Date: Tue, 09 Sep 1997 17:19:27 +0800 ====================================== MARVEL·SUPER·HEROES·VS.·STREET·FIGHTER HIDDEN·CHARACTER/CHALLENGER·CODES·v1.9 ====================================== BY OKA , COPYRIGHT 1997 http://www.geocities.com/TimesSquare/Castle/3009 ___________________________________________________________________________ Apparently these codes work for BOTH the U.S. and Japanese versions of the game so no more griping about how Japanese versions always get extra stuff. You can select up to TWO hidden characters for your team, and insofar as I know you cannot have two identical hidden characters on your team. It's my opinion that the only hidden characters worth using are Mega Zangief, Evil Sakura, and Shadow Charlie. The rest of them don't make the cut. ====================== HIDDEN·CHARACTER·CODES ====================== ____SHADOW CHARLIE (McCLEOD, APPARENTLY)___________________________________ hold Start, go to Dhalsim, hold up for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: A much darker version of Charlie (hence the name), so do not expect to see too many details in his clothing and whatnot, since it's all obscured by a monotone color scheme. Only his glasses are untouched. His potrait is a solid black silhouette shaped like Charlie, though at the selection grid when you first select him, you'll see Bison's solid black silhouette. Subtle hint, eh? I prefer the variant color Shadow (Short+Roundhouse), with the dark red shading. Sonic Boom charge B,F+P Flash Kick charge D,U+K Blade Slice U,UF,F+K (air only) SHADOW BREAK QCF+PP SHADOW JUSTICE QCB+KK CROSS SHADOW BLITZ QCF+KK FINAL MISSION charge B,F,B,F+PP (level 3 only, blockable) There's a slower initiation for all his supers but his normal and special attacks are still fast. Much harder to combo into his supers now. Get rid of that 'shining eye' effect before each super and the initiation lagtime won't be so terrible. Blame Capcom. The Final Mission super sees Shadow Charlie rushing forward about 1/3 the screen's length and attempting a launch. If he succeeds in making contact, your opponent will be knocked into the air, with Shadow following closely behind. He will grab the opponent soon after (in mid-air), and the screen will turn white, and 'hit' marks will appear everywhere, ala Raging Demon. When the playing screen returns, you'll see Shadow standing on the ground next to his fallen opponent, who will then proceed to explode in one last major-damage hit. Nice to watch, hard to pull off. ____MEGA ZANGIEF (WOOHOO!)_________________________________________________ hold Start, go to Blackheart, hold left for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: This guy looks as if he just rose from his grave or something - his skin is pale, and he has blood-red eyes and teeth. The second color MZ is even worse, with a dark blue complexion and matching underoos. Yoga Flame HCF+P Lariat 3P Short Lariat 3K Ariel Rave DP+K Run And Grab HCF+K (far) Siberian Suplex HCF+K (close) Spinning Piledriver 360+P (air) FINAL ATOMIC BUSTER 360+PP SIBERIAN BLIZZARD 360+KK Mega Zangief CANNOT BLOCK at all. He does, however, have Mega Armor which is basically a much better version of Hulk's regular super armor. This MZ can actually interrupt his opponent's combos (even super combos) with his SPD/FAB. If you cannot perform 360s consistently, you can still interrupt attacks with the Run And Grab or Yoga Flame. Or anything else, in fact. A favourite of mine right now is to take MZ/Zangief and Double Final Atomic Buster (Double Super) my opponent when he tries to combo me. Opponents who execute supers near Mega Zangief are really asking for shit because you can practically walk right up to them and throw 'em. His jump is pretty low and slow though and his Super Jump isn't as maneuverable as regular Zangief's. His Run And Grab crawls across the screen and it lasts for a very long time, so if you miss your target, pray hard. The Yoga Flame is a one-hit attack, and it does not really do much except interrupt regular combos quickly. The new super, Siberian Blizzard (which is just a rising lariat), is not an anti-air super despite the look of it. It does okayish damage, but the horizontal range on this super could have been a lot better. Basically, this super is not worthy of the super level it took. Save the bar(s) for an FAB or the Double Super. Omega Red's Coils can't grab Mega Zangief. :) ____EVIL SAKURA (YUCK)_____________________________________________________ hold Start, go to Hulk, hold right for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: A slightly more tan version of Sakura. Just