- Strange purple octopus guy. Gem: Time Shuma can turn people into stone. "Hits turn them