think of Evil Ryu when compared to regular Ryu, and you'll get the picture. Hadoken QCF+P (air) Dragon Punch DP+P (air) Hurricane Kick QCB+K (air) Teleport DP+PPP/KKK SHINKUU HADOKEN QCF+PP (like Ryu's Super Fireball) HARU-ICHIBAN QCB+KK MIDARE ZAKURA QCF+KK SHUN-GOKU-SATSU Jab,Jab,F,Short,Fierce (level 3 only, unblockable) I do not know how this version compares to the regular Sakura, since I do not use either one much. Her new, horizontal fireball (and super fireball) is better, but her DP is not preceeded by an energy barrier anymore; I do not know if it can still absorb other fireballs. BTW, taunting will raise her Super Level Meter, just like Dan. ____MEPHISTO (BLACKHEART'S PAPPY)__________________________________________ hold Start, go to Omega Red, hold down for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: Only a pallete swap of Blackheart, but still one funky red daemon. Dark Lightning QCF+P Dark Inferno HCB+P JUDGMENT DAY QCB+PP (air) ARMAGEDDON QCF+PP HEART OF DARKNESS QCF+KK His normal attacks set his opponents on fire; apparently this tiny little change goes a long way in helping you finish off those rather long combos that usually wouldn't work with Blackheart. Something psychological about it "since people tend to think about blocking when they are on fire" this gives him "a longer window of time to complete a typical Blackheart combo and unlike Blackheart they will not mysteriously miss hits. It is hard to explain unless you take the time to play them both..." Quoted from MSHvSF FAQ v2.0 (appendix 1) by Charles Washington. I have no idea what he means. ____U.S.AGENT (ULTRA RIGHT-WINGER)_________________________________________ hold Start, go to M.Bison, hold up for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: Just like Cap with the blue replaced by gray. U.S.Agent had his own costume and shield in the comics, but I guess someone's too lazy to design a new character. I mean, look at Mephisto. Shield Slash QCF+P (air) Stars 'n' Stripes DP+P Charging Star HCF+K Cartwheel HCB+P HYPER CHARGING STAR QCF+KK HYPER STARS 'N' STRIPES DP+PP FINAL JUSTICE QCF+PP U.S.Agent is faster than Captain America and can of execute larger/longer combos plus he may also do more damage. Something like the old MSH Cap, I remember someone saying. ____SPIDER-MAN IN SPIDER ARMOR (SPAM!)_____________________________________ hold Start, go to Ryu, hold down (now on Spider-Man), wait for 5 seconds, press Jab+Fierce or Short+Roundhouse DESC: Same costume with the red/blue replaced by a white/dark gray scheme. Looks like Spidey before the invention of color TV. Web Ball QCF+P (air) Spider Sting DP+P, P Web Swing QCB+K (air) Web Throw HCB+P MAXIMUM SPIDER QCF+PP (air) CRAWLER ASSAULT QCF+KK Spider-Man in Spider-Armor has limited super armor, like The Hulk/Zangief, meaning he can shirk off jabs and some strongs, but not the launchers. He also takes less damage from his opponent's normal and super attacks. Only downside is that his own supers also dish out less damage. I've tried him and his supers really suck for damage. ================== HIDDEN·CHALLENGERS ================== Here's how you get to fight a hidden team at the sixth stage: 1. no continues 2. your partner cannot be defeated 3. dependent on the number of VCF (Variable Combo Finishes) and SCF (Super Combo Finishes) after the first five stages have passed. 4. only works on the Japanese version of MSHvSF The challenger teams that appear are: 5 VCF 0 SCF -> Evil Sakura/Akuma 2 VCF 3 SCF -> Mega Zangief/M.Bison 3 VCF 2 SCF -> Mega Zangief/M.Bison 6 VCF 0 SCF -> Shadow Charlie/M.Bison (1 VCF comes from a vs. human game) ======= CREDITS ======= Darklancer - for the methods to unmasking Shadow Charlie, Mega Zangief, Evil Sakura, Mephisto, and U.S.Agent; and also the conditions for meeting the hidden challengers on the Japanese version of MSHvSF. Shadow Banshee - for posting the method to unmasking Spider-Man in Spider-Armor; telling me the difference between Cap and U.S.Agent and that you could have two hidden characters in one team, plus several corrections. Dr.michael monroe - for posting the moves for Shadow Charlie, Mega Zangief, and Evil Sakura. Charles Washington - for detailing the (vague) difference between Blackheart and Mephisto. Luis Ramirez - for giving me the name of Shadow Charlie's Level 3 Super. Chris Curzon - for giving me the names for the other Shadow Charlie supers. Rodrigo Ishizaka Ciarlini - for giving the name for Sakura's Midare Zakura super. ___________________________________________________________________________ · END OF DOCUMENT · 9 SEPTEMBER 1997 · --------------618B3E76D1